summaryrefslogtreecommitdiffstats
path: root/thirdparty/amd-fsr2/ffx_types.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/amd-fsr2/ffx_types.h')
-rw-r--r--thirdparty/amd-fsr2/ffx_types.h367
1 files changed, 367 insertions, 0 deletions
diff --git a/thirdparty/amd-fsr2/ffx_types.h b/thirdparty/amd-fsr2/ffx_types.h
new file mode 100644
index 0000000000..8b65219b50
--- /dev/null
+++ b/thirdparty/amd-fsr2/ffx_types.h
@@ -0,0 +1,367 @@
+// This file is part of the FidelityFX SDK.
+//
+// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#pragma once
+
+#include <stdint.h>
+// -- GODOT start --
+#include <stdlib.h>
+// -- GODOT end --
+
+#if defined (FFX_GCC)
+/// FidelityFX exported functions
+#define FFX_API
+#else
+/// FidelityFX exported functions
+#define FFX_API __declspec(dllexport)
+#endif // #if defined (FFX_GCC)
+
+/// Maximum supported number of simultaneously bound SRVs.
+#define FFX_MAX_NUM_SRVS 16
+
+/// Maximum supported number of simultaneously bound UAVs.
+#define FFX_MAX_NUM_UAVS 8
+
+/// Maximum number of constant buffers bound.
+#define FFX_MAX_NUM_CONST_BUFFERS 2
+
+/// Maximum size of bound constant buffers.
+#define FFX_MAX_CONST_SIZE 64
+
+/// Off by default warnings
+#if defined(_MSC_VER)
+#pragma warning(disable : 4365 4710 4820 5039)
+#elif defined(__clang__)
+#pragma clang diagnostic ignored "-Wunused-parameter"
+#pragma clang diagnostic ignored "-Wmissing-field-initializers"
+#pragma clang diagnostic ignored "-Wsign-compare"
+#pragma clang diagnostic ignored "-Wunused-function"
+#pragma clang diagnostic ignored "-Wignored-qualifiers"
+#elif defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif // #ifdef __cplusplus
+
+/// An enumeration of surface formats.
+typedef enum FfxSurfaceFormat {
+
+ FFX_SURFACE_FORMAT_UNKNOWN, ///< Unknown format
+ FFX_SURFACE_FORMAT_R32G32B32A32_TYPELESS, ///< 32 bit per channel, 4 channel typeless format
+ FFX_SURFACE_FORMAT_R32G32B32A32_FLOAT, ///< 32 bit per channel, 4 channel float format
+ FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, ///< 16 bit per channel, 4 channel float format
+ FFX_SURFACE_FORMAT_R16G16B16A16_UNORM, ///< 16 bit per channel, 4 channel unsigned normalized format
+ FFX_SURFACE_FORMAT_R32G32_FLOAT, ///< 32 bit per channel, 2 channel float format
+ FFX_SURFACE_FORMAT_R32_UINT, ///< 32 bit per channel, 1 channel float format
+ FFX_SURFACE_FORMAT_R8G8B8A8_TYPELESS, ///< 8 bit per channel, 4 channel float format
+ FFX_SURFACE_FORMAT_R8G8B8A8_UNORM, ///< 8 bit per channel, 4 channel unsigned normalized format
+ FFX_SURFACE_FORMAT_R11G11B10_FLOAT, ///< 32 bit 3 channel float format
+ FFX_SURFACE_FORMAT_R16G16_FLOAT, ///< 16 bit per channel, 2 channel float format
+ FFX_SURFACE_FORMAT_R16G16_UINT, ///< 16 bit per channel, 2 channel unsigned int format
+ FFX_SURFACE_FORMAT_R16_FLOAT, ///< 16 bit per channel, 1 channel float format
+ FFX_SURFACE_FORMAT_R16_UINT, ///< 16 bit per channel, 1 channel unsigned int format
+ FFX_SURFACE_FORMAT_R16_UNORM, ///< 16 bit per channel, 1 channel unsigned normalized format
+ FFX_SURFACE_FORMAT_R16_SNORM, ///< 16 bit per channel, 1 channel signed normalized format
+ FFX_SURFACE_FORMAT_R8_UNORM, ///< 8 bit per channel, 1 channel unsigned normalized format
+ FFX_SURFACE_FORMAT_R8_UINT, ///< 8 bit per channel, 1 channel unsigned int format
+ FFX_SURFACE_FORMAT_R8G8_UNORM, ///< 8 bit per channel, 2 channel unsigned normalized format
+ FFX_SURFACE_FORMAT_R32_FLOAT ///< 32 bit per channel, 1 channel float format
+} FfxSurfaceFormat;
+
+/// An enumeration of resource usage.
+typedef enum FfxResourceUsage {
+
+ FFX_RESOURCE_USAGE_READ_ONLY = 0, ///< No usage flags indicate a resource is read only.
+ FFX_RESOURCE_USAGE_RENDERTARGET = (1<<0), ///< Indicates a resource will be used as render target.
+ FFX_RESOURCE_USAGE_UAV = (1<<1), ///< Indicates a resource will be used as UAV.
+} FfxResourceUsage;
+
+/// An enumeration of resource states.
+typedef enum FfxResourceStates {
+
+ FFX_RESOURCE_STATE_UNORDERED_ACCESS = (1<<0), ///< Indicates a resource is in the state to be used as UAV.
+ FFX_RESOURCE_STATE_COMPUTE_READ = (1 << 1), ///< Indicates a resource is in the state to be read by compute shaders.
+ FFX_RESOURCE_STATE_COPY_SRC = (1 << 2), ///< Indicates a resource is in the state to be used as source in a copy command.
+ FFX_RESOURCE_STATE_COPY_DEST = (1 << 3), ///< Indicates a resource is in the state to be used as destination in a copy command.
+ FFX_RESOURCE_STATE_GENERIC_READ = (FFX_RESOURCE_STATE_COPY_SRC | FFX_RESOURCE_STATE_COMPUTE_READ), ///< Indicates a resource is in generic (slow) read state.
+} FfxResourceStates;
+
+/// An enumeration of surface dimensions.
+typedef enum FfxResourceDimension {
+
+ FFX_RESOURCE_DIMENSION_TEXTURE_1D, ///< A resource with a single dimension.
+ FFX_RESOURCE_DIMENSION_TEXTURE_2D, ///< A resource with two dimensions.
+} FfxResourceDimension;
+
+/// An enumeration of surface dimensions.
+typedef enum FfxResourceFlags {
+
+ FFX_RESOURCE_FLAGS_NONE = 0, ///< No flags.
+ FFX_RESOURCE_FLAGS_ALIASABLE = (1<<0), ///< A bit indicating a resource does not need to persist across frames.
+} FfxResourceFlags;
+
+/// An enumeration of all resource view types.
+typedef enum FfxResourceViewType {
+
+ FFX_RESOURCE_VIEW_UNORDERED_ACCESS, ///< The resource view is an unordered access view (UAV).
+ FFX_RESOURCE_VIEW_SHADER_READ, ///< The resource view is a shader resource view (SRV).
+} FfxResourceViewType;
+
+/// The type of filtering to perform when reading a texture.
+typedef enum FfxFilterType {
+
+ FFX_FILTER_TYPE_POINT, ///< Point sampling.
+ FFX_FILTER_TYPE_LINEAR ///< Sampling with interpolation.
+} FfxFilterType;
+
+/// An enumeration of all supported shader models.
+typedef enum FfxShaderModel {
+
+ FFX_SHADER_MODEL_5_1, ///< Shader model 5.1.
+ FFX_SHADER_MODEL_6_0, ///< Shader model 6.0.
+ FFX_SHADER_MODEL_6_1, ///< Shader model 6.1.
+ FFX_SHADER_MODEL_6_2, ///< Shader model 6.2.
+ FFX_SHADER_MODEL_6_3, ///< Shader model 6.3.
+ FFX_SHADER_MODEL_6_4, ///< Shader model 6.4.
+ FFX_SHADER_MODEL_6_5, ///< Shader model 6.5.
+ FFX_SHADER_MODEL_6_6, ///< Shader model 6.6.
+ FFX_SHADER_MODEL_6_7, ///< Shader model 6.7.
+} FfxShaderModel;
+
+// An enumeration for different resource types
+typedef enum FfxResourceType {
+
+ FFX_RESOURCE_TYPE_BUFFER, ///< The resource is a buffer.
+ FFX_RESOURCE_TYPE_TEXTURE1D, ///< The resource is a 1-dimensional texture.
+ FFX_RESOURCE_TYPE_TEXTURE2D, ///< The resource is a 2-dimensional texture.
+ FFX_RESOURCE_TYPE_TEXTURE3D, ///< The resource is a 3-dimensional texture.
+} FfxResourceType;
+
+/// An enumeration for different heap types
+typedef enum FfxHeapType {
+
+ FFX_HEAP_TYPE_DEFAULT = 0, ///< Local memory.
+ FFX_HEAP_TYPE_UPLOAD ///< Heap used for uploading resources.
+} FfxHeapType;
+
+/// An enumberation for different render job types
+typedef enum FfxGpuJobType {
+
+ FFX_GPU_JOB_CLEAR_FLOAT = 0, ///< The GPU job is performing a floating-point clear.
+ FFX_GPU_JOB_COPY = 1, ///< The GPU job is performing a copy.
+ FFX_GPU_JOB_COMPUTE = 2, ///< The GPU job is performing a compute dispatch.
+} FfxGpuJobType;
+
+/// A typedef representing the graphics device.
+typedef void* FfxDevice;
+
+/// A typedef representing a command list or command buffer.
+typedef void* FfxCommandList;
+
+/// A typedef for a root signature.
+typedef void* FfxRootSignature;
+
+/// A typedef for a pipeline state object.
+typedef void* FfxPipeline;
+
+/// A structure encapasulating a collection of device capabilities.
+typedef struct FfxDeviceCapabilities {
+
+ FfxShaderModel minimumSupportedShaderModel; ///< The minimum shader model supported by the device.
+ uint32_t waveLaneCountMin; ///< The minimum supported wavefront width.
+ uint32_t waveLaneCountMax; ///< The maximum supported wavefront width.
+ bool fp16Supported; ///< The device supports FP16 in hardware.
+ bool raytracingSupported; ///< The device supports raytracing.
+} FfxDeviceCapabilities;
+
+/// A structure encapsulating a 2-dimensional point, using 32bit unsigned integers.
+typedef struct FfxDimensions2D {
+
+ uint32_t width; ///< The width of a 2-dimensional range.
+ uint32_t height; ///< The height of a 2-dimensional range.
+} FfxDimensions2D;
+
+/// A structure encapsulating a 2-dimensional point,
+typedef struct FfxIntCoords2D {
+
+ int32_t x; ///< The x coordinate of a 2-dimensional point.
+ int32_t y; ///< The y coordinate of a 2-dimensional point.
+} FfxIntCoords2D;
+
+/// A structure encapsulating a 2-dimensional set of floating point coordinates.
+typedef struct FfxFloatCoords2D {
+
+ float x; ///< The x coordinate of a 2-dimensional point.
+ float y; ///< The y coordinate of a 2-dimensional point.
+} FfxFloatCoords2D;
+
+/// A structure describing a resource.
+typedef struct FfxResourceDescription {
+
+ FfxResourceType type; ///< The type of the resource.
+ FfxSurfaceFormat format; ///< The surface format.
+ uint32_t width; ///< The width of the resource.
+ uint32_t height; ///< The height of the resource.
+ uint32_t depth; ///< The depth of the resource.
+ uint32_t mipCount; ///< Number of mips (or 0 for full mipchain).
+ FfxResourceFlags flags; ///< A set of <c><i>FfxResourceFlags</i></c> flags.
+} FfxResourceDescription;
+
+/// An outward facing structure containing a resource
+typedef struct FfxResource {
+ void* resource; ///< pointer to the resource.
+ wchar_t name[64];
+ FfxResourceDescription description;
+ FfxResourceStates state;
+ bool isDepth;
+ uint64_t descriptorData;
+} FfxResource;
+
+/// An internal structure containing a handle to a resource and resource views
+typedef struct FfxResourceInternal {
+ int32_t internalIndex; ///< The index of the resource.
+} FfxResourceInternal;
+
+
+/// A structure defining a resource bind point
+typedef struct FfxResourceBinding
+{
+ uint32_t slotIndex;
+ uint32_t resourceIdentifier;
+ wchar_t name[64];
+}FfxResourceBinding;
+
+/// A structure encapsulating a single pass of an algorithm.
+typedef struct FfxPipelineState {
+
+ FfxRootSignature rootSignature; ///< The pipelines rootSignature
+ FfxPipeline pipeline; ///< The pipeline object
+ uint32_t uavCount; ///< Count of UAVs used in this pipeline
+ uint32_t srvCount; ///< Count of SRVs used in this pipeline
+ uint32_t constCount; ///< Count of constant buffers used in this pipeline
+
+ FfxResourceBinding uavResourceBindings[FFX_MAX_NUM_UAVS]; ///< Array of ResourceIdentifiers bound as UAVs
+ FfxResourceBinding srvResourceBindings[FFX_MAX_NUM_SRVS]; ///< Array of ResourceIdentifiers bound as SRVs
+ FfxResourceBinding cbResourceBindings[FFX_MAX_NUM_CONST_BUFFERS]; ///< Array of ResourceIdentifiers bound as CBs
+} FfxPipelineState;
+
+/// A structure containing the data required to create a resource.
+typedef struct FfxCreateResourceDescription {
+
+ FfxHeapType heapType; ///< The heap type to hold the resource, typically <c><i>FFX_HEAP_TYPE_DEFAULT</i></c>.
+ FfxResourceDescription resourceDescription; ///< A resource description.
+ FfxResourceStates initalState; ///< The initial resource state.
+ uint32_t initDataSize; ///< Size of initial data buffer.
+ void* initData; ///< Buffer containing data to fill the resource.
+ const wchar_t* name; ///< Name of the resource.
+ FfxResourceUsage usage; ///< Resource usage flags.
+ uint32_t id; ///< Internal resource ID.
+} FfxCreateResourceDescription;
+
+/// A structure containing the description used to create a
+/// <c><i>FfxPipeline</i></c> structure.
+///
+/// A pipeline is the name given to a shader and the collection of state that
+/// is required to dispatch it. In the context of FSR2 and its architecture
+/// this means that a <c><i>FfxPipelineDescription</i></c> will map to either a
+/// monolithic object in an explicit API (such as a
+/// <c><i>PipelineStateObject</i></c> in DirectX 12). Or a shader and some
+/// ancillary API objects (in something like DirectX 11).
+///
+/// The <c><i>contextFlags</i></c> field contains a copy of the flags passed
+/// to <c><i>ffxFsr2ContextCreate</i></c> via the <c><i>flags</i></c> field of
+/// the <c><i>FfxFsr2InitializationParams</i></c> structure. These flags are
+/// used to determine which permutation of a pipeline for a specific
+/// <c><i>FfxFsr2Pass</i></c> should be used to implement the features required
+/// by each application, as well as to acheive the best performance on specific
+/// target hardware configurations.
+///
+/// When using one of the provided backends for FSR2 (such as DirectX 12 or
+/// Vulkan) the data required to create a pipeline is compiled offline and
+/// included into the backend library that you are using. For cases where the
+/// backend interface is overriden by providing custom callback function
+/// implementations care should be taken to respect the contents of the
+/// <c><i>contextFlags</i></c> field in order to correctly support the options
+/// provided by FSR2, and acheive best performance.
+///
+/// @ingroup FSR2
+typedef struct FfxPipelineDescription {
+
+ uint32_t contextFlags; ///< A collection of <c><i>FfxFsr2InitializationFlagBits</i></c> which were passed to the context.
+ FfxFilterType* samplers; ///< Array of static samplers.
+ size_t samplerCount; ///< The number of samples contained inside <c><i>samplers</i></c>.
+ const uint32_t* rootConstantBufferSizes; ///< Array containing the sizes of the root constant buffers (count of 32 bit elements).
+ uint32_t rootConstantBufferCount; ///< The number of root constants contained within <c><i>rootConstantBufferSizes</i></c>.
+} FfxPipelineDescription;
+
+/// A structure containing a constant buffer.
+typedef struct FfxConstantBuffer {
+
+ uint32_t uint32Size; ///< Size of 32 bit chunks used in the constant buffer
+ uint32_t data[FFX_MAX_CONST_SIZE]; ///< Constant buffer data
+}FfxConstantBuffer;
+
+/// A structure describing a clear render job.
+typedef struct FfxClearFloatJobDescription {
+
+ float color[4]; ///< The clear color of the resource.
+ FfxResourceInternal target; ///< The resource to be cleared.
+} FfxClearFloatJobDescription;
+
+/// A structure describing a compute render job.
+typedef struct FfxComputeJobDescription {
+
+ FfxPipelineState pipeline; ///< Compute pipeline for the render job.
+ uint32_t dimensions[3]; ///< Dispatch dimensions.
+ FfxResourceInternal srvs[FFX_MAX_NUM_SRVS]; ///< SRV resources to be bound in the compute job.
+ wchar_t srvNames[FFX_MAX_NUM_SRVS][64];
+ FfxResourceInternal uavs[FFX_MAX_NUM_UAVS]; ///< UAV resources to be bound in the compute job.
+ uint32_t uavMip[FFX_MAX_NUM_UAVS]; ///< Mip level of UAV resources to be bound in the compute job.
+ wchar_t uavNames[FFX_MAX_NUM_UAVS][64];
+ FfxConstantBuffer cbs[FFX_MAX_NUM_CONST_BUFFERS]; ///< Constant buffers to be bound in the compute job.
+ wchar_t cbNames[FFX_MAX_NUM_CONST_BUFFERS][64];
+ uint32_t cbSlotIndex[FFX_MAX_NUM_CONST_BUFFERS]; ///< Slot index in the descriptor table
+} FfxComputeJobDescription;
+
+/// A structure describing a copy render job.
+typedef struct FfxCopyJobDescription
+{
+ FfxResourceInternal src; ///< Source resource for the copy.
+ FfxResourceInternal dst; ///< Destination resource for the copy.
+} FfxCopyJobDescription;
+
+/// A structure describing a single render job.
+typedef struct FfxGpuJobDescription{
+
+ FfxGpuJobType jobType; ///< Type of the job.
+
+ union {
+ FfxClearFloatJobDescription clearJobDescriptor; ///< Clear job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_CLEAR_FLOAT</i></c>.
+ FfxCopyJobDescription copyJobDescriptor; ///< Copy job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_COPY</i></c>.
+ FfxComputeJobDescription computeJobDescriptor; ///< Compute job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_COMPUTE</i></c>.
+ };
+} FfxGpuJobDescription;
+
+#ifdef __cplusplus
+}
+#endif // #ifdef __cplusplus