summaryrefslogtreecommitdiffstats
path: root/tests/servers/test_navigation_server_3d.h
diff options
context:
space:
mode:
authorPawel Lampe <pawel.lampe@gmail.com>2023-11-12 23:05:45 +0100
committerPawel Lampe <pawel.lampe@gmail.com>2023-11-17 21:20:14 +0100
commita4b3546577efb3591b9aac162d159df487c57a56 (patch)
tree98e9576c067c1b54154873e89c1b3f8235dc5c63 /tests/servers/test_navigation_server_3d.h
parent59457685c18e2d729eea50c751c11f049a7186f0 (diff)
downloadredot-engine-a4b3546577efb3591b9aac162d159df487c57a56.tar.gz
Fix memory leak in 'NavigationServer3D' involving static obstacles
Diffstat (limited to 'tests/servers/test_navigation_server_3d.h')
-rw-r--r--tests/servers/test_navigation_server_3d.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h
index 691536da8e..5ab2975b74 100644
--- a/tests/servers/test_navigation_server_3d.h
+++ b/tests/servers/test_navigation_server_3d.h
@@ -429,6 +429,105 @@ TEST_SUITE("[Navigation]") {
navigation_server->free(map);
}
+ TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ RID map = navigation_server->map_create();
+ RID agent_1 = navigation_server->agent_create();
+ RID obstacle_1 = navigation_server->obstacle_create();
+
+ navigation_server->map_set_active(map, true);
+
+ navigation_server->agent_set_map(agent_1, map);
+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
+ navigation_server->agent_set_radius(agent_1, 1);
+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
+ CallableMock agent_1_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->obstacle_set_map(obstacle_1, map);
+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
+ navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
+ navigation_server->obstacle_set_radius(obstacle_1, 1);
+
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
+
+ navigation_server->free(obstacle_1);
+ navigation_server->free(agent_1);
+ navigation_server->free(map);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ }
+
+ TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ RID map = navigation_server->map_create();
+ RID agent_1 = navigation_server->agent_create();
+ RID agent_2 = navigation_server->agent_create();
+ RID obstacle_1 = navigation_server->obstacle_create();
+
+ navigation_server->map_set_active(map, true);
+
+ navigation_server->agent_set_map(agent_1, map);
+ navigation_server->agent_set_avoidance_enabled(agent_1, true);
+ navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
+ navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
+ CallableMock agent_1_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->agent_set_map(agent_2, map);
+ navigation_server->agent_set_avoidance_enabled(agent_2, true);
+ navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
+ navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
+ CallableMock agent_2_avoidance_callback_mock;
+ navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
+
+ navigation_server->obstacle_set_map(obstacle_1, map);
+ navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
+ PackedVector3Array obstacle_1_vertices;
+
+ SUBCASE("Static obstacles should work on ground level") {
+ navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
+ navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
+ }
+
+ SUBCASE("Static obstacles should work when elevated") {
+ navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
+ navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
+ obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
+ navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
+ }
+
+ navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
+
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
+ CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
+ Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
+ Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
+ CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
+ CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
+ CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
+
+ navigation_server->free(obstacle_1);
+ navigation_server->free(agent_2);
+ navigation_server->free(agent_1);
+ navigation_server->free(map);
+ navigation_server->process(0.0); // Give server some cycles to commit.
+ }
+
#ifndef DISABLE_DEPRECATED
// This test case uses only public APIs on purpose - other test cases use simplified baking.
// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.