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-rw-r--r--thirdparty/directx_headers/d3dx12.h5459
1 files changed, 0 insertions, 5459 deletions
diff --git a/thirdparty/directx_headers/d3dx12.h b/thirdparty/directx_headers/d3dx12.h
deleted file mode 100644
index bbe273d333..0000000000
--- a/thirdparty/directx_headers/d3dx12.h
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@@ -1,5459 +0,0 @@
-//*********************************************************
-//
-// Copyright (c) Microsoft Corporation.
-// Licensed under the MIT License (MIT).
-//
-//*********************************************************
-
-#ifndef __D3DX12_H__
-#define __D3DX12_H__
-
-#include "d3d12.h"
-
-#if defined( __cplusplus )
-
-struct CD3DX12_DEFAULT {};
-extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
-
-//------------------------------------------------------------------------------------------------
-inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
-{
- return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
- l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
-}
-
-//------------------------------------------------------------------------------------------------
-inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RECT : public D3D12_RECT
-{
- CD3DX12_RECT() = default;
- explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept :
- D3D12_RECT( o )
- {}
- explicit CD3DX12_RECT(
- LONG Left,
- LONG Top,
- LONG Right,
- LONG Bottom ) noexcept
- {
- left = Left;
- top = Top;
- right = Right;
- bottom = Bottom;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
-{
- CD3DX12_VIEWPORT() = default;
- explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept :
- D3D12_VIEWPORT( o )
- {}
- explicit CD3DX12_VIEWPORT(
- FLOAT topLeftX,
- FLOAT topLeftY,
- FLOAT width,
- FLOAT height,
- FLOAT minDepth = D3D12_MIN_DEPTH,
- FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
- {
- TopLeftX = topLeftX;
- TopLeftY = topLeftY;
- Width = width;
- Height = height;
- MinDepth = minDepth;
- MaxDepth = maxDepth;
- }
- explicit CD3DX12_VIEWPORT(
- _In_ ID3D12Resource* pResource,
- UINT mipSlice = 0,
- FLOAT topLeftX = 0.0f,
- FLOAT topLeftY = 0.0f,
- FLOAT minDepth = D3D12_MIN_DEPTH,
- FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
- {
- const auto Desc = pResource->GetDesc();
- const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
- const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
- switch (Desc.Dimension)
- {
- case D3D12_RESOURCE_DIMENSION_BUFFER:
- TopLeftX = topLeftX;
- TopLeftY = 0.0f;
- Width = float(Desc.Width) - topLeftX;
- Height = 1.0f;
- break;
- case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
- TopLeftX = topLeftX;
- TopLeftY = 0.0f;
- Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
- Height = 1.0f;
- break;
- case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
- case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
- TopLeftX = topLeftX;
- TopLeftY = topLeftY;
- Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
- Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY;
- break;
- default: break;
- }
-
- MinDepth = minDepth;
- MaxDepth = maxDepth;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_BOX : public D3D12_BOX
-{
- CD3DX12_BOX() = default;
- explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept :
- D3D12_BOX( o )
- {}
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Right ) noexcept
- {
- left = static_cast<UINT>(Left);
- top = 0;
- front = 0;
- right = static_cast<UINT>(Right);
- bottom = 1;
- back = 1;
- }
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Top,
- LONG Right,
- LONG Bottom ) noexcept
- {
- left = static_cast<UINT>(Left);
- top = static_cast<UINT>(Top);
- front = 0;
- right = static_cast<UINT>(Right);
- bottom = static_cast<UINT>(Bottom);
- back = 1;
- }
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Top,
- LONG Front,
- LONG Right,
- LONG Bottom,
- LONG Back ) noexcept
- {
- left = static_cast<UINT>(Left);
- top = static_cast<UINT>(Top);
- front = static_cast<UINT>(Front);
- right = static_cast<UINT>(Right);
- bottom = static_cast<UINT>(Bottom);
- back = static_cast<UINT>(Back);
- }
-};
-inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
-{
- return l.left == r.left && l.top == r.top && l.front == r.front &&
- l.right == r.right && l.bottom == r.bottom && l.back == r.back;
-}
-inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
-{
- CD3DX12_DEPTH_STENCIL_DESC() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept :
- D3D12_DEPTH_STENCIL_DESC( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc ) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
-{
- CD3DX12_DEPTH_STENCIL_DESC1() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept :
- D3D12_DEPTH_STENCIL_DESC1( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
- StencilReadMask = o.StencilReadMask;
- StencilWriteMask = o.StencilWriteMask;
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC1(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc,
- BOOL depthBoundsTestEnable ) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- DepthBoundsTestEnable = depthBoundsTestEnable;
- }
- operator D3D12_DEPTH_STENCIL_DESC() const noexcept
- {
- D3D12_DEPTH_STENCIL_DESC D;
- D.DepthEnable = DepthEnable;
- D.DepthWriteMask = DepthWriteMask;
- D.DepthFunc = DepthFunc;
- D.StencilEnable = StencilEnable;
- D.StencilReadMask = StencilReadMask;
- D.StencilWriteMask = StencilWriteMask;
- D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
- D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
- D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
- D.FrontFace.StencilFunc = FrontFace.StencilFunc;
- D.BackFace.StencilFailOp = BackFace.StencilFailOp;
- D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
- D.BackFace.StencilPassOp = BackFace.StencilPassOp;
- D.BackFace.StencilFunc = BackFace.StencilFunc;
- return D;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2
-{
- CD3DX12_DEPTH_STENCIL_DESC2() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept :
- D3D12_DEPTH_STENCIL_DESC2( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- FrontFace.StencilReadMask = o.StencilReadMask;
- FrontFace.StencilWriteMask = o.StencilWriteMask;
-
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- BackFace.StencilReadMask = o.StencilReadMask;
- BackFace.StencilWriteMask = o.StencilWriteMask;
- DepthBoundsTestEnable = o.DepthBoundsTestEnable;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
-
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- FrontFace.StencilReadMask = o.StencilReadMask;
- FrontFace.StencilWriteMask = o.StencilWriteMask;
-
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- BackFace.StencilReadMask = o.StencilReadMask;
- BackFace.StencilWriteMask = o.StencilWriteMask;
-
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC2(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- UINT8 frontStencilReadMask,
- UINT8 frontStencilWriteMask,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc,
- UINT8 backStencilReadMask,
- UINT8 backStencilWriteMask,
- BOOL depthBoundsTestEnable ) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
-
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- FrontFace.StencilReadMask = frontStencilReadMask;
- FrontFace.StencilWriteMask = frontStencilWriteMask;
-
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- BackFace.StencilReadMask = backStencilReadMask;
- BackFace.StencilWriteMask = backStencilWriteMask;
-
- DepthBoundsTestEnable = depthBoundsTestEnable;
- }
-
- operator D3D12_DEPTH_STENCIL_DESC() const noexcept
- {
- D3D12_DEPTH_STENCIL_DESC D;
- D.DepthEnable = DepthEnable;
- D.DepthWriteMask = DepthWriteMask;
- D.DepthFunc = DepthFunc;
- D.StencilEnable = StencilEnable;
- D.StencilReadMask = FrontFace.StencilReadMask;
- D.StencilWriteMask = FrontFace.StencilWriteMask;
- D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
- D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
- D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
- D.FrontFace.StencilFunc = FrontFace.StencilFunc;
- D.BackFace.StencilFailOp = BackFace.StencilFailOp;
- D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
- D.BackFace.StencilPassOp = BackFace.StencilPassOp;
- D.BackFace.StencilFunc = BackFace.StencilFunc;
- return D;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
-{
- CD3DX12_BLEND_DESC() = default;
- explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept :
- D3D12_BLEND_DESC( o )
- {}
- explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept
- {
- AlphaToCoverageEnable = FALSE;
- IndependentBlendEnable = FALSE;
- const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
- {
- FALSE,FALSE,
- D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
- D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
- D3D12_LOGIC_OP_NOOP,
- D3D12_COLOR_WRITE_ENABLE_ALL,
- };
- for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
- RenderTarget[ i ] = defaultRenderTargetBlendDesc;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
-{
- CD3DX12_RASTERIZER_DESC() = default;
- explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept :
- D3D12_RASTERIZER_DESC( o )
- {}
- explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept
- {
- FillMode = D3D12_FILL_MODE_SOLID;
- CullMode = D3D12_CULL_MODE_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- MultisampleEnable = FALSE;
- AntialiasedLineEnable = FALSE;
- ForcedSampleCount = 0;
- ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- explicit CD3DX12_RASTERIZER_DESC(
- D3D12_FILL_MODE fillMode,
- D3D12_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- INT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- BOOL multisampleEnable,
- BOOL antialiasedLineEnable,
- UINT forcedSampleCount,
- D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- MultisampleEnable = multisampleEnable;
- AntialiasedLineEnable = antialiasedLineEnable;
- ForcedSampleCount = forcedSampleCount;
- ConservativeRaster = conservativeRaster;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
-{
- CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
- explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept :
- D3D12_RESOURCE_ALLOCATION_INFO( o )
- {}
- CD3DX12_RESOURCE_ALLOCATION_INFO(
- UINT64 size,
- UINT64 alignment ) noexcept
- {
- SizeInBytes = size;
- Alignment = alignment;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
-{
- CD3DX12_HEAP_PROPERTIES() = default;
- explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept :
- D3D12_HEAP_PROPERTIES(o)
- {}
- CD3DX12_HEAP_PROPERTIES(
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1 ) noexcept
- {
- Type = D3D12_HEAP_TYPE_CUSTOM;
- CPUPageProperty = cpuPageProperty;
- MemoryPoolPreference = memoryPoolPreference;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- explicit CD3DX12_HEAP_PROPERTIES(
- D3D12_HEAP_TYPE type,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1 ) noexcept
- {
- Type = type;
- CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
- MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- bool IsCPUAccessible() const noexcept
- {
- return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
- (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
- }
-};
-inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
-{
- return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
- l.MemoryPoolPreference == r.MemoryPoolPreference &&
- l.CreationNodeMask == r.CreationNodeMask &&
- l.VisibleNodeMask == r.VisibleNodeMask;
-}
-inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
-{
- CD3DX12_HEAP_DESC() = default;
- explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept :
- D3D12_HEAP_DESC(o)
- {}
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_HEAP_PROPERTIES properties,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = size;
- Properties = properties;
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_HEAP_TYPE type,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES( type );
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_PROPERTIES properties,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = properties;
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_TYPE type,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES( type );
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- bool IsCPUAccessible() const noexcept
- { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
-};
-inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
-{
- return l.SizeInBytes == r.SizeInBytes &&
- l.Properties == r.Properties &&
- l.Alignment == r.Alignment &&
- l.Flags == r.Flags;
-}
-inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
-{
- CD3DX12_CLEAR_VALUE() = default;
- explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept :
- D3D12_CLEAR_VALUE(o)
- {}
- CD3DX12_CLEAR_VALUE(
- DXGI_FORMAT format,
- const FLOAT color[4] ) noexcept
- {
- Format = format;
- memcpy( Color, color, sizeof( Color ) );
- }
- CD3DX12_CLEAR_VALUE(
- DXGI_FORMAT format,
- FLOAT depth,
- UINT8 stencil ) noexcept
- {
- Format = format;
- memset( &Color, 0, sizeof( Color ) );
- /* Use memcpy to preserve NAN values */
- memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
- DepthStencil.Stencil = stencil;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RANGE : public D3D12_RANGE
-{
- CD3DX12_RANGE() = default;
- explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept :
- D3D12_RANGE(o)
- {}
- CD3DX12_RANGE(
- SIZE_T begin,
- SIZE_T end ) noexcept
- {
- Begin = begin;
- End = end;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
-{
- CD3DX12_RANGE_UINT64() = default;
- explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept :
- D3D12_RANGE_UINT64(o)
- {}
- CD3DX12_RANGE_UINT64(
- UINT64 begin,
- UINT64 end ) noexcept
- {
- Begin = begin;
- End = end;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
-{
- CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
- explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept :
- D3D12_SUBRESOURCE_RANGE_UINT64(o)
- {}
- CD3DX12_SUBRESOURCE_RANGE_UINT64(
- UINT subresource,
- const D3D12_RANGE_UINT64& range ) noexcept
- {
- Subresource = subresource;
- Range = range;
- }
- CD3DX12_SUBRESOURCE_RANGE_UINT64(
- UINT subresource,
- UINT64 begin,
- UINT64 end ) noexcept
- {
- Subresource = subresource;
- Range.Begin = begin;
- Range.End = end;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
-{
- CD3DX12_SHADER_BYTECODE() = default;
- explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept :
- D3D12_SHADER_BYTECODE(o)
- {}
- CD3DX12_SHADER_BYTECODE(
- _In_ ID3DBlob* pShaderBlob ) noexcept
- {
- pShaderBytecode = pShaderBlob->GetBufferPointer();
- BytecodeLength = pShaderBlob->GetBufferSize();
- }
- CD3DX12_SHADER_BYTECODE(
- const void* _pShaderBytecode,
- SIZE_T bytecodeLength ) noexcept
- {
- pShaderBytecode = _pShaderBytecode;
- BytecodeLength = bytecodeLength;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
-{
- CD3DX12_TILED_RESOURCE_COORDINATE() = default;
- explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept :
- D3D12_TILED_RESOURCE_COORDINATE(o)
- {}
- CD3DX12_TILED_RESOURCE_COORDINATE(
- UINT x,
- UINT y,
- UINT z,
- UINT subresource ) noexcept
- {
- X = x;
- Y = y;
- Z = z;
- Subresource = subresource;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
-{
- CD3DX12_TILE_REGION_SIZE() = default;
- explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept :
- D3D12_TILE_REGION_SIZE(o)
- {}
- CD3DX12_TILE_REGION_SIZE(
- UINT numTiles,
- BOOL useBox,
- UINT width,
- UINT16 height,
- UINT16 depth ) noexcept
- {
- NumTiles = numTiles;
- UseBox = useBox;
- Width = width;
- Height = height;
- Depth = depth;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
-{
- CD3DX12_SUBRESOURCE_TILING() = default;
- explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept :
- D3D12_SUBRESOURCE_TILING(o)
- {}
- CD3DX12_SUBRESOURCE_TILING(
- UINT widthInTiles,
- UINT16 heightInTiles,
- UINT16 depthInTiles,
- UINT startTileIndexInOverallResource ) noexcept
- {
- WidthInTiles = widthInTiles;
- HeightInTiles = heightInTiles;
- DepthInTiles = depthInTiles;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
-{
- CD3DX12_TILE_SHAPE() = default;
- explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept :
- D3D12_TILE_SHAPE(o)
- {}
- CD3DX12_TILE_SHAPE(
- UINT widthInTexels,
- UINT heightInTexels,
- UINT depthInTexels ) noexcept
- {
- WidthInTexels = widthInTexels;
- HeightInTexels = heightInTexels;
- DepthInTexels = depthInTexels;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
-{
- CD3DX12_RESOURCE_BARRIER() = default;
- explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
- D3D12_RESOURCE_BARRIER(o)
- {}
- static inline CD3DX12_RESOURCE_BARRIER Transition(
- _In_ ID3D12Resource* pResource,
- D3D12_RESOURCE_STATES stateBefore,
- D3D12_RESOURCE_STATES stateAfter,
- UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
- D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
- {
- CD3DX12_RESOURCE_BARRIER result = {};
- D3D12_RESOURCE_BARRIER &barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- result.Flags = flags;
- barrier.Transition.pResource = pResource;
- barrier.Transition.StateBefore = stateBefore;
- barrier.Transition.StateAfter = stateAfter;
- barrier.Transition.Subresource = subresource;
- return result;
- }
- static inline CD3DX12_RESOURCE_BARRIER Aliasing(
- _In_ ID3D12Resource* pResourceBefore,
- _In_ ID3D12Resource* pResourceAfter) noexcept
- {
- CD3DX12_RESOURCE_BARRIER result = {};
- D3D12_RESOURCE_BARRIER &barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
- barrier.Aliasing.pResourceBefore = pResourceBefore;
- barrier.Aliasing.pResourceAfter = pResourceAfter;
- return result;
- }
- static inline CD3DX12_RESOURCE_BARRIER UAV(
- _In_ ID3D12Resource* pResource) noexcept
- {
- CD3DX12_RESOURCE_BARRIER result = {};
- D3D12_RESOURCE_BARRIER &barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
- barrier.UAV.pResource = pResource;
- return result;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
-{
- CD3DX12_PACKED_MIP_INFO() = default;
- explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept :
- D3D12_PACKED_MIP_INFO(o)
- {}
- CD3DX12_PACKED_MIP_INFO(
- UINT8 numStandardMips,
- UINT8 numPackedMips,
- UINT numTilesForPackedMips,
- UINT startTileIndexInOverallResource ) noexcept
- {
- NumStandardMips = numStandardMips;
- NumPackedMips = numPackedMips;
- NumTilesForPackedMips = numTilesForPackedMips;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
-{
- CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept :
- D3D12_SUBRESOURCE_FOOTPRINT(o)
- {}
- CD3DX12_SUBRESOURCE_FOOTPRINT(
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT depth,
- UINT rowPitch ) noexcept
- {
- Format = format;
- Width = width;
- Height = height;
- Depth = depth;
- RowPitch = rowPitch;
- }
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
- const D3D12_RESOURCE_DESC& resDesc,
- UINT rowPitch ) noexcept
- {
- Format = resDesc.Format;
- Width = UINT( resDesc.Width );
- Height = resDesc.Height;
- Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u);
- RowPitch = rowPitch;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
-{
- CD3DX12_TEXTURE_COPY_LOCATION() = default;
- explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept :
- D3D12_TEXTURE_COPY_LOCATION(o)
- {}
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- PlacedFootprint = {};
- }
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
- PlacedFootprint = Footprint;
- }
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- PlacedFootprint = {};
- SubresourceIndex = Sub;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
-{
- CD3DX12_DESCRIPTOR_RANGE() = default;
- explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
- D3D12_DESCRIPTOR_RANGE(o)
- {}
- CD3DX12_DESCRIPTOR_RANGE(
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
- }
-
- inline void Init(
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
- }
-
- static inline void Init(
- _Out_ D3D12_DESCRIPTOR_RANGE &range,
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- range.RangeType = rangeType;
- range.NumDescriptors = numDescriptors;
- range.BaseShaderRegister = baseShaderRegister;
- range.RegisterSpace = registerSpace;
- range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
-{
- CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
- D3D12_ROOT_DESCRIPTOR_TABLE(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR_TABLE(
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
- {
- Init(numDescriptorRanges, _pDescriptorRanges);
- }
-
- inline void Init(
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
- {
- Init(*this, numDescriptorRanges, _pDescriptorRanges);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
- {
- rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
- rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
-{
- CD3DX12_ROOT_CONSTANTS() = default;
- explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
- D3D12_ROOT_CONSTANTS(o)
- {}
- CD3DX12_ROOT_CONSTANTS(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- Init(num32BitValues, shaderRegister, registerSpace);
- }
-
- inline void Init(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- Init(*this, num32BitValues, shaderRegister, registerSpace);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- rootConstants.Num32BitValues = num32BitValues;
- rootConstants.ShaderRegister = shaderRegister;
- rootConstants.RegisterSpace = registerSpace;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
-{
- CD3DX12_ROOT_DESCRIPTOR() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
- D3D12_ROOT_DESCRIPTOR(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR(
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- Init(shaderRegister, registerSpace);
- }
-
- inline void Init(
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- Init(*this, shaderRegister, registerSpace);
- }
-
- static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
- {
- table.ShaderRegister = shaderRegister;
- table.RegisterSpace = registerSpace;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
-{
- CD3DX12_ROOT_PARAMETER() = default;
- explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
- D3D12_ROOT_PARAMETER(o)
- {}
-
- static inline void InitAsDescriptorTable(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
- }
-
- static inline void InitAsConstants(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
- }
-
- static inline void InitAsConstantBufferView(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
- }
-
- static inline void InitAsShaderResourceView(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
- }
-
- static inline void InitAsUnorderedAccessView(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
- }
-
- inline void InitAsDescriptorTable(
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
- }
-
- inline void InitAsConstants(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsConstantBufferView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsShaderResourceView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsUnorderedAccessView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
-{
- CD3DX12_STATIC_SAMPLER_DESC() = default;
- explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
- D3D12_STATIC_SAMPLER_DESC(o)
- {}
- CD3DX12_STATIC_SAMPLER_DESC(
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0) noexcept
- {
- Init(
- shaderRegister,
- filter,
- addressU,
- addressV,
- addressW,
- mipLODBias,
- maxAnisotropy,
- comparisonFunc,
- borderColor,
- minLOD,
- maxLOD,
- shaderVisibility,
- registerSpace);
- }
-
- static inline void Init(
- _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0) noexcept
- {
- samplerDesc.ShaderRegister = shaderRegister;
- samplerDesc.Filter = filter;
- samplerDesc.AddressU = addressU;
- samplerDesc.AddressV = addressV;
- samplerDesc.AddressW = addressW;
- samplerDesc.MipLODBias = mipLODBias;
- samplerDesc.MaxAnisotropy = maxAnisotropy;
- samplerDesc.ComparisonFunc = comparisonFunc;
- samplerDesc.BorderColor = borderColor;
- samplerDesc.MinLOD = minLOD;
- samplerDesc.MaxLOD = maxLOD;
- samplerDesc.ShaderVisibility = shaderVisibility;
- samplerDesc.RegisterSpace = registerSpace;
- }
- inline void Init(
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0) noexcept
- {
- Init(
- *this,
- shaderRegister,
- filter,
- addressU,
- addressV,
- addressW,
- mipLODBias,
- maxAnisotropy,
- comparisonFunc,
- borderColor,
- minLOD,
- maxLOD,
- shaderVisibility,
- registerSpace);
- }
-
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
-{
- CD3DX12_ROOT_SIGNATURE_DESC() = default;
- explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
- D3D12_ROOT_SIGNATURE_DESC(o)
- {}
- CD3DX12_ROOT_SIGNATURE_DESC(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
- CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
- {
- Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- }
-
- inline void Init(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- desc.NumParameters = numParameters;
- desc.pParameters = _pParameters;
- desc.NumStaticSamplers = numStaticSamplers;
- desc.pStaticSamplers = _pStaticSamplers;
- desc.Flags = flags;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
-{
- CD3DX12_DESCRIPTOR_RANGE1() = default;
- explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
- D3D12_DESCRIPTOR_RANGE1(o)
- {}
- CD3DX12_DESCRIPTOR_RANGE1(
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
- }
-
- inline void Init(
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
- }
-
- static inline void Init(
- _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- range.RangeType = rangeType;
- range.NumDescriptors = numDescriptors;
- range.BaseShaderRegister = baseShaderRegister;
- range.RegisterSpace = registerSpace;
- range.Flags = flags;
- range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
-{
- CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
- D3D12_ROOT_DESCRIPTOR_TABLE1(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR_TABLE1(
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
- {
- Init(numDescriptorRanges, _pDescriptorRanges);
- }
-
- inline void Init(
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
- {
- Init(*this, numDescriptorRanges, _pDescriptorRanges);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
- {
- rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
- rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
-{
- CD3DX12_ROOT_DESCRIPTOR1() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
- D3D12_ROOT_DESCRIPTOR1(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR1(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
- {
- Init(shaderRegister, registerSpace, flags);
- }
-
- inline void Init(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
- {
- Init(*this, shaderRegister, registerSpace, flags);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_DESCRIPTOR1 &table,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
- {
- table.ShaderRegister = shaderRegister;
- table.RegisterSpace = registerSpace;
- table.Flags = flags;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
-{
- CD3DX12_ROOT_PARAMETER1() = default;
- explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
- D3D12_ROOT_PARAMETER1(o)
- {}
-
- static inline void InitAsDescriptorTable(
- _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
- }
-
- static inline void InitAsConstants(
- _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
- }
-
- static inline void InitAsConstantBufferView(
- _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
- }
-
- static inline void InitAsShaderResourceView(
- _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
- }
-
- static inline void InitAsUnorderedAccessView(
- _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
- }
-
- inline void InitAsDescriptorTable(
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
- }
-
- inline void InitAsConstants(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsConstantBufferView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
- }
-
- inline void InitAsShaderResourceView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
- }
-
- inline void InitAsUnorderedAccessView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
-{
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
- explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
- D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
- {}
- explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
- {
- Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
- Desc_1_0 = o;
- }
- explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
- {
- Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
- Desc_1_1 = o;
- }
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
- {
- Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- }
-
- inline void Init_1_0(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
-
- static inline void Init_1_0(
- _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
- desc.Desc_1_0.NumParameters = numParameters;
- desc.Desc_1_0.pParameters = _pParameters;
- desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
- desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
- desc.Desc_1_0.Flags = flags;
- }
-
- inline void Init_1_1(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
-
- static inline void Init_1_1(
- _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
- desc.Desc_1_1.NumParameters = numParameters;
- desc.Desc_1_1.pParameters = _pParameters;
- desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
- desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
- desc.Desc_1_1.Flags = flags;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
-{
- CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
- explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
- D3D12_CPU_DESCRIPTOR_HANDLE(o)
- {}
- CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
- CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
- {
- InitOffsetted(other, offsetScaledByIncrementSize);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- return *this;
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
- {
- ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
- return *this;
- }
- bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr == other.ptr);
- }
- bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr != other.ptr);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
- {
- ptr = other.ptr;
- return *this;
- }
-
- inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
- {
- InitOffsetted(*this, base, offsetScaledByIncrementSize);
- }
-
- inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
- }
-
- static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
- {
- handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
- }
-
- static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
-{
- CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
- explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
- D3D12_GPU_DESCRIPTOR_HANDLE(o)
- {}
- CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
- CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
- {
- InitOffsetted(other, offsetScaledByIncrementSize);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- return *this;
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
- {
- ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
- return *this;
- }
- inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr == other.ptr);
- }
- inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr != other.ptr);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
- {
- ptr = other.ptr;
- return *this;
- }
-
- inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
- {
- InitOffsetted(*this, base, offsetScaledByIncrementSize);
- }
-
- inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
- }
-
- static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
- {
- handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
- }
-
- static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- }
-};
-
-//------------------------------------------------------------------------------------------------
-constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
-{
- return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
-}
-
-//------------------------------------------------------------------------------------------------
-template <typename T, typename U, typename V>
-inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
-{
- MipSlice = static_cast<T>(Subresource % MipLevels);
- ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
- PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
-}
-
-//------------------------------------------------------------------------------------------------
-inline UINT8 D3D12GetFormatPlaneCount(
- _In_ ID3D12Device* pDevice,
- DXGI_FORMAT Format
- ) noexcept
-{
- D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
- if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
- {
- return 0;
- }
- return formatInfo.PlaneCount;
-}
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
-{
- CD3DX12_RESOURCE_DESC() = default;
- explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept :
- D3D12_RESOURCE_DESC( o )
- {}
- CD3DX12_RESOURCE_DESC(
- D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags ) noexcept
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- }
- static inline CD3DX12_RESOURCE_DESC Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
- 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Buffer(
- UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex1D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
- mipLevels, format, 1, 0, layout, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex2D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
- mipLevels, format, sampleCount, sampleQuality, layout, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex3D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
- mipLevels, format, 1, 0, layout, flags );
- }
- inline UINT16 Depth() const noexcept
- { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT16 ArraySize() const noexcept
- { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
- { return D3D12GetFormatPlaneCount(pDevice, Format); }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
- { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
- inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
- { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
-};
-inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
-{
- return l.Dimension == r.Dimension &&
- l.Alignment == r.Alignment &&
- l.Width == r.Width &&
- l.Height == r.Height &&
- l.DepthOrArraySize == r.DepthOrArraySize &&
- l.MipLevels == r.MipLevels &&
- l.Format == r.Format &&
- l.SampleDesc.Count == r.SampleDesc.Count &&
- l.SampleDesc.Quality == r.SampleDesc.Quality &&
- l.Layout == r.Layout &&
- l.Flags == r.Flags;
-}
-inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
-{
- CD3DX12_RESOURCE_DESC1() = default;
- explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept :
- D3D12_RESOURCE_DESC1( o )
- {}
- explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept
- {
- Dimension = o.Dimension;
- Alignment = o.Alignment;
- Width = o.Width;
- Height = o.Height;
- DepthOrArraySize = o.DepthOrArraySize;
- MipLevels = o.MipLevels;
- Format = o.Format;
- SampleDesc = o.SampleDesc;
- Layout = o.Layout;
- Flags = o.Flags;
- SamplerFeedbackMipRegion = {};
- }
- CD3DX12_RESOURCE_DESC1(
- D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags,
- UINT samplerFeedbackMipRegionWidth = 0,
- UINT samplerFeedbackMipRegionHeight = 0,
- UINT samplerFeedbackMipRegionDepth = 0) noexcept
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
- SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
- SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
- }
- static inline CD3DX12_RESOURCE_DESC1 Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
- 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
- }
- static inline CD3DX12_RESOURCE_DESC1 Buffer(
- UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
- }
- static inline CD3DX12_RESOURCE_DESC1 Tex1D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
- mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
- }
- static inline CD3DX12_RESOURCE_DESC1 Tex2D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0,
- UINT samplerFeedbackMipRegionWidth = 0,
- UINT samplerFeedbackMipRegionHeight = 0,
- UINT samplerFeedbackMipRegionDepth = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
- mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth,
- samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth );
- }
- static inline CD3DX12_RESOURCE_DESC1 Tex3D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
- mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
- }
- inline UINT16 Depth() const noexcept
- { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT16 ArraySize() const noexcept
- { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
- { return D3D12GetFormatPlaneCount(pDevice, Format); }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
- { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
- inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
- { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
-};
-inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
-{
- return l.Dimension == r.Dimension &&
- l.Alignment == r.Alignment &&
- l.Width == r.Width &&
- l.Height == r.Height &&
- l.DepthOrArraySize == r.DepthOrArraySize &&
- l.MipLevels == r.MipLevels &&
- l.Format == r.Format &&
- l.SampleDesc.Count == r.SampleDesc.Count &&
- l.SampleDesc.Quality == r.SampleDesc.Quality &&
- l.Layout == r.Layout &&
- l.Flags == r.Flags &&
- l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width &&
- l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height &&
- l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
-}
-inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
-{
- CD3DX12_VIEW_INSTANCING_DESC() = default;
- explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept :
- D3D12_VIEW_INSTANCING_DESC( o )
- {}
- explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept
- {
- ViewInstanceCount = 0;
- pViewInstanceLocations = nullptr;
- Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
- }
- explicit CD3DX12_VIEW_INSTANCING_DESC(
- UINT InViewInstanceCount,
- const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
- D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
- {
- ViewInstanceCount = InViewInstanceCount;
- pViewInstanceLocations = InViewInstanceLocations;
- Flags = InFlags;
- }
-};
-
-//------------------------------------------------------------------------------------------------
-// Row-by-row memcpy
-inline void MemcpySubresource(
- _In_ const D3D12_MEMCPY_DEST* pDest,
- _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
- SIZE_T RowSizeInBytes,
- UINT NumRows,
- UINT NumSlices) noexcept
-{
- for (UINT z = 0; z < NumSlices; ++z)
- {
- auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
- auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
- for (UINT y = 0; y < NumRows; ++y)
- {
- memcpy(pDestSlice + pDest->RowPitch * y,
- pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
- RowSizeInBytes);
- }
- }
-}
-
-//------------------------------------------------------------------------------------------------
-// Row-by-row memcpy
-inline void MemcpySubresource(
- _In_ const D3D12_MEMCPY_DEST* pDest,
- _In_ const void* pResourceData,
- _In_ const D3D12_SUBRESOURCE_INFO* pSrc,
- SIZE_T RowSizeInBytes,
- UINT NumRows,
- UINT NumSlices) noexcept
-{
- for (UINT z = 0; z < NumSlices; ++z)
- {
- auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
- auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
- for (UINT y = 0; y < NumRows; ++y)
- {
- memcpy(pDestSlice + pDest->RowPitch * y,
- pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
- RowSizeInBytes);
- }
- }
-}
-
-//------------------------------------------------------------------------------------------------
-// Returns required size of a buffer to be used for data upload
-inline UINT64 GetRequiredIntermediateSize(
- _In_ ID3D12Resource* pDestinationResource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
-{
- const auto Desc = pDestinationResource->GetDesc();
- UINT64 RequiredSize = 0;
-
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
- pDevice->Release();
-
- return RequiredSize;
-}
-
-//------------------------------------------------------------------------------------------------
-// All arrays must be populated (e.g. by calling GetCopyableFootprints)
-inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
- UINT64 RequiredSize,
- _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
- _In_reads_(NumSubresources) const UINT* pNumRows,
- _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
-{
- // Minor validation
- const auto IntermediateDesc = pIntermediate->GetDesc();
- const auto DestinationDesc = pDestinationResource->GetDesc();
- if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
- IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
- RequiredSize > SIZE_T(-1) ||
- (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
- (FirstSubresource != 0 || NumSubresources != 1)))
- {
- return 0;
- }
-
- BYTE* pData;
- HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
- if (FAILED(hr))
- {
- return 0;
- }
-
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
- D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
- MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
- }
- pIntermediate->Unmap(0, nullptr);
-
- if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
- {
- pCmdList->CopyBufferRegion(
- pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
- }
- else
- {
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
- const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
- pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
- }
- }
- return RequiredSize;
-}
-
-//------------------------------------------------------------------------------------------------
-// All arrays must be populated (e.g. by calling GetCopyableFootprints)
-inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
- UINT64 RequiredSize,
- _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
- _In_reads_(NumSubresources) const UINT* pNumRows,
- _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
- _In_ const void* pResourceData,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
-{
- // Minor validation
- const auto IntermediateDesc = pIntermediate->GetDesc();
- const auto DestinationDesc = pDestinationResource->GetDesc();
- if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
- IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
- RequiredSize > SIZE_T(-1) ||
- (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
- (FirstSubresource != 0 || NumSubresources != 1)))
- {
- return 0;
- }
-
- BYTE* pData;
- HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
- if (FAILED(hr))
- {
- return 0;
- }
-
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
- D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
- MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
- }
- pIntermediate->Unmap(0, nullptr);
-
- if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
- {
- pCmdList->CopyBufferRegion(
- pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
- }
- else
- {
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
- const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
- pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
- }
- }
- return RequiredSize;
-}
-
-//------------------------------------------------------------------------------------------------
-// Heap-allocating UpdateSubresources implementation
-inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
-{
- UINT64 RequiredSize = 0;
- const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
- if (MemToAlloc > SIZE_MAX)
- {
- return 0;
- }
- void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
- if (pMem == nullptr)
- {
- return 0;
- }
- auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
- auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
- auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
-
- const auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
- pDevice->Release();
-
- const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
- HeapFree(GetProcessHeap(), 0, pMem);
- return Result;
-}
-
-//------------------------------------------------------------------------------------------------
-// Heap-allocating UpdateSubresources implementation
-inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
- _In_ const void* pResourceData,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
-{
- UINT64 RequiredSize = 0;
- const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
- if (MemToAlloc > SIZE_MAX)
- {
- return 0;
- }
- void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
- if (pMem == nullptr)
- {
- return 0;
- }
- auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
- auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
- auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
-
- const auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
- pDevice->Release();
-
- const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
- HeapFree(GetProcessHeap(), 0, pMem);
- return Result;
-}
-
-//------------------------------------------------------------------------------------------------
-// Stack-allocating UpdateSubresources implementation
-template <UINT MaxSubresources>
-inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0,MaxSubresources) UINT FirstSubresource,
- _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
-{
- UINT64 RequiredSize = 0;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
- UINT NumRows[MaxSubresources];
- UINT64 RowSizesInBytes[MaxSubresources];
-
- const auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
- pDevice->Release();
-
- return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
-}
-
-//------------------------------------------------------------------------------------------------
-// Stack-allocating UpdateSubresources implementation
-template <UINT MaxSubresources>
-inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0,MaxSubresources) UINT FirstSubresource,
- _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
- _In_ const void* pResourceData,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
-{
- UINT64 RequiredSize = 0;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
- UINT NumRows[MaxSubresources];
- UINT64 RowSizesInBytes[MaxSubresources];
-
- const auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
- pDevice->Release();
-
- return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
-}
-
-//------------------------------------------------------------------------------------------------
-constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
-{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
-
-//------------------------------------------------------------------------------------------------
-template <typename t_CommandListType>
-inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept
-{
- // This cast is useful for passing strongly typed command list pointers into
- // ExecuteCommandLists.
- // This cast is valid as long as the const-ness is respected. D3D12 APIs do
- // respect the const-ness of their arguments.
- return reinterpret_cast<ID3D12CommandList * const *>(pp);
-}
-
-//------------------------------------------------------------------------------------------------
-// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
-// To help enable root signature 1.1 features when they are available and not require maintaining
-// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
-// 1.1 is not supported.
-inline HRESULT D3DX12SerializeVersionedRootSignature(
- _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
- D3D_ROOT_SIGNATURE_VERSION MaxVersion,
- _Outptr_ ID3DBlob** ppBlob,
- _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
-{
- if (ppErrorBlob != nullptr)
- {
- *ppErrorBlob = nullptr;
- }
-
- switch (MaxVersion)
- {
- case D3D_ROOT_SIGNATURE_VERSION_1_0:
- switch (pRootSignatureDesc->Version)
- {
- case D3D_ROOT_SIGNATURE_VERSION_1_0:
- return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
-
- case D3D_ROOT_SIGNATURE_VERSION_1_1:
- {
- HRESULT hr = S_OK;
- const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
-
- const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
- void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
- if (ParametersSize > 0 && pParameters == nullptr)
- {
- hr = E_OUTOFMEMORY;
- }
- auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
-
- if (SUCCEEDED(hr))
- {
- for (UINT n = 0; n < desc_1_1.NumParameters; n++)
- {
- __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
- pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
- pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
-
- switch (desc_1_1.pParameters[n].ParameterType)
- {
- case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
- pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
- pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
- pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
- break;
-
- case D3D12_ROOT_PARAMETER_TYPE_CBV:
- case D3D12_ROOT_PARAMETER_TYPE_SRV:
- case D3D12_ROOT_PARAMETER_TYPE_UAV:
- pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
- pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
- break;
-
- case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
- const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
-
- const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
- void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
- if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
- {
- hr = E_OUTOFMEMORY;
- }
- auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
-
- if (SUCCEEDED(hr))
- {
- for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
- {
- __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
- pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
- pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
- pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
- pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
- pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
- }
- }
-
- D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
- table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
- table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
- }
- }
- }
-
- if (SUCCEEDED(hr))
- {
- const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
- hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
- }
-
- if (pParameters)
- {
- for (UINT n = 0; n < desc_1_1.NumParameters; n++)
- {
- if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
- {
- auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
- HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
- }
- }
- HeapFree(GetProcessHeap(), 0, pParameters);
- }
- return hr;
- }
- }
- break;
-
- case D3D_ROOT_SIGNATURE_VERSION_1_1:
- return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
- }
-
- return E_INVALIDARG;
-}
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
-{
- CD3DX12_RT_FORMAT_ARRAY() = default;
- explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
- : D3D12_RT_FORMAT_ARRAY(o)
- {}
- explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept
- {
- NumRenderTargets = NumFormats;
- memcpy(RTFormats, pFormats, sizeof(RTFormats));
- // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
- }
-};
-
-//------------------------------------------------------------------------------------------------
-// Pipeline State Stream Helpers
-//------------------------------------------------------------------------------------------------
-
-//------------------------------------------------------------------------------------------------
-// Stream Subobjects, i.e. elements of a stream
-
-struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
-struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
-
-#pragma warning(push)
-#pragma warning(disable : 4324)
-template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
-class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
-{
-private:
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
- InnerStructType pssInner;
-public:
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
- operator InnerStructType const&() const noexcept { return pssInner; }
- operator InnerStructType&() noexcept { return pssInner; }
- InnerStructType* operator&() noexcept { return &pssInner; }
- InnerStructType const* operator&() const noexcept { return &pssInner; }
-};
-#pragma warning(pop)
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
-typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
-
-//------------------------------------------------------------------------------------------------
-// Stream Parser Helpers
-
-struct ID3DX12PipelineParserCallbacks
-{
- // Subobject Callbacks
- virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
- virtual void NodeMaskCb(UINT) {}
- virtual void RootSignatureCb(ID3D12RootSignature*) {}
- virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
- virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
- virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
- virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
- virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
- virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
- virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
- virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
- virtual void DSVFormatCb(DXGI_FORMAT) {}
- virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
- virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
- virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
- virtual void SampleMaskCb(UINT) {}
- virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
- virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
-
- // Error Callbacks
- virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
- virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
- virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
-
- virtual ~ID3DX12PipelineParserCallbacks() = default;
-};
-
-struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
-{
- ID3D12RootSignature* pRootSignature;
- D3D12_SHADER_BYTECODE AS;
- D3D12_SHADER_BYTECODE MS;
- D3D12_SHADER_BYTECODE PS;
- D3D12_BLEND_DESC BlendState;
- UINT SampleMask;
- D3D12_RASTERIZER_DESC RasterizerState;
- D3D12_DEPTH_STENCIL_DESC DepthStencilState;
- D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
- UINT NumRenderTargets;
- DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
- DXGI_FORMAT DSVFormat;
- DXGI_SAMPLE_DESC SampleDesc;
- UINT NodeMask;
- D3D12_CACHED_PIPELINE_STATE CachedPSO;
- D3D12_PIPELINE_STATE_FLAGS Flags;
-};
-
-
-// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
-// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
-// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
-// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
-struct CD3DX12_PIPELINE_STATE_STREAM3
-{
- CD3DX12_PIPELINE_STATE_STREAM3() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
-
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
-};
-
-
-// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
-// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
-// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
-struct CD3DX12_PIPELINE_STATE_STREAM2
-{
- CD3DX12_PIPELINE_STATE_STREAM2() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
-};
-
-// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
-// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
-struct CD3DX12_PIPELINE_STATE_STREAM1
-{
- CD3DX12_PIPELINE_STATE_STREAM1() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
-};
-
-
-struct CD3DX12_PIPELINE_MESH_STATE_STREAM
-{
- CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
- CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
- {
- D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.PS = this->PS;
- D.AS = this->AS;
- D.MS = this->MS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
-};
-
-// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
-// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
-struct CD3DX12_PIPELINE_STATE_STREAM
-{
- CD3DX12_PIPELINE_STATE_STREAM() = default;
- CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- {}
- CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {}
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
-};
-
-struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
-{
- CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
-
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
-
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
- void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
- void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
-
-private:
- bool SeenDSS;
-};
-
-
-struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
-{
- CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
-
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
-
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
- void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
- void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
-
-private:
- bool SeenDSS;
-};
-
-struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
-{
- CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
-
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
-
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
- void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
- void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
-
-private:
- bool SeenDSS;
-};
-
-inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
-{
- switch (SubobjectType)
- {
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
- return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
- return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
- default:
- return SubobjectType;
- }
-}
-
-inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
-{
- if (pCallbacks == nullptr)
- {
- return E_INVALIDARG;
- }
-
- if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
- {
- pCallbacks->ErrorBadInputParameter(1); // first parameter issue
- return E_INVALIDARG;
- }
-
- bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
- for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
- {
- BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
- auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
- if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
- {
- pCallbacks->ErrorUnknownSubobject(SubobjectType);
- return E_INVALIDARG;
- }
- if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
- {
- pCallbacks->ErrorDuplicateSubobject(SubobjectType);
- return E_INVALIDARG; // disallow subobject duplicates in a stream
- }
- SubobjectSeen[SubobjectType] = true;
- switch (SubobjectType)
- {
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
- pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
- pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
- pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
- pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
- pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
- pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
- pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
- pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
- pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
- pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
- pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
- pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
- pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
- pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
- pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
- pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
- pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
- pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
- pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
- pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
- pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
- pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
- pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
- pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
- pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
- pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
- break;
- default:
- pCallbacks->ErrorUnknownSubobject(SubobjectType);
- return E_INVALIDARG;
- }
- }
-
- return S_OK;
-}
-
-//------------------------------------------------------------------------------------------------
-inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
-{
- if (a.Format != b.Format) return false;
- if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
- || a.Format == DXGI_FORMAT_D16_UNORM
- || a.Format == DXGI_FORMAT_D32_FLOAT
- || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
- {
- return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
- (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
- } else {
- return (a.Color[0] == b.Color[0]) &&
- (a.Color[1] == b.Color[1]) &&
- (a.Color[2] == b.Color[2]) &&
- (a.Color[3] == b.Color[3]);
- }
-}
-inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
-{
- return a.ClearValue == b.ClearValue;
-}
-inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
-{
- if (a.pSrcResource != b.pSrcResource) return false;
- if (a.pDstResource != b.pDstResource) return false;
- if (a.SubresourceCount != b.SubresourceCount) return false;
- if (a.Format != b.Format) return false;
- if (a.ResolveMode != b.ResolveMode) return false;
- if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
- return true;
-}
-inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
-{
- if (a.Type != b.Type) return false;
- if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
- return true;
-}
-inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept
-{
- if (a.Type != b.Type) return false;
- if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
- return true;
-}
-inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
-{
- if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
- if (!(a.BeginningAccess == b.BeginningAccess)) return false;
- if (!(a.EndingAccess == b.EndingAccess)) return false;
- return true;
-}
-inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
-{
- if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
- if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
- if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
- if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
- if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
- return true;
-}
-
-
-#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
-
-//================================================================================================
-// D3DX12 State Object Creation Helpers
-//
-// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
-// Uses STL
-//
-// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
-// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
-// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
-// etc.). The subobject helpers each have methods specific to the subobject for configuring its
-// contents.
-//
-//================================================================================================
-#include <list>
-#include <memory>
-#include <string>
-#include <vector>
-#ifndef D3DX12_USE_ATL
-#include <wrl/client.h>
-#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
-#define D3DX12_COM_PTR_GET(x) x.Get()
-#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
-#else
-#include <atlbase.h>
-#define D3DX12_COM_PTR ATL::CComPtr
-#define D3DX12_COM_PTR_GET(x) x.p
-#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
-#endif
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_STATE_OBJECT_DESC
-{
-public:
- CD3DX12_STATE_OBJECT_DESC() noexcept
- {
- Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
- }
- CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
- {
- Init(Type);
- }
- void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
- operator const D3D12_STATE_OBJECT_DESC&()
- {
- // Do final preparation work
- m_RepointedAssociations.clear();
- m_SubobjectArray.clear();
- m_SubobjectArray.reserve(m_Desc.NumSubobjects);
- // Flatten subobjects into an array (each flattened subobject still has a
- // member that's a pointer to its desc that's not flattened)
- for (auto Iter = m_SubobjectList.begin();
- Iter != m_SubobjectList.end(); Iter++)
- {
- m_SubobjectArray.push_back(*Iter);
- // Store new location in array so we can redirect pointers contained in subobjects
- Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
- }
- // For subobjects with pointer fields, create a new copy of those subobject definitions
- // with fixed pointers
- for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
- {
- if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
- {
- auto pOriginalSubobjectAssociation =
- static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
- D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
- auto pWrapper =
- static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
- Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
- m_RepointedAssociations.push_back(Repointed);
- m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
- }
- }
- // Below: using ugly way to get pointer in case .data() is not defined
- m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
- return m_Desc;
- }
- operator const D3D12_STATE_OBJECT_DESC*()
- {
- // Cast calls the above final preparation work
- return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
- }
-
- // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
- // whose lifetime is owned by this class.
- // e.g.
- //
- // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
- // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
- // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
- // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
- // // data/engine driven
- // etc.
- //
- // Alternatively, users can instantiate sububject helpers explicitly, such as via local
- // variables instead, passing the state object desc that should point to it into the helper
- // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
- // In this alternative scenario, the user must keep the subobject alive as long as the state
- // object it is associated with is alive, else its pointer references will be stale.
- // e.g.
- //
- // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
- // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
- // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
- // // - meaning all exports in the libraries
- // // are exported
- // etc.
-
- template<typename T>
- T* CreateSubobject()
- {
- T* pSubobject = new T(*this);
- m_OwnedSubobjectHelpers.emplace_back(pSubobject);
- return pSubobject;
- }
-
-private:
- D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
- {
- SUBOBJECT_WRAPPER Subobject;
- Subobject.pSubobjectArrayLocation = nullptr;
- Subobject.Type = Type;
- Subobject.pDesc = pDesc;
- m_SubobjectList.push_back(Subobject);
- m_Desc.NumSubobjects++;
- return &m_SubobjectList.back();
- }
- void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
- {
- SetStateObjectType(Type);
- m_Desc.pSubobjects = nullptr;
- m_Desc.NumSubobjects = 0;
- m_SubobjectList.clear();
- m_SubobjectArray.clear();
- m_RepointedAssociations.clear();
- }
- typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
- {
- D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
- // for repointing pointers in subobjects
- } SUBOBJECT_WRAPPER;
- D3D12_STATE_OBJECT_DESC m_Desc;
- std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
- // these can be edited live
- std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
-
- std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
- m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
- // repointed to flattened array
-
- class StringContainer
- {
- public:
- LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
- {
- if (string)
- {
- if (bSingleString)
- {
- m_Strings.clear();
- m_Strings.push_back(string);
- }
- else
- {
- m_Strings.push_back(string);
- }
- return m_Strings.back().c_str();
- }
- else
- {
- return nullptr;
- }
- }
- void clear() noexcept { m_Strings.clear(); }
- private:
- std::list<std::wstring> m_Strings;
- };
-
- class SUBOBJECT_HELPER_BASE
- {
- public:
- SUBOBJECT_HELPER_BASE() noexcept { Init(); }
- virtual ~SUBOBJECT_HELPER_BASE() = default;
- virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
- void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
- }
- protected:
- virtual void* Data() noexcept = 0;
- void Init() noexcept { m_pSubobject = nullptr; }
- D3D12_STATE_SUBOBJECT* m_pSubobject;
- };
-
-#if(__cplusplus >= 201103L)
- std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
-#else
- class OWNED_HELPER
- {
- public:
- OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; }
- ~OWNED_HELPER() { delete m_pHelper; }
- const SUBOBJECT_HELPER_BASE* m_pHelper;
- };
-
- std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
-#endif
-
- friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
- friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
- friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
- friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
- friend class CD3DX12_HIT_GROUP_SUBOBJECT;
- friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
- friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
- friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
- friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
- friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
- friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
- friend class CD3DX12_NODE_MASK_SUBOBJECT;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_DXIL_LIBRARY_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
- {
- static const D3D12_SHADER_BYTECODE Default = {};
- m_Desc.DXILLibrary = pCode ? *pCode : Default;
- }
- void DefineExport(
- LPCWSTR Name,
- LPCWSTR ExportToRename = nullptr,
- D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
- {
- D3D12_EXPORT_DESC Export;
- Export.Name = m_Strings.LocalCopy(Name);
- Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
- Export.Flags = Flags;
- m_Exports.push_back(Export);
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
- m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
- }
- template<size_t N>
- void DefineExports(LPCWSTR(&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- void DefineExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_Strings.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_DXIL_LIBRARY_DESC m_Desc;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- std::vector<D3D12_EXPORT_DESC> m_Exports;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
- {
- m_Desc.pExistingCollection = pExistingCollection;
- m_CollectionRef = pExistingCollection;
- }
- void DefineExport(
- LPCWSTR Name,
- LPCWSTR ExportToRename = nullptr,
- D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
- {
- D3D12_EXPORT_DESC Export;
- Export.Name = m_Strings.LocalCopy(Name);
- Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
- Export.Flags = Flags;
- m_Exports.push_back(Export);
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
- m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
- }
- template<size_t N>
- void DefineExports(LPCWSTR(&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- void DefineExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_CollectionRef = nullptr;
- m_Strings.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_EXISTING_COLLECTION_DESC m_Desc;
- D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- std::vector<D3D12_EXPORT_DESC> m_Exports;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
- {
- m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
- }
- void AddExport(LPCWSTR Export)
- {
- m_Desc.NumExports++;
- m_Exports.push_back(m_Strings.LocalCopy(Export));
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
- }
- template<size_t N>
- void AddExports(LPCWSTR (&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- void AddExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_Strings.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- std::vector<LPCWSTR> m_Exports;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
- {
- Init();
- }
- CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
- {
- m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
- }
- void AddExport(LPCWSTR Export)
- {
- m_Desc.NumExports++;
- m_Exports.push_back(m_Strings.LocalCopy(Export));
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
- }
- template<size_t N>
- void AddExports(LPCWSTR (&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- void AddExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_Strings.clear();
- m_SubobjectName.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
- std::vector<LPCWSTR> m_Exports;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_HIT_GROUP_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetHitGroupExport(LPCWSTR exportName)
- {
- m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
- }
- void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
- void SetAnyHitShaderImport(LPCWSTR importName)
- {
- m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
- }
- void SetClosestHitShaderImport(LPCWSTR importName)
- {
- m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
- }
- void SetIntersectionShaderImport(LPCWSTR importName)
- {
- m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- for (UINT i = 0; i < m_NumStrings; i++)
- {
- m_Strings[i].clear();
- }
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_HIT_GROUP_DESC m_Desc;
- static constexpr UINT m_NumStrings = 4;
- CD3DX12_STATE_OBJECT_DESC::StringContainer
- m_Strings[m_NumStrings]; // one string for every entrypoint name
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
- {
- m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
- m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void Config(UINT MaxTraceRecursionDepth) noexcept
- {
- m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
- {
- m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
- m_Desc.Flags = Flags;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
- {
- m_pRootSig = pRootSig;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_pRootSig = nullptr;
- }
- void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
- D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
- {
- m_pRootSig = pRootSig;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_pRootSig = nullptr;
- }
- void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
- D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
- {
- m_Desc.Flags = Flags;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_STATE_OBJECT_CONFIG m_Desc;
-};
-
-//------------------------------------------------------------------------------------------------
-class CD3DX12_NODE_MASK_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
-{
-public:
- CD3DX12_NODE_MASK_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetNodeMask(UINT NodeMask) noexcept
- {
- m_Desc.NodeMask = NodeMask;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
- operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
-private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override { return &m_Desc; }
- D3D12_NODE_MASK m_Desc;
-};
-
-#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
-
-
-//================================================================================================
-// D3DX12 Enhanced Barrier Helpers
-//================================================================================================
-
-class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
-{
-public:
- CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
- CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
- D3D12_BARRIER_SUBRESOURCE_RANGE(o)
- {}
- explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
- D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
- {}
- CD3DX12_BARRIER_SUBRESOURCE_RANGE(
- UINT FirstMipLevel,
- UINT NumMips,
- UINT FirstArraySlice,
- UINT NumArraySlices,
- UINT FirstPlane = 0,
- UINT NumPlanes = 1) noexcept :
- D3D12_BARRIER_SUBRESOURCE_RANGE
- {
- FirstMipLevel,
- NumMips,
- FirstArraySlice,
- NumArraySlices,
- FirstPlane,
- NumPlanes
- }
- {}
-};
-
-class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
-{
-public:
- CD3DX12_GLOBAL_BARRIER() = default;
- CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
- CD3DX12_GLOBAL_BARRIER(
- D3D12_BARRIER_SYNC syncBefore,
- D3D12_BARRIER_SYNC syncAfter,
- D3D12_BARRIER_ACCESS accessBefore,
- D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
- syncBefore,
- syncAfter,
- accessBefore,
- accessAfter
- }
- {}
-};
-
-class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
-{
-public:
- CD3DX12_BUFFER_BARRIER() = default;
- CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
- CD3DX12_BUFFER_BARRIER(
- D3D12_BARRIER_SYNC syncBefore,
- D3D12_BARRIER_SYNC syncAfter,
- D3D12_BARRIER_ACCESS accessBefore,
- D3D12_BARRIER_ACCESS accessAfter,
- ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
- syncBefore,
- syncAfter,
- accessBefore,
- accessAfter,
- pRes,
- 0, ULLONG_MAX
- }
- {}
-};
-
-class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
-{
-public:
- CD3DX12_TEXTURE_BARRIER() = default;
- CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
- CD3DX12_TEXTURE_BARRIER(
- D3D12_BARRIER_SYNC syncBefore,
- D3D12_BARRIER_SYNC syncAfter,
- D3D12_BARRIER_ACCESS accessBefore,
- D3D12_BARRIER_ACCESS accessAfter,
- D3D12_BARRIER_LAYOUT layoutBefore,
- D3D12_BARRIER_LAYOUT layoutAfter,
- ID3D12Resource *pRes,
- const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
- D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
- syncBefore,
- syncAfter,
- accessBefore,
- accessAfter,
- layoutBefore,
- layoutAfter,
- pRes,
- subresources,
- flag
- }
- {}
-};
-
-class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
-{
-public:
- CD3DX12_BARRIER_GROUP() = default;
- CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
- CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
- {
- Type = D3D12_BARRIER_TYPE_BUFFER;
- NumBarriers = numBarriers;
- pBufferBarriers = pBarriers;
- }
- CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
- {
- Type = D3D12_BARRIER_TYPE_TEXTURE;
- NumBarriers = numBarriers;
- pTextureBarriers = pBarriers;
- }
- CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
- {
- Type = D3D12_BARRIER_TYPE_GLOBAL;
- NumBarriers = numBarriers;
- pGlobalBarriers = pBarriers;
- }
-};
-
-
-#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
-
-//================================================================================================
-// D3DX12 Check Feature Support
-//================================================================================================
-
-#include <vector>
-
-class CD3DX12FeatureSupport
-{
-public: // Function declaration
- // Default constructor that creates an empty object
- CD3DX12FeatureSupport() noexcept;
-
- // Initialize data from the given device
- HRESULT Init(ID3D12Device* pDevice);
-
- // Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
- HRESULT GetStatus() const noexcept { return m_hStatus; }
-
- // Getter functions for each feature class
- // D3D12_OPTIONS
- BOOL DoublePrecisionFloatShaderOps() const noexcept;
- BOOL OutputMergerLogicOp() const noexcept;
- D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
- D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
- D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
- BOOL PSSpecifiedStencilRefSupported() const noexcept;
- BOOL TypedUAVLoadAdditionalFormats() const noexcept;
- BOOL ROVsSupported() const noexcept;
- D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
- BOOL StandardSwizzle64KBSupported() const noexcept;
- BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
- BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
- D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
- D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
- UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
-
- // FEATURE_LEVELS
- D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
-
- // FORMAT_SUPPORT
- HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
-
- // MUTLTISAMPLE_QUALITY_LEVELS
- HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
-
- // FORMAT_INFO
- HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
-
- // GPU_VIRTUAL_ADDRESS_SUPPORT
- UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
-
- // SHADER_MODEL
- D3D_SHADER_MODEL HighestShaderModel() const noexcept;
-
- // D3D12_OPTIONS1
- BOOL WaveOps() const noexcept;
- UINT WaveLaneCountMin() const noexcept;
- UINT WaveLaneCountMax() const noexcept;
- UINT TotalLaneCount() const noexcept;
- BOOL ExpandedComputeResourceStates() const noexcept;
- BOOL Int64ShaderOps() const noexcept;
-
- // PROTECTED_RESOURCE_SESSION_SUPPORT
- D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
-
- // ROOT_SIGNATURE
- D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
-
- // ARCHITECTURE1
- BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
- BOOL UMA(UINT NodeIndex = 0) const;
- BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
- BOOL IsolatedMMU(UINT NodeIndex = 0) const;
-
- // D3D12_OPTIONS2
- BOOL DepthBoundsTestSupported() const noexcept;
- D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
-
- // SHADER_CACHE
- D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
-
- // COMMAND_QUEUE_PRIORITY
- BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
-
- // D3D12_OPTIONS3
- BOOL CopyQueueTimestampQueriesSupported() const noexcept;
- BOOL CastingFullyTypedFormatSupported() const noexcept;
- D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
- D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
- BOOL BarycentricsSupported() const noexcept;
-
- // EXISTING_HEAPS
- BOOL ExistingHeapsSupported() const noexcept;
-
- // D3D12_OPTIONS4
- BOOL MSAA64KBAlignedTextureSupported() const noexcept;
- D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
- BOOL Native16BitShaderOpsSupported() const noexcept;
-
- // SERIALIZATION
- D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
-
- // CROSS_NODE
- // CrossNodeSharingTier handled in D3D12Options
- BOOL CrossNodeAtomicShaderInstructions() const noexcept;
-
- // D3D12_OPTIONS5
- BOOL SRVOnlyTiledResourceTier3() const noexcept;
- D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
- D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
-
- // DISPLAYABLE
- BOOL DisplayableTexture() const noexcept;
- // SharedResourceCompatibilityTier handled in D3D12Options4
-
- // D3D12_OPTIONS6
- BOOL AdditionalShadingRatesSupported() const noexcept;
- BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
- D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
- UINT ShadingRateImageTileSize() const noexcept;
- BOOL BackgroundProcessingSupported() const noexcept;
-
- // QUERY_META_COMMAND
- HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
-
- // D3D12_OPTIONS7
- D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
- D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
-
- // PROTECTED_RESOURCE_SESSION_TYPE_COUNT
- UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
-
- // PROTECTED_RESOURCE_SESSION_TYPES
- std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
-
- // D3D12_OPTIONS8
- BOOL UnalignedBlockTexturesSupported() const noexcept;
-
- // D3D12_OPTIONS9
- BOOL MeshShaderPipelineStatsSupported() const noexcept;
- BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
- BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
- BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
- BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
- D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
-
- // D3D12_OPTIONS10
- BOOL VariableRateShadingSumCombinerSupported() const noexcept;
- BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
-
- // D3D12_OPTIONS11
- BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
-
- // D3D12_OPTIONS12
- D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept;
- BOOL EnhancedBarriersSupported() const noexcept;
- BOOL RelaxedFormatCastingSupported() const noexcept;
-
- // D3D12_OPTIONS13
- BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept;
- BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept;
- BOOL InvertedViewportHeightFlipsYSupported() const noexcept;
- BOOL InvertedViewportDepthFlipsZSupported() const noexcept;
- BOOL TextureCopyBetweenDimensionsSupported() const noexcept;
- BOOL AlphaBlendFactorSupported() const noexcept;
-
- // D3D12_OPTIONS14
- BOOL AdvancedTextureOpsSupported() const noexcept;
- BOOL WriteableMSAATexturesSupported() const noexcept;
- BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept;
-
- // D3D12_OPTIONS15
- BOOL TriangleFanSupported() const noexcept;
- BOOL DynamicIndexBufferStripCutSupported() const noexcept;
-
-private: // Private structs and helpers declaration
- struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
- {
- std::vector<GUID> TypeVec;
- };
-
- // Helper function to decide the highest shader model supported by the system
- // Stores the result in m_dShaderModel
- // Must be updated whenever a new shader model is added to the d3d12.h header
- HRESULT QueryHighestShaderModel();
-
- // Helper function to decide the highest root signature supported
- // Must be updated whenever a new root signature version is added to the d3d12.h header
- HRESULT QueryHighestRootSignatureVersion();
-
- // Helper funcion to decide the highest feature level
- HRESULT QueryHighestFeatureLevel();
-
- // Helper function to initialize local protected resource session types structs
- HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
-
-private: // Member data
- // Pointer to the underlying device
- ID3D12Device* m_pDevice;
-
- // Stores the error code from initialization
- HRESULT m_hStatus;
-
- // Feature support data structs
- D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
- D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
- D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
- D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
- D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
- std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
- D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
- std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
- D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
- D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
- D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
- D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
- D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
- D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
- std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
- D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
- D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
- D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
- D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
- D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
- std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
- std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
- D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
- D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
- D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
- D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
- D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12;
- D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13;
- D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14;
- D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15;
-};
-
-// Implementations for CD3DX12FeatureSupport functions
-
-// Macro to set up a getter function for each entry in feature support data
-// The getter function will have the same name as the feature option name
-#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
-inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
-{ \
- return FEATURE.OPTION; \
-}
-
-// Macro to set up a getter function for each entry in feature support data
-// Also specifies the name for the function which can be different from the feature name
-#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
-inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
-{\
- return FEATURE.OPTION; \
-}
-
-// Macro to set up a getter function for feature data indexed by the graphics node ID
-// The default parameter is 0, or the first availabe graphics device node
-#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
-inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
-{\
- return FEATURE[NodeIndex].OPTION; \
-}
-
-// Macro to set up a getter function for feature data indexed by NodeIndex
-// Allows a custom name for the getter function
-#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
-inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
-{\
- return FEATURE[NodeIndex].OPTION; \
-}
-
-inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
-: m_pDevice(nullptr)
-, m_hStatus(E_INVALIDARG)
-, m_dOptions{}
-, m_eMaxFeatureLevel{}
-, m_dGPUVASupport{}
-, m_dShaderModel{}
-, m_dOptions1{}
-, m_dRootSignature{}
-, m_dOptions2{}
-, m_dShaderCache{}
-, m_dCommandQueuePriority{}
-, m_dOptions3{}
-, m_dExistingHeaps{}
-, m_dOptions4{}
-, m_dCrossNode{}
-, m_dOptions5{}
-, m_dDisplayable{}
-, m_dOptions6{}
-, m_dOptions7{}
-, m_dOptions8{}
-, m_dOptions9{}
-, m_dOptions10{}
-, m_dOptions11{}
-, m_dOptions12{}
-, m_dOptions13{}
-, m_dOptions14{}
-, m_dOptions15{}
-{}
-
-inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
-{
- if (!pDevice)
- {
- m_hStatus = E_INVALIDARG;
- return m_hStatus;
- }
-
- m_pDevice = pDevice;
-
- // Initialize static feature support data structures
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
- {
- m_dOptions.DoublePrecisionFloatShaderOps = false;
- m_dOptions.OutputMergerLogicOp = false;
- m_dOptions.MinPrecisionSupport = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE;
- m_dOptions.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
- m_dOptions.ResourceBindingTier = static_cast<D3D12_RESOURCE_BINDING_TIER>(0);
- m_dOptions.PSSpecifiedStencilRefSupported = false;
- m_dOptions.TypedUAVLoadAdditionalFormats = false;
- m_dOptions.ROVsSupported = false;
- m_dOptions.ConservativeRasterizationTier = D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
- m_dOptions.MaxGPUVirtualAddressBitsPerResource = 0;
- m_dOptions.StandardSwizzle64KBSupported = false;
- m_dOptions.CrossNodeSharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
- m_dOptions.CrossAdapterRowMajorTextureSupported = false;
- m_dOptions.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = false;
- m_dOptions.ResourceHeapTier = static_cast<D3D12_RESOURCE_HEAP_TIER>(0);
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
- {
- m_dGPUVASupport.MaxGPUVirtualAddressBitsPerProcess = 0;
- m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource = 0;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
- {
- m_dOptions1.WaveOps = false;
- m_dOptions1.WaveLaneCountMax = 0;
- m_dOptions1.WaveLaneCountMin = 0;
- m_dOptions1.TotalLaneCount = 0;
- m_dOptions1.ExpandedComputeResourceStates = 0;
- m_dOptions1.Int64ShaderOps = 0;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
- {
- m_dOptions2.DepthBoundsTestSupported = false;
- m_dOptions2.ProgrammableSamplePositionsTier = D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
- {
- m_dShaderCache.SupportFlags = D3D12_SHADER_CACHE_SUPPORT_NONE;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
- {
- m_dOptions3.CopyQueueTimestampQueriesSupported = false;
- m_dOptions3.CastingFullyTypedFormatSupported = false;
- m_dOptions3.WriteBufferImmediateSupportFlags = D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE;
- m_dOptions3.ViewInstancingTier = D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED;
- m_dOptions3.BarycentricsSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
- {
- m_dExistingHeaps.Supported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
- {
- m_dOptions4.MSAA64KBAlignedTextureSupported = false;
- m_dOptions4.Native16BitShaderOpsSupported = false;
- m_dOptions4.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
- {
- m_dCrossNode.SharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
- m_dCrossNode.AtomicShaderInstructions = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
- {
- m_dOptions5.SRVOnlyTiledResourceTier3 = false;
- m_dOptions5.RenderPassesTier = D3D12_RENDER_PASS_TIER_0;
- m_dOptions5.RaytracingTier = D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
- {
- m_dDisplayable.DisplayableTexture = false;
- m_dDisplayable.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
- {
- m_dOptions6.AdditionalShadingRatesSupported = false;
- m_dOptions6.PerPrimitiveShadingRateSupportedWithViewportIndexing = false;
- m_dOptions6.VariableShadingRateTier = D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED;
- m_dOptions6.ShadingRateImageTileSize = 0;
- m_dOptions6.BackgroundProcessingSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
- {
- m_dOptions7.MeshShaderTier = D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
- m_dOptions7.SamplerFeedbackTier = D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
- {
- m_dOptions8.UnalignedBlockTexturesSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
- {
- m_dOptions9.MeshShaderPipelineStatsSupported = false;
- m_dOptions9.MeshShaderSupportsFullRangeRenderTargetArrayIndex = false;
- m_dOptions9.AtomicInt64OnGroupSharedSupported = false;
- m_dOptions9.AtomicInt64OnTypedResourceSupported = false;
- m_dOptions9.DerivativesInMeshAndAmplificationShadersSupported = false;
- m_dOptions9.WaveMMATier = D3D12_WAVE_MMA_TIER_NOT_SUPPORTED;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
- {
- m_dOptions10.MeshShaderPerPrimitiveShadingRateSupported = false;
- m_dOptions10.VariableRateShadingSumCombinerSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
- {
- m_dOptions11.AtomicInt64OnDescriptorHeapResourceSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12))))
- {
- m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN;
- m_dOptions12.EnhancedBarriersSupported = false;
- m_dOptions12.RelaxedFormatCastingSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13))))
- {
- m_dOptions13.UnrestrictedBufferTextureCopyPitchSupported = false;
- m_dOptions13.UnrestrictedVertexElementAlignmentSupported = false;
- m_dOptions13.InvertedViewportHeightFlipsYSupported = false;
- m_dOptions13.InvertedViewportDepthFlipsZSupported = false;
- m_dOptions13.TextureCopyBetweenDimensionsSupported = false;
- m_dOptions13.AlphaBlendFactorSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14))))
- {
- m_dOptions14.AdvancedTextureOpsSupported = false;
- m_dOptions14.WriteableMSAATexturesSupported = false;
- m_dOptions14.IndependentFrontAndBackStencilRefMaskSupported = false;
- }
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15))))
- {
- m_dOptions15.TriangleFanSupported = false;
- m_dOptions15.DynamicIndexBufferStripCutSupported = false;
- }
-
- // Initialize per-node feature support data structures
- const UINT uNodeCount = m_pDevice->GetNodeCount();
- m_dProtectedResourceSessionSupport.resize(uNodeCount);
- m_dArchitecture1.resize(uNodeCount);
- m_dSerialization.resize(uNodeCount);
- m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
- m_dProtectedResourceSessionTypes.resize(uNodeCount);
- for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
- {
- m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
- {
- m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
- }
-
- m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
- {
- D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
- dArchLocal.NodeIndex = NodeIndex;
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
- {
- dArchLocal.TileBasedRenderer = false;
- dArchLocal.UMA = false;
- dArchLocal.CacheCoherentUMA = false;
- }
-
- m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
- m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
- m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
- m_dArchitecture1[NodeIndex].IsolatedMMU = false;
- }
-
- m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
- {
- m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
- }
-
- m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
- {
- m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
- }
-
- // Special procedure to initialize local protected resource session types structs
- // Must wait until session type count initialized
- QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
- }
-
- // Initialize features that requires highest version check
- if (FAILED(m_hStatus = QueryHighestShaderModel()))
- {
- return m_hStatus;
- }
-
- if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
- {
- return m_hStatus;
- }
-
- // Initialize Feature Levels data
- if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
- {
- return m_hStatus;
- }
-
- return m_hStatus;
-}
-
-// 0: D3D12_OPTIONS
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
-FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
-FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
-FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
-FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
-FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
-
-// Special procedure for handling caps that is also part of other features
-inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
-{
- if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
- {
- return m_dCrossNode.SharingTier;
- }
- else
- {
- return m_dOptions.CrossNodeSharingTier;
- }
-}
-
-inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
-{
- if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
- {
- return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
- }
- else
- {
- return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
- }
-}
-
-// 1: Architecture
-// Combined with Architecture1
-
-// 2: Feature Levels
-// Simply returns the highest supported feature level
-inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
-{
- return m_eMaxFeatureLevel;
-}
-
-// 3: Feature Format Support
-inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
-{
- D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
- dFormatSupport.Format = Format;
-
- // It is possible that the function call returns an error
- HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
-
- Support1 = dFormatSupport.Support1;
- Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
-
- return result;
-}
-
-// 4: Multisample Quality Levels
-inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
-{
- D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
- dMultisampleQualityLevels.Format = Format;
- dMultisampleQualityLevels.SampleCount = SampleCount;
- dMultisampleQualityLevels.Flags = Flags;
-
- HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
-
- if (SUCCEEDED(result))
- {
- NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
- }
- else
- {
- NumQualityLevels = 0;
- }
-
- return result;
-}
-
-// 5: Format Info
-inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
-{
- D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
- dFormatInfo.Format = Format;
-
- HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
- if (FAILED(result))
- {
- PlaneCount = 0;
- }
- else
- {
- PlaneCount = dFormatInfo.PlaneCount;
- }
- return result;
-}
-
-// 6: GPU Virtual Address Support
-// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
-FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
-
-// 7: Shader Model
-inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
-{
- return m_dShaderModel.HighestShaderModel;
-}
-
-// 8: D3D12 Options1
-FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
-FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
-FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
-FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
-
-// 10: Protected Resource Session Support
-inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
-{
- return m_dProtectedResourceSessionSupport[NodeIndex].Support;
-}
-
-// 12: Root Signature
-inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
-{
- return m_dRootSignature.HighestVersion;
-}
-
-// 16: Architecture1
-// Same data fields can be queried from m_dArchitecture
-FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
-FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
-FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
-FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
-
-// 18: D3D12 Options2
-FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
-FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
-
-// 19: Shader Cache
-FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
-
-// 20: Command Queue Priority
-inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
-{
- m_dCommandQueuePriority.CommandListType = CommandListType;
- m_dCommandQueuePriority.Priority = Priority;
-
- if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
- {
- return false;
- }
-
- return m_dCommandQueuePriority.PriorityForTypeIsSupported;
-}
-
-// 21: D3D12 Options3
-FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
-FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
-FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
-
-// 22: Existing Heaps
-FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
-
-// 23: D3D12 Options4
-FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
-FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
-
-// 24: Serialization
-FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
-
-// 25: Cross Node
-// CrossNodeSharingTier handled in D3D12Options
-FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
-
-// 27: D3D12 Options5
-FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
-FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
-FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
-
-// 28: Displayable
-FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
-// SharedResourceCompatibilityTier handled in D3D12Options4
-
-// 30: D3D12 Options6
-FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
-FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
-FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
-
-// 31: Query Meta Command
-// Keep the original call routine
-inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
-{
- return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
-}
-
-// 32: D3D12 Options7
-FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
-FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
-
-// 33: Protected Resource Session Type Count
-FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
-
-// 34: Protected Resource Session Types
-FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
-
-// 36: Options8
-FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
-
-// 37: Options9
-FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
-FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
-
-// 39: Options10
-FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
-
-// 40: Options11
-FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
-
-// 41: Options12
-FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported);
-
-// 42: Options13
-FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported);
-
-// 43: Options14
-FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported);
-
-// 44: Options15
-FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported);
-FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
-
-// Helper function to decide the highest shader model supported by the system
-// Stores the result in m_dShaderModel
-// Must be updated whenever a new shader model is added to the d3d12.h header
-inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
-{
- // Check support in descending order
- HRESULT result;
-
- const D3D_SHADER_MODEL allModelVersions[] =
- {
- D3D_SHADER_MODEL_6_8,
- D3D_SHADER_MODEL_6_7,
- D3D_SHADER_MODEL_6_6,
- D3D_SHADER_MODEL_6_5,
- D3D_SHADER_MODEL_6_4,
- D3D_SHADER_MODEL_6_3,
- D3D_SHADER_MODEL_6_2,
- D3D_SHADER_MODEL_6_1,
- D3D_SHADER_MODEL_6_0,
- D3D_SHADER_MODEL_5_1
- };
- constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
-
- for (size_t i = 0; i < numModelVersions; i++)
- {
- m_dShaderModel.HighestShaderModel = allModelVersions[i];
- result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
- if (result != E_INVALIDARG)
- {
- // Indicates that the version is recognizable by the runtime and stored in the struct
- // Also terminate on unexpected error code
- if (FAILED(result))
- {
- m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
- }
- return result;
- }
- }
-
- // Shader model may not be supported. Continue the rest initializations
- m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
- return S_OK;
-}
-
-// Helper function to decide the highest root signature supported
-// Must be updated whenever a new root signature version is added to the d3d12.h header
-inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
-{
- HRESULT result;
-
- const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
- {
- D3D_ROOT_SIGNATURE_VERSION_1_1,
- D3D_ROOT_SIGNATURE_VERSION_1_0,
- D3D_ROOT_SIGNATURE_VERSION_1,
- };
- constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
-
- for (size_t i = 0; i < numRootSignatureVersions; i++)
- {
- m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
- result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
- if (result != E_INVALIDARG)
- {
- if (FAILED(result))
- {
- m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
- }
- // If succeeded, the highest version is already written into the member struct
- return result;
- }
- }
-
- // No version left. Set to invalid value and continue.
- m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
- return S_OK;
-}
-
-// Helper funcion to decide the highest feature level
-inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
-{
- HRESULT result;
-
- // Check against a list of all feature levels present in d3dcommon.h
- // Needs to be updated for future feature levels
- const D3D_FEATURE_LEVEL allLevels[] =
- {
- D3D_FEATURE_LEVEL_12_2,
- D3D_FEATURE_LEVEL_12_1,
- D3D_FEATURE_LEVEL_12_0,
- D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
- D3D_FEATURE_LEVEL_1_0_CORE
- };
-
- D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
- dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
- dFeatureLevel.pFeatureLevelsRequested = allLevels;
-
- result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
- if (SUCCEEDED(result))
- {
- m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
- }
- else
- {
- m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
-
- if (result == DXGI_ERROR_UNSUPPORTED)
- {
- // Indicates that none supported. Continue initialization
- result = S_OK;
- }
- }
- return result;
-}
-
-// Helper function to initialize local protected resource session types structs
-inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
-{
- auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
- CurrentPRSTypes.NodeIndex = NodeIndex;
- CurrentPRSTypes.Count = Count;
- CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
- CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
-
- HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
- if (FAILED(result))
- {
- // Resize TypeVec to empty
- CurrentPRSTypes.TypeVec.clear();
- }
-
- return result;
-}
-
-#undef FEATURE_SUPPORT_GET
-#undef FEATURE_SUPPORT_GET_NAME
-#undef FEATURE_SUPPORT_GET_NODE_INDEXED
-#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
-
-// end CD3DX12FeatureSupport
-
-#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
-
-#undef D3DX12_COM_PTR
-#undef D3DX12_COM_PTR_GET
-#undef D3DX12_COM_PTR_ADDRESSOF
-
-#endif // defined( __cplusplus )
-
-#endif //__D3DX12_H__
-