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-rw-r--r--thirdparty/directx_headers/include/directx/d3dx12_barriers.h192
1 files changed, 192 insertions, 0 deletions
diff --git a/thirdparty/directx_headers/include/directx/d3dx12_barriers.h b/thirdparty/directx_headers/include/directx/d3dx12_barriers.h
new file mode 100644
index 0000000000..2c2b135a62
--- /dev/null
+++ b/thirdparty/directx_headers/include/directx/d3dx12_barriers.h
@@ -0,0 +1,192 @@
+//*********************************************************
+//
+// Copyright (c) Microsoft Corporation.
+// Licensed under the MIT License (MIT).
+//
+//*********************************************************
+
+#ifndef __D3DX12_BARRIERS_H__
+#define __D3DX12_BARRIERS_H__
+
+#if defined( __cplusplus )
+
+#include "d3d12.h"
+
+//------------------------------------------------------------------------------------------------
+struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
+{
+ CD3DX12_RESOURCE_BARRIER() = default;
+ explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
+ D3D12_RESOURCE_BARRIER(o)
+ {}
+ static inline CD3DX12_RESOURCE_BARRIER Transition(
+ _In_ ID3D12Resource* pResource,
+ D3D12_RESOURCE_STATES stateBefore,
+ D3D12_RESOURCE_STATES stateAfter,
+ UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
+ D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
+ {
+ CD3DX12_RESOURCE_BARRIER result = {};
+ D3D12_RESOURCE_BARRIER &barrier = result;
+ result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
+ result.Flags = flags;
+ barrier.Transition.pResource = pResource;
+ barrier.Transition.StateBefore = stateBefore;
+ barrier.Transition.StateAfter = stateAfter;
+ barrier.Transition.Subresource = subresource;
+ return result;
+ }
+ static inline CD3DX12_RESOURCE_BARRIER Aliasing(
+ _In_opt_ ID3D12Resource* pResourceBefore,
+ _In_opt_ ID3D12Resource* pResourceAfter) noexcept
+ {
+ CD3DX12_RESOURCE_BARRIER result = {};
+ D3D12_RESOURCE_BARRIER &barrier = result;
+ result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
+ barrier.Aliasing.pResourceBefore = pResourceBefore;
+ barrier.Aliasing.pResourceAfter = pResourceAfter;
+ return result;
+ }
+ static inline CD3DX12_RESOURCE_BARRIER UAV(
+ _In_opt_ ID3D12Resource* pResource) noexcept
+ {
+ CD3DX12_RESOURCE_BARRIER result = {};
+ D3D12_RESOURCE_BARRIER &barrier = result;
+ result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
+ barrier.UAV.pResource = pResource;
+ return result;
+ }
+};
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+
+//================================================================================================
+// D3DX12 Enhanced Barrier Helpers
+//================================================================================================
+
+class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
+{
+public:
+ CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
+ CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
+ D3D12_BARRIER_SUBRESOURCE_RANGE(o)
+ {}
+ explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
+ D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
+ {}
+ CD3DX12_BARRIER_SUBRESOURCE_RANGE(
+ UINT firstMipLevel,
+ UINT numMips,
+ UINT firstArraySlice,
+ UINT numArraySlices,
+ UINT firstPlane = 0,
+ UINT numPlanes = 1) noexcept :
+ D3D12_BARRIER_SUBRESOURCE_RANGE
+ {
+ firstMipLevel,
+ numMips,
+ firstArraySlice,
+ numArraySlices,
+ firstPlane,
+ numPlanes
+ }
+ {}
+};
+
+class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
+{
+public:
+ CD3DX12_GLOBAL_BARRIER() = default;
+ CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
+ CD3DX12_GLOBAL_BARRIER(
+ D3D12_BARRIER_SYNC syncBefore,
+ D3D12_BARRIER_SYNC syncAfter,
+ D3D12_BARRIER_ACCESS accessBefore,
+ D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
+ syncBefore,
+ syncAfter,
+ accessBefore,
+ accessAfter
+ }
+ {}
+};
+
+class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
+{
+public:
+ CD3DX12_BUFFER_BARRIER() = default;
+ CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
+ CD3DX12_BUFFER_BARRIER(
+ D3D12_BARRIER_SYNC syncBefore,
+ D3D12_BARRIER_SYNC syncAfter,
+ D3D12_BARRIER_ACCESS accessBefore,
+ D3D12_BARRIER_ACCESS accessAfter,
+ ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
+ syncBefore,
+ syncAfter,
+ accessBefore,
+ accessAfter,
+ pRes,
+ 0, ULLONG_MAX
+ }
+ {}
+};
+
+class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
+{
+public:
+ CD3DX12_TEXTURE_BARRIER() = default;
+ CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
+ CD3DX12_TEXTURE_BARRIER(
+ D3D12_BARRIER_SYNC syncBefore,
+ D3D12_BARRIER_SYNC syncAfter,
+ D3D12_BARRIER_ACCESS accessBefore,
+ D3D12_BARRIER_ACCESS accessAfter,
+ D3D12_BARRIER_LAYOUT layoutBefore,
+ D3D12_BARRIER_LAYOUT layoutAfter,
+ ID3D12Resource *pRes,
+ const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
+ D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
+ syncBefore,
+ syncAfter,
+ accessBefore,
+ accessAfter,
+ layoutBefore,
+ layoutAfter,
+ pRes,
+ subresources,
+ flag
+ }
+ {}
+};
+
+class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
+{
+public:
+ CD3DX12_BARRIER_GROUP() = default;
+ CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
+ CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
+ {
+ Type = D3D12_BARRIER_TYPE_BUFFER;
+ NumBarriers = numBarriers;
+ pBufferBarriers = pBarriers;
+ }
+ CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
+ {
+ Type = D3D12_BARRIER_TYPE_TEXTURE;
+ NumBarriers = numBarriers;
+ pTextureBarriers = pBarriers;
+ }
+ CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
+ {
+ Type = D3D12_BARRIER_TYPE_GLOBAL;
+ NumBarriers = numBarriers;
+ pGlobalBarriers = pBarriers;
+ }
+};
+#endif // D3D12_SDK_VERSION >= 608
+
+
+#endif // defined( __cplusplus )
+
+#endif // __D3DX12_BARRIERS_H__