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Diffstat (limited to 'thirdparty/amd-fsr2/ffx_types.h')
-rw-r--r-- | thirdparty/amd-fsr2/ffx_types.h | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/thirdparty/amd-fsr2/ffx_types.h b/thirdparty/amd-fsr2/ffx_types.h new file mode 100644 index 0000000000..8b65219b50 --- /dev/null +++ b/thirdparty/amd-fsr2/ffx_types.h @@ -0,0 +1,367 @@ +// This file is part of the FidelityFX SDK. +// +// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +#pragma once + +#include <stdint.h> +// -- GODOT start -- +#include <stdlib.h> +// -- GODOT end -- + +#if defined (FFX_GCC) +/// FidelityFX exported functions +#define FFX_API +#else +/// FidelityFX exported functions +#define FFX_API __declspec(dllexport) +#endif // #if defined (FFX_GCC) + +/// Maximum supported number of simultaneously bound SRVs. +#define FFX_MAX_NUM_SRVS 16 + +/// Maximum supported number of simultaneously bound UAVs. +#define FFX_MAX_NUM_UAVS 8 + +/// Maximum number of constant buffers bound. +#define FFX_MAX_NUM_CONST_BUFFERS 2 + +/// Maximum size of bound constant buffers. +#define FFX_MAX_CONST_SIZE 64 + +/// Off by default warnings +#if defined(_MSC_VER) +#pragma warning(disable : 4365 4710 4820 5039) +#elif defined(__clang__) +#pragma clang diagnostic ignored "-Wunused-parameter" +#pragma clang diagnostic ignored "-Wmissing-field-initializers" +#pragma clang diagnostic ignored "-Wsign-compare" +#pragma clang diagnostic ignored "-Wunused-function" +#pragma clang diagnostic ignored "-Wignored-qualifiers" +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wunused-function" +#endif + +#ifdef __cplusplus +extern "C" { +#endif // #ifdef __cplusplus + +/// An enumeration of surface formats. +typedef enum FfxSurfaceFormat { + + FFX_SURFACE_FORMAT_UNKNOWN, ///< Unknown format + FFX_SURFACE_FORMAT_R32G32B32A32_TYPELESS, ///< 32 bit per channel, 4 channel typeless format + FFX_SURFACE_FORMAT_R32G32B32A32_FLOAT, ///< 32 bit per channel, 4 channel float format + FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, ///< 16 bit per channel, 4 channel float format + FFX_SURFACE_FORMAT_R16G16B16A16_UNORM, ///< 16 bit per channel, 4 channel unsigned normalized format + FFX_SURFACE_FORMAT_R32G32_FLOAT, ///< 32 bit per channel, 2 channel float format + FFX_SURFACE_FORMAT_R32_UINT, ///< 32 bit per channel, 1 channel float format + FFX_SURFACE_FORMAT_R8G8B8A8_TYPELESS, ///< 8 bit per channel, 4 channel float format + FFX_SURFACE_FORMAT_R8G8B8A8_UNORM, ///< 8 bit per channel, 4 channel unsigned normalized format + FFX_SURFACE_FORMAT_R11G11B10_FLOAT, ///< 32 bit 3 channel float format + FFX_SURFACE_FORMAT_R16G16_FLOAT, ///< 16 bit per channel, 2 channel float format + FFX_SURFACE_FORMAT_R16G16_UINT, ///< 16 bit per channel, 2 channel unsigned int format + FFX_SURFACE_FORMAT_R16_FLOAT, ///< 16 bit per channel, 1 channel float format + FFX_SURFACE_FORMAT_R16_UINT, ///< 16 bit per channel, 1 channel unsigned int format + FFX_SURFACE_FORMAT_R16_UNORM, ///< 16 bit per channel, 1 channel unsigned normalized format + FFX_SURFACE_FORMAT_R16_SNORM, ///< 16 bit per channel, 1 channel signed normalized format + FFX_SURFACE_FORMAT_R8_UNORM, ///< 8 bit per channel, 1 channel unsigned normalized format + FFX_SURFACE_FORMAT_R8_UINT, ///< 8 bit per channel, 1 channel unsigned int format + FFX_SURFACE_FORMAT_R8G8_UNORM, ///< 8 bit per channel, 2 channel unsigned normalized format + FFX_SURFACE_FORMAT_R32_FLOAT ///< 32 bit per channel, 1 channel float format +} FfxSurfaceFormat; + +/// An enumeration of resource usage. +typedef enum FfxResourceUsage { + + FFX_RESOURCE_USAGE_READ_ONLY = 0, ///< No usage flags indicate a resource is read only. + FFX_RESOURCE_USAGE_RENDERTARGET = (1<<0), ///< Indicates a resource will be used as render target. + FFX_RESOURCE_USAGE_UAV = (1<<1), ///< Indicates a resource will be used as UAV. +} FfxResourceUsage; + +/// An enumeration of resource states. +typedef enum FfxResourceStates { + + FFX_RESOURCE_STATE_UNORDERED_ACCESS = (1<<0), ///< Indicates a resource is in the state to be used as UAV. + FFX_RESOURCE_STATE_COMPUTE_READ = (1 << 1), ///< Indicates a resource is in the state to be read by compute shaders. + FFX_RESOURCE_STATE_COPY_SRC = (1 << 2), ///< Indicates a resource is in the state to be used as source in a copy command. + FFX_RESOURCE_STATE_COPY_DEST = (1 << 3), ///< Indicates a resource is in the state to be used as destination in a copy command. + FFX_RESOURCE_STATE_GENERIC_READ = (FFX_RESOURCE_STATE_COPY_SRC | FFX_RESOURCE_STATE_COMPUTE_READ), ///< Indicates a resource is in generic (slow) read state. +} FfxResourceStates; + +/// An enumeration of surface dimensions. +typedef enum FfxResourceDimension { + + FFX_RESOURCE_DIMENSION_TEXTURE_1D, ///< A resource with a single dimension. + FFX_RESOURCE_DIMENSION_TEXTURE_2D, ///< A resource with two dimensions. +} FfxResourceDimension; + +/// An enumeration of surface dimensions. +typedef enum FfxResourceFlags { + + FFX_RESOURCE_FLAGS_NONE = 0, ///< No flags. + FFX_RESOURCE_FLAGS_ALIASABLE = (1<<0), ///< A bit indicating a resource does not need to persist across frames. +} FfxResourceFlags; + +/// An enumeration of all resource view types. +typedef enum FfxResourceViewType { + + FFX_RESOURCE_VIEW_UNORDERED_ACCESS, ///< The resource view is an unordered access view (UAV). + FFX_RESOURCE_VIEW_SHADER_READ, ///< The resource view is a shader resource view (SRV). +} FfxResourceViewType; + +/// The type of filtering to perform when reading a texture. +typedef enum FfxFilterType { + + FFX_FILTER_TYPE_POINT, ///< Point sampling. + FFX_FILTER_TYPE_LINEAR ///< Sampling with interpolation. +} FfxFilterType; + +/// An enumeration of all supported shader models. +typedef enum FfxShaderModel { + + FFX_SHADER_MODEL_5_1, ///< Shader model 5.1. + FFX_SHADER_MODEL_6_0, ///< Shader model 6.0. + FFX_SHADER_MODEL_6_1, ///< Shader model 6.1. + FFX_SHADER_MODEL_6_2, ///< Shader model 6.2. + FFX_SHADER_MODEL_6_3, ///< Shader model 6.3. + FFX_SHADER_MODEL_6_4, ///< Shader model 6.4. + FFX_SHADER_MODEL_6_5, ///< Shader model 6.5. + FFX_SHADER_MODEL_6_6, ///< Shader model 6.6. + FFX_SHADER_MODEL_6_7, ///< Shader model 6.7. +} FfxShaderModel; + +// An enumeration for different resource types +typedef enum FfxResourceType { + + FFX_RESOURCE_TYPE_BUFFER, ///< The resource is a buffer. + FFX_RESOURCE_TYPE_TEXTURE1D, ///< The resource is a 1-dimensional texture. + FFX_RESOURCE_TYPE_TEXTURE2D, ///< The resource is a 2-dimensional texture. + FFX_RESOURCE_TYPE_TEXTURE3D, ///< The resource is a 3-dimensional texture. +} FfxResourceType; + +/// An enumeration for different heap types +typedef enum FfxHeapType { + + FFX_HEAP_TYPE_DEFAULT = 0, ///< Local memory. + FFX_HEAP_TYPE_UPLOAD ///< Heap used for uploading resources. +} FfxHeapType; + +/// An enumberation for different render job types +typedef enum FfxGpuJobType { + + FFX_GPU_JOB_CLEAR_FLOAT = 0, ///< The GPU job is performing a floating-point clear. + FFX_GPU_JOB_COPY = 1, ///< The GPU job is performing a copy. + FFX_GPU_JOB_COMPUTE = 2, ///< The GPU job is performing a compute dispatch. +} FfxGpuJobType; + +/// A typedef representing the graphics device. +typedef void* FfxDevice; + +/// A typedef representing a command list or command buffer. +typedef void* FfxCommandList; + +/// A typedef for a root signature. +typedef void* FfxRootSignature; + +/// A typedef for a pipeline state object. +typedef void* FfxPipeline; + +/// A structure encapasulating a collection of device capabilities. +typedef struct FfxDeviceCapabilities { + + FfxShaderModel minimumSupportedShaderModel; ///< The minimum shader model supported by the device. + uint32_t waveLaneCountMin; ///< The minimum supported wavefront width. + uint32_t waveLaneCountMax; ///< The maximum supported wavefront width. + bool fp16Supported; ///< The device supports FP16 in hardware. + bool raytracingSupported; ///< The device supports raytracing. +} FfxDeviceCapabilities; + +/// A structure encapsulating a 2-dimensional point, using 32bit unsigned integers. +typedef struct FfxDimensions2D { + + uint32_t width; ///< The width of a 2-dimensional range. + uint32_t height; ///< The height of a 2-dimensional range. +} FfxDimensions2D; + +/// A structure encapsulating a 2-dimensional point, +typedef struct FfxIntCoords2D { + + int32_t x; ///< The x coordinate of a 2-dimensional point. + int32_t y; ///< The y coordinate of a 2-dimensional point. +} FfxIntCoords2D; + +/// A structure encapsulating a 2-dimensional set of floating point coordinates. +typedef struct FfxFloatCoords2D { + + float x; ///< The x coordinate of a 2-dimensional point. + float y; ///< The y coordinate of a 2-dimensional point. +} FfxFloatCoords2D; + +/// A structure describing a resource. +typedef struct FfxResourceDescription { + + FfxResourceType type; ///< The type of the resource. + FfxSurfaceFormat format; ///< The surface format. + uint32_t width; ///< The width of the resource. + uint32_t height; ///< The height of the resource. + uint32_t depth; ///< The depth of the resource. + uint32_t mipCount; ///< Number of mips (or 0 for full mipchain). + FfxResourceFlags flags; ///< A set of <c><i>FfxResourceFlags</i></c> flags. +} FfxResourceDescription; + +/// An outward facing structure containing a resource +typedef struct FfxResource { + void* resource; ///< pointer to the resource. + wchar_t name[64]; + FfxResourceDescription description; + FfxResourceStates state; + bool isDepth; + uint64_t descriptorData; +} FfxResource; + +/// An internal structure containing a handle to a resource and resource views +typedef struct FfxResourceInternal { + int32_t internalIndex; ///< The index of the resource. +} FfxResourceInternal; + + +/// A structure defining a resource bind point +typedef struct FfxResourceBinding +{ + uint32_t slotIndex; + uint32_t resourceIdentifier; + wchar_t name[64]; +}FfxResourceBinding; + +/// A structure encapsulating a single pass of an algorithm. +typedef struct FfxPipelineState { + + FfxRootSignature rootSignature; ///< The pipelines rootSignature + FfxPipeline pipeline; ///< The pipeline object + uint32_t uavCount; ///< Count of UAVs used in this pipeline + uint32_t srvCount; ///< Count of SRVs used in this pipeline + uint32_t constCount; ///< Count of constant buffers used in this pipeline + + FfxResourceBinding uavResourceBindings[FFX_MAX_NUM_UAVS]; ///< Array of ResourceIdentifiers bound as UAVs + FfxResourceBinding srvResourceBindings[FFX_MAX_NUM_SRVS]; ///< Array of ResourceIdentifiers bound as SRVs + FfxResourceBinding cbResourceBindings[FFX_MAX_NUM_CONST_BUFFERS]; ///< Array of ResourceIdentifiers bound as CBs +} FfxPipelineState; + +/// A structure containing the data required to create a resource. +typedef struct FfxCreateResourceDescription { + + FfxHeapType heapType; ///< The heap type to hold the resource, typically <c><i>FFX_HEAP_TYPE_DEFAULT</i></c>. + FfxResourceDescription resourceDescription; ///< A resource description. + FfxResourceStates initalState; ///< The initial resource state. + uint32_t initDataSize; ///< Size of initial data buffer. + void* initData; ///< Buffer containing data to fill the resource. + const wchar_t* name; ///< Name of the resource. + FfxResourceUsage usage; ///< Resource usage flags. + uint32_t id; ///< Internal resource ID. +} FfxCreateResourceDescription; + +/// A structure containing the description used to create a +/// <c><i>FfxPipeline</i></c> structure. +/// +/// A pipeline is the name given to a shader and the collection of state that +/// is required to dispatch it. In the context of FSR2 and its architecture +/// this means that a <c><i>FfxPipelineDescription</i></c> will map to either a +/// monolithic object in an explicit API (such as a +/// <c><i>PipelineStateObject</i></c> in DirectX 12). Or a shader and some +/// ancillary API objects (in something like DirectX 11). +/// +/// The <c><i>contextFlags</i></c> field contains a copy of the flags passed +/// to <c><i>ffxFsr2ContextCreate</i></c> via the <c><i>flags</i></c> field of +/// the <c><i>FfxFsr2InitializationParams</i></c> structure. These flags are +/// used to determine which permutation of a pipeline for a specific +/// <c><i>FfxFsr2Pass</i></c> should be used to implement the features required +/// by each application, as well as to acheive the best performance on specific +/// target hardware configurations. +/// +/// When using one of the provided backends for FSR2 (such as DirectX 12 or +/// Vulkan) the data required to create a pipeline is compiled offline and +/// included into the backend library that you are using. For cases where the +/// backend interface is overriden by providing custom callback function +/// implementations care should be taken to respect the contents of the +/// <c><i>contextFlags</i></c> field in order to correctly support the options +/// provided by FSR2, and acheive best performance. +/// +/// @ingroup FSR2 +typedef struct FfxPipelineDescription { + + uint32_t contextFlags; ///< A collection of <c><i>FfxFsr2InitializationFlagBits</i></c> which were passed to the context. + FfxFilterType* samplers; ///< Array of static samplers. + size_t samplerCount; ///< The number of samples contained inside <c><i>samplers</i></c>. + const uint32_t* rootConstantBufferSizes; ///< Array containing the sizes of the root constant buffers (count of 32 bit elements). + uint32_t rootConstantBufferCount; ///< The number of root constants contained within <c><i>rootConstantBufferSizes</i></c>. +} FfxPipelineDescription; + +/// A structure containing a constant buffer. +typedef struct FfxConstantBuffer { + + uint32_t uint32Size; ///< Size of 32 bit chunks used in the constant buffer + uint32_t data[FFX_MAX_CONST_SIZE]; ///< Constant buffer data +}FfxConstantBuffer; + +/// A structure describing a clear render job. +typedef struct FfxClearFloatJobDescription { + + float color[4]; ///< The clear color of the resource. + FfxResourceInternal target; ///< The resource to be cleared. +} FfxClearFloatJobDescription; + +/// A structure describing a compute render job. +typedef struct FfxComputeJobDescription { + + FfxPipelineState pipeline; ///< Compute pipeline for the render job. + uint32_t dimensions[3]; ///< Dispatch dimensions. + FfxResourceInternal srvs[FFX_MAX_NUM_SRVS]; ///< SRV resources to be bound in the compute job. + wchar_t srvNames[FFX_MAX_NUM_SRVS][64]; + FfxResourceInternal uavs[FFX_MAX_NUM_UAVS]; ///< UAV resources to be bound in the compute job. + uint32_t uavMip[FFX_MAX_NUM_UAVS]; ///< Mip level of UAV resources to be bound in the compute job. + wchar_t uavNames[FFX_MAX_NUM_UAVS][64]; + FfxConstantBuffer cbs[FFX_MAX_NUM_CONST_BUFFERS]; ///< Constant buffers to be bound in the compute job. + wchar_t cbNames[FFX_MAX_NUM_CONST_BUFFERS][64]; + uint32_t cbSlotIndex[FFX_MAX_NUM_CONST_BUFFERS]; ///< Slot index in the descriptor table +} FfxComputeJobDescription; + +/// A structure describing a copy render job. +typedef struct FfxCopyJobDescription +{ + FfxResourceInternal src; ///< Source resource for the copy. + FfxResourceInternal dst; ///< Destination resource for the copy. +} FfxCopyJobDescription; + +/// A structure describing a single render job. +typedef struct FfxGpuJobDescription{ + + FfxGpuJobType jobType; ///< Type of the job. + + union { + FfxClearFloatJobDescription clearJobDescriptor; ///< Clear job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_CLEAR_FLOAT</i></c>. + FfxCopyJobDescription copyJobDescriptor; ///< Copy job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_COPY</i></c>. + FfxComputeJobDescription computeJobDescriptor; ///< Compute job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_COMPUTE</i></c>. + }; +} FfxGpuJobDescription; + +#ifdef __cplusplus +} +#endif // #ifdef __cplusplus |