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path: root/tests/servers/test_navigation_server_3d.h
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * Style: Apply `clang-tidy` fixesThaddeus Crews2024-11-041-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Use a heap to store traversable polygons for pathfindingErshn2024-09-011-0/+160
* Fix NavigationServer3D.get_closest_point_to_segment() with use_collisionPer Melin2024-06-071-1/+5
* Tests: Disable NavigationServer3D async bake test with race conditionRémi Verschelde2024-04-171-0/+3
* Extend `NavigationMeshSourceGeometryData[23]D` to allow data mergingPawel Lampe2024-03-071-2/+45
* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Expose `is_baking` method in navigation servers and region nodes.Pawel Lampe2024-02-051-0/+18
* Fix memory leak in 'NavigationServer3D' involving static obstaclesPawel Lampe2023-11-171-0/+99
* Suppress expected errors in navi-related unit tests, #80616Pawel Lampe2023-08-221-0/+8
* Fix GCC -Wmaybe-uninitialized warningsRémi Verschelde2023-08-141-0/+2
* Add advanced 'NavigationServer3D' testsPawel Lampe2023-07-171-0/+281
* Add more basic 'NavigationServer3D' testsPawel Lampe2023-06-211-7/+193
* Add `agent` and `map` tests for 'NavigationServer3D'Pawel Lampe2023-06-201-0/+103
* Add initial navigation testsPawel Lampe2023-02-131-0/+47