diff options
Diffstat (limited to 'thirdparty/directx_headers/include/directx/d3dx12_barriers.h')
-rw-r--r-- | thirdparty/directx_headers/include/directx/d3dx12_barriers.h | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/thirdparty/directx_headers/include/directx/d3dx12_barriers.h b/thirdparty/directx_headers/include/directx/d3dx12_barriers.h new file mode 100644 index 0000000000..2c2b135a62 --- /dev/null +++ b/thirdparty/directx_headers/include/directx/d3dx12_barriers.h @@ -0,0 +1,192 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#ifndef __D3DX12_BARRIERS_H__ +#define __D3DX12_BARRIERS_H__ + +#if defined( __cplusplus ) + +#include "d3d12.h" + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER +{ + CD3DX12_RESOURCE_BARRIER() = default; + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept : + D3D12_RESOURCE_BARRIER(o) + {} + static inline CD3DX12_RESOURCE_BARRIER Transition( + _In_ ID3D12Resource* pResource, + D3D12_RESOURCE_STATES stateBefore, + D3D12_RESOURCE_STATES stateAfter, + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + result.Flags = flags; + barrier.Transition.pResource = pResource; + barrier.Transition.StateBefore = stateBefore; + barrier.Transition.StateAfter = stateAfter; + barrier.Transition.Subresource = subresource; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER Aliasing( + _In_opt_ ID3D12Resource* pResourceBefore, + _In_opt_ ID3D12Resource* pResourceAfter) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; + barrier.Aliasing.pResourceBefore = pResourceBefore; + barrier.Aliasing.pResourceAfter = pResourceAfter; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER UAV( + _In_opt_ ID3D12Resource* pResource) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; + barrier.UAV.pResource = pResource; + return result; + } +}; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + +//================================================================================================ +// D3DX12 Enhanced Barrier Helpers +//================================================================================================ + +class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE +{ +public: + CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default; + CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept : + D3D12_BARRIER_SUBRESOURCE_RANGE(o) + {} + explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept : + D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 } + {} + CD3DX12_BARRIER_SUBRESOURCE_RANGE( + UINT firstMipLevel, + UINT numMips, + UINT firstArraySlice, + UINT numArraySlices, + UINT firstPlane = 0, + UINT numPlanes = 1) noexcept : + D3D12_BARRIER_SUBRESOURCE_RANGE + { + firstMipLevel, + numMips, + firstArraySlice, + numArraySlices, + firstPlane, + numPlanes + } + {} +}; + +class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER +{ +public: + CD3DX12_GLOBAL_BARRIER() = default; + CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){} + CD3DX12_GLOBAL_BARRIER( + D3D12_BARRIER_SYNC syncBefore, + D3D12_BARRIER_SYNC syncAfter, + D3D12_BARRIER_ACCESS accessBefore, + D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER { + syncBefore, + syncAfter, + accessBefore, + accessAfter + } + {} +}; + +class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER +{ +public: + CD3DX12_BUFFER_BARRIER() = default; + CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){} + CD3DX12_BUFFER_BARRIER( + D3D12_BARRIER_SYNC syncBefore, + D3D12_BARRIER_SYNC syncAfter, + D3D12_BARRIER_ACCESS accessBefore, + D3D12_BARRIER_ACCESS accessAfter, + ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER { + syncBefore, + syncAfter, + accessBefore, + accessAfter, + pRes, + 0, ULLONG_MAX + } + {} +}; + +class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER +{ +public: + CD3DX12_TEXTURE_BARRIER() = default; + CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){} + CD3DX12_TEXTURE_BARRIER( + D3D12_BARRIER_SYNC syncBefore, + D3D12_BARRIER_SYNC syncAfter, + D3D12_BARRIER_ACCESS accessBefore, + D3D12_BARRIER_ACCESS accessAfter, + D3D12_BARRIER_LAYOUT layoutBefore, + D3D12_BARRIER_LAYOUT layoutAfter, + ID3D12Resource *pRes, + const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources, + D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER { + syncBefore, + syncAfter, + accessBefore, + accessAfter, + layoutBefore, + layoutAfter, + pRes, + subresources, + flag + } + {} +}; + +class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP +{ +public: + CD3DX12_BARRIER_GROUP() = default; + CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){} + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept + { + Type = D3D12_BARRIER_TYPE_BUFFER; + NumBarriers = numBarriers; + pBufferBarriers = pBarriers; + } + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept + { + Type = D3D12_BARRIER_TYPE_TEXTURE; + NumBarriers = numBarriers; + pTextureBarriers = pBarriers; + } + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept + { + Type = D3D12_BARRIER_TYPE_GLOBAL; + NumBarriers = numBarriers; + pGlobalBarriers = pBarriers; + } +}; +#endif // D3D12_SDK_VERSION >= 608 + + +#endif // defined( __cplusplus ) + +#endif // __D3DX12_BARRIERS_H__ |