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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * Style: Apply `clang-tidy` fixesThaddeus Crews2024-11-041-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-274-8/+8
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-114-0/+8
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
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* Use a heap to store traversable polygons for pathfindingErshn2024-09-011-0/+160
* Fix NavigationServer3D.get_closest_point_to_segment() with use_collisionPer Melin2024-06-071-1/+5
* Merge pull request #81639 from MJacred/is_letterRémi Verschelde2024-05-031-0/+91
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| * Add is_valid_letter() to TextServerMJacred2024-05-021-0/+91
* | Tests: Disable NavigationServer3D async bake test with race conditionRémi Verschelde2024-04-171-0/+3
* | Extend `NavigationMeshSourceGeometryData[23]D` to allow data mergingPawel Lampe2024-03-071-2/+45
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* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Expose `is_baking` method in navigation servers and region nodes.Pawel Lampe2024-02-051-0/+18
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Fix memory leak in 'NavigationServer3D' involving static obstaclesPawel Lampe2023-11-171-0/+99
* Fix various typos with codespellRémi Verschelde2023-09-121-1/+1
* Codestyle: Don't use auto where not warrantedRémi Verschelde2023-09-071-2/+2
* Update and properly list versions of the built-in fonts.bruvzg2023-09-051-3/+3
* Suppress expected errors in navi-related unit tests, #80616Pawel Lampe2023-08-221-0/+8
* [TextServer] Fix issues with character breaks, add more tests.bruvzg2023-08-191-0/+80
* [TextServer] Fix system font fallback and caret/selection behavior for compos...bruvzg2023-08-151-0/+48
* Fix GCC -Wmaybe-uninitialized warningsRémi Verschelde2023-08-141-0/+2
* Remove use of `std::string` in testNinni Pipping2023-08-091-2/+1
* Support shader preprocessor concatenation symbolJohan Aires Rastén2023-08-081-0/+334
* Add advanced 'NavigationServer3D' testsPawel Lampe2023-07-171-0/+281
* Add more basic 'NavigationServer3D' testsPawel Lampe2023-06-211-7/+193
* Add `agent` and `map` tests for 'NavigationServer3D'Pawel Lampe2023-06-201-0/+103
* Add initial navigation testsPawel Lampe2023-02-132-0/+94
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix String::word_wrap() for long wordsHaoyu Qiu2022-12-161-16/+32
* Use system fonts as fallback and improve system font handling.bruvzg2022-12-041-0/+2
* [Text Server] Prevent composite glyphs which incorporate kashida from being u...bruvzg2022-08-051-78/+120
* [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.bruvzg2022-08-021-1/+22
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+4
* Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg2022-04-281-0/+43
* Remove unused legacy testsRémi Verschelde2022-04-078-1544/+0
* Unify TextServer built-in module and GDExtension code.bruvzg2022-03-171-23/+43
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-27/+3
* Unify variable and array declarations in shadersYuri Roubinsky2022-01-181-3/+0
* [TextServer] Improvements for line breaking, "Fill" alignment, overrun, and i...bruvzg2022-01-131-0/+206
* Update copyright statements to 2022Rémi Verschelde2022-01-039-18/+18
* Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky2021-12-211-2/+2
* Make `compile` shader function to use struct instead long parameter listYuri Roubinsky2021-12-081-1/+6
* Allow using empty statements in the shader, added formatting warningYuri Roubinsky2021-12-011-0/+2
* Use "enum class" for input enumsAaron Franke2021-11-122-6/+6
* Move and organize tests into subfoldersAaron Franke2021-11-079-0/+1860