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author | Pawel Lampe <pawel.lampe@gmail.com> | 2024-02-11 23:11:49 +0100 |
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committer | Pawel Lampe <pawel.lampe@gmail.com> | 2024-03-07 19:57:43 +0100 |
commit | ab242769b7bf033b907e924c15746bab009640f3 (patch) | |
tree | cbd892a15d53c3640f4f95657e17782a219f3053 /tests/servers | |
parent | 9b94c80e9aff2a4f363ae6d8e2bbe837aa5876bc (diff) | |
download | redot-engine-ab242769b7bf033b907e924c15746bab009640f3.tar.gz |
Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
Diffstat (limited to 'tests/servers')
-rw-r--r-- | tests/servers/test_navigation_server_3d.h | 47 |
1 files changed, 45 insertions, 2 deletions
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h index b5547f2c94..827a1bed17 100644 --- a/tests/servers/test_navigation_server_3d.h +++ b/tests/servers/test_navigation_server_3d.h @@ -35,8 +35,6 @@ #include "scene/resources/3d/primitive_meshes.h" #include "servers/navigation_server_3d.h" -#include "tests/test_macros.h" - namespace TestNavigationServer3D { // TODO: Find a more generic way to create `Callable` mocks. @@ -580,6 +578,51 @@ TEST_SUITE("[Navigation]") { } #endif // DISABLE_DEPRECATED + TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") { + NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); + + // Prepare scene tree with simple mesh to serve as an input geometry. + Node3D *node_3d = memnew(Node3D); + SceneTree::get_singleton()->get_root()->add_child(node_3d); + Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh); + plane_mesh->set_size(Size2(10.0, 10.0)); + MeshInstance3D *mesh_instance = memnew(MeshInstance3D); + mesh_instance->set_mesh(plane_mesh); + node_3d->add_child(mesh_instance); + + Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); + Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D); + CHECK_EQ(source_geometry->get_vertices().size(), 0); + CHECK_EQ(source_geometry->get_indices().size(), 0); + + navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance); + CHECK_EQ(source_geometry->get_vertices().size(), 12); + CHECK_EQ(source_geometry->get_indices().size(), 6); + + SUBCASE("By default, parsing should remove any data that was parsed before") { + navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance); + CHECK_EQ(source_geometry->get_vertices().size(), 12); + CHECK_EQ(source_geometry->get_indices().size(), 6); + } + + SUBCASE("Parsed geometry should be extendible with other geometry") { + source_geometry->merge(source_geometry); // Merging with itself. + const Vector<float> vertices = source_geometry->get_vertices(); + const Vector<int> indices = source_geometry->get_indices(); + REQUIRE_EQ(vertices.size(), 24); + REQUIRE_EQ(indices.size(), 12); + // Check if first newly added vertex is the same as first vertex. + CHECK_EQ(vertices[0], vertices[12]); + CHECK_EQ(vertices[1], vertices[13]); + CHECK_EQ(vertices[2], vertices[14]); + // Check if first newly added index is the same as first index. + CHECK_EQ(indices[0] + 4, indices[6]); + } + + memdelete(mesh_instance); + memdelete(node_3d); + } + // This test case uses only public APIs on purpose - other test cases use simplified baking. TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") { NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); |