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-rw-r--r--thirdparty/directx_headers/include/directx/d3dx12_check_feature_support.h1107
1 files changed, 1107 insertions, 0 deletions
diff --git a/thirdparty/directx_headers/include/directx/d3dx12_check_feature_support.h b/thirdparty/directx_headers/include/directx/d3dx12_check_feature_support.h
new file mode 100644
index 0000000000..653a422d03
--- /dev/null
+++ b/thirdparty/directx_headers/include/directx/d3dx12_check_feature_support.h
@@ -0,0 +1,1107 @@
+//*********************************************************
+//
+// Copyright (c) Microsoft Corporation.
+// Licensed under the MIT License (MIT).
+//
+//*********************************************************
+
+#pragma once
+
+#ifndef __cplusplus
+#error D3DX12 requires C++
+#endif
+
+#include "d3d12.h"
+
+//================================================================================================
+// D3DX12 Check Feature Support
+//================================================================================================
+
+#include <vector>
+
+class CD3DX12FeatureSupport
+{
+public: // Function declaration
+ // Default constructor that creates an empty object
+ CD3DX12FeatureSupport() noexcept;
+
+ // Initialize data from the given device
+ HRESULT Init(ID3D12Device* pDevice);
+
+ // Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
+ HRESULT GetStatus() const noexcept { return m_hStatus; }
+
+ // Getter functions for each feature class
+ // D3D12_OPTIONS
+ BOOL DoublePrecisionFloatShaderOps() const noexcept;
+ BOOL OutputMergerLogicOp() const noexcept;
+ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
+ D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
+ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
+ BOOL PSSpecifiedStencilRefSupported() const noexcept;
+ BOOL TypedUAVLoadAdditionalFormats() const noexcept;
+ BOOL ROVsSupported() const noexcept;
+ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
+ BOOL StandardSwizzle64KBSupported() const noexcept;
+ BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
+ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
+ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
+ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
+ UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
+
+ // FEATURE_LEVELS
+ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
+
+ // FORMAT_SUPPORT
+ HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
+
+ // MUTLTISAMPLE_QUALITY_LEVELS
+ HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
+
+ // FORMAT_INFO
+ HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
+
+ // GPU_VIRTUAL_ADDRESS_SUPPORT
+ UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
+
+ // SHADER_MODEL
+ D3D_SHADER_MODEL HighestShaderModel() const noexcept;
+
+ // D3D12_OPTIONS1
+ BOOL WaveOps() const noexcept;
+ UINT WaveLaneCountMin() const noexcept;
+ UINT WaveLaneCountMax() const noexcept;
+ UINT TotalLaneCount() const noexcept;
+ BOOL ExpandedComputeResourceStates() const noexcept;
+ BOOL Int64ShaderOps() const noexcept;
+
+ // PROTECTED_RESOURCE_SESSION_SUPPORT
+ D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
+
+ // ROOT_SIGNATURE
+ D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
+
+ // ARCHITECTURE1
+ BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
+ BOOL UMA(UINT NodeIndex = 0) const;
+ BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
+ BOOL IsolatedMMU(UINT NodeIndex = 0) const;
+
+ // D3D12_OPTIONS2
+ BOOL DepthBoundsTestSupported() const noexcept;
+ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
+
+ // SHADER_CACHE
+ D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
+
+ // COMMAND_QUEUE_PRIORITY
+ BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
+
+ // D3D12_OPTIONS3
+ BOOL CopyQueueTimestampQueriesSupported() const noexcept;
+ BOOL CastingFullyTypedFormatSupported() const noexcept;
+ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
+ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
+ BOOL BarycentricsSupported() const noexcept;
+
+ // EXISTING_HEAPS
+ BOOL ExistingHeapsSupported() const noexcept;
+
+ // D3D12_OPTIONS4
+ BOOL MSAA64KBAlignedTextureSupported() const noexcept;
+ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
+ BOOL Native16BitShaderOpsSupported() const noexcept;
+
+ // SERIALIZATION
+ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
+
+ // CROSS_NODE
+ // CrossNodeSharingTier handled in D3D12Options
+ BOOL CrossNodeAtomicShaderInstructions() const noexcept;
+
+ // D3D12_OPTIONS5
+ BOOL SRVOnlyTiledResourceTier3() const noexcept;
+ D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
+ D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+ // DISPLAYABLE
+ BOOL DisplayableTexture() const noexcept;
+ // SharedResourceCompatibilityTier handled in D3D12Options4
+#endif
+
+ // D3D12_OPTIONS6
+ BOOL AdditionalShadingRatesSupported() const noexcept;
+ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
+ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
+ UINT ShadingRateImageTileSize() const noexcept;
+ BOOL BackgroundProcessingSupported() const noexcept;
+
+ // QUERY_META_COMMAND
+ HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
+
+ // D3D12_OPTIONS7
+ D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
+ D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
+
+ // PROTECTED_RESOURCE_SESSION_TYPE_COUNT
+ UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
+
+ // PROTECTED_RESOURCE_SESSION_TYPES
+ std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+ // D3D12_OPTIONS8
+ BOOL UnalignedBlockTexturesSupported() const noexcept;
+
+ // D3D12_OPTIONS9
+ BOOL MeshShaderPipelineStatsSupported() const noexcept;
+ BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
+ BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
+ BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
+ BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
+ D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+ // D3D12_OPTIONS10
+ BOOL VariableRateShadingSumCombinerSupported() const noexcept;
+ BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
+
+ // D3D12_OPTIONS11
+ BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
+ // D3D12_OPTIONS12
+ D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept;
+ BOOL EnhancedBarriersSupported() const noexcept;
+ BOOL RelaxedFormatCastingSupported() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
+ // D3D12_OPTIONS13
+ BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept;
+ BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept;
+ BOOL InvertedViewportHeightFlipsYSupported() const noexcept;
+ BOOL InvertedViewportDepthFlipsZSupported() const noexcept;
+ BOOL TextureCopyBetweenDimensionsSupported() const noexcept;
+ BOOL AlphaBlendFactorSupported() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ // D3D12_OPTIONS14
+ BOOL AdvancedTextureOpsSupported() const noexcept;
+ BOOL WriteableMSAATexturesSupported() const noexcept;
+ BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept;
+
+ // D3D12_OPTIONS15
+ BOOL TriangleFanSupported() const noexcept;
+ BOOL DynamicIndexBufferStripCutSupported() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+ // D3D12_OPTIONS16
+ BOOL DynamicDepthBiasSupported() const noexcept;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+ BOOL GPUUploadHeapSupported() const noexcept;
+
+ // D3D12_OPTIONS17
+ BOOL NonNormalizedCoordinateSamplersSupported() const noexcept;
+ BOOL ManualWriteTrackingResourceSupported() const noexcept;
+
+ // D3D12_OPTIONS18
+ BOOL RenderPassesValid() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+ BOOL MismatchingOutputDimensionsSupported() const noexcept;
+ UINT SupportedSampleCountsWithNoOutputs() const noexcept;
+ BOOL PointSamplingAddressesNeverRoundUp() const noexcept;
+ BOOL RasterizerDesc2Supported() const noexcept;
+ BOOL NarrowQuadrilateralLinesSupported() const noexcept;
+ BOOL AnisoFilterWithPointMipSupported() const noexcept;
+ UINT MaxSamplerDescriptorHeapSize() const noexcept;
+ UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers() const noexcept;
+ UINT MaxViewDescriptorHeapSize() const noexcept;
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
+ BOOL ComputeOnlyWriteWatchSupported() const noexcept;
+#endif
+
+private: // Private structs and helpers declaration
+ struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
+ {
+ std::vector<GUID> TypeVec;
+ };
+
+ // Helper function to decide the highest shader model supported by the system
+ // Stores the result in m_dShaderModel
+ // Must be updated whenever a new shader model is added to the d3d12.h header
+ HRESULT QueryHighestShaderModel();
+
+ // Helper function to decide the highest root signature supported
+ // Must be updated whenever a new root signature version is added to the d3d12.h header
+ HRESULT QueryHighestRootSignatureVersion();
+
+ // Helper funcion to decide the highest feature level
+ HRESULT QueryHighestFeatureLevel();
+
+ // Helper function to initialize local protected resource session types structs
+ HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
+
+private: // Member data
+ // Pointer to the underlying device
+ ID3D12Device* m_pDevice;
+
+ // Stores the error code from initialization
+ HRESULT m_hStatus;
+
+ // Feature support data structs
+ D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
+ D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
+ D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
+ D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
+ std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
+ D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
+ std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
+ D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
+ D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
+ D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
+ std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
+ D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+ D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
+#endif
+ D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
+ std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
+ std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS16 m_dOptions16;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS17 m_dOptions17;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS18 m_dOptions18;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS19 m_dOptions19;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS20 m_dOptions20;
+#endif
+};
+
+// Implementations for CD3DX12FeatureSupport functions
+
+// Macro to set up a getter function for each entry in feature support data
+// The getter function will have the same name as the feature option name
+#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
+inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
+{ \
+ return FEATURE.OPTION; \
+}
+
+// Macro to set up a getter function for each entry in feature support data
+// Also specifies the name for the function which can be different from the feature name
+#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
+inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
+{\
+ return FEATURE.OPTION; \
+}
+
+// Macro to set up a getter function for feature data indexed by the graphics node ID
+// The default parameter is 0, or the first availabe graphics device node
+#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
+inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
+{\
+ return FEATURE[NodeIndex].OPTION; \
+}
+
+// Macro to set up a getter function for feature data indexed by NodeIndex
+// Allows a custom name for the getter function
+#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
+inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
+{\
+ return FEATURE[NodeIndex].OPTION; \
+}
+
+inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
+: m_pDevice(nullptr)
+, m_hStatus(E_INVALIDARG)
+, m_dOptions{}
+, m_eMaxFeatureLevel{}
+, m_dGPUVASupport{}
+, m_dShaderModel{}
+, m_dOptions1{}
+, m_dRootSignature{}
+, m_dOptions2{}
+, m_dShaderCache{}
+, m_dCommandQueuePriority{}
+, m_dOptions3{}
+, m_dExistingHeaps{}
+, m_dOptions4{}
+, m_dCrossNode{}
+, m_dOptions5{}
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+, m_dDisplayable{}
+#endif
+, m_dOptions6{}
+, m_dOptions7{}
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+, m_dOptions8{}
+, m_dOptions9{}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+, m_dOptions10{}
+, m_dOptions11{}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
+, m_dOptions12{}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
+, m_dOptions13{}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+, m_dOptions14{}
+, m_dOptions15{}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+, m_dOptions16{}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+, m_dOptions17{}
+#endif
+#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+, m_dOptions18{}
+#endif
+#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+, m_dOptions19{}
+#endif
+#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
+, m_dOptions20{}
+#endif
+{}
+
+inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
+{
+ if (!pDevice)
+ {
+ m_hStatus = E_INVALIDARG;
+ return m_hStatus;
+ }
+
+ m_pDevice = pDevice;
+
+ // Initialize static feature support data structures
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
+ {
+ m_dOptions = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
+ {
+ m_dGPUVASupport = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
+ {
+ m_dOptions1 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
+ {
+ m_dOptions2 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
+ {
+ m_dShaderCache = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
+ {
+ m_dOptions3 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
+ {
+ m_dExistingHeaps = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
+ {
+ m_dOptions4 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
+ {
+ m_dCrossNode = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
+ {
+ m_dOptions5 = {};
+ }
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
+ {
+ m_dDisplayable = {};
+ }
+#endif
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
+ {
+ m_dOptions6 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
+ {
+ m_dOptions7 = {};
+ }
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
+ {
+ m_dOptions8 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
+ {
+ m_dOptions9 = {};
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
+ {
+ m_dOptions10 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
+ {
+ m_dOptions11 = {};
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12))))
+ {
+ m_dOptions12 = {};
+ m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN;
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13))))
+ {
+ m_dOptions13 = {};
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14))))
+ {
+ m_dOptions14 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15))))
+ {
+ m_dOptions15 = {};
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS16, &m_dOptions16, sizeof(m_dOptions16))))
+ {
+ m_dOptions16 = {};
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS17, &m_dOptions17, sizeof(m_dOptions17))))
+ {
+ m_dOptions17 = {};
+ }
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS18, &m_dOptions18, sizeof(m_dOptions18))))
+ {
+ m_dOptions18.RenderPassesValid = false;
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS19, &m_dOptions19, sizeof(m_dOptions19))))
+ {
+ m_dOptions19 = {};
+ m_dOptions19.SupportedSampleCountsWithNoOutputs = 1;
+ m_dOptions19.MaxSamplerDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
+ m_dOptions19.MaxSamplerDescriptorHeapSizeWithStaticSamplers = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
+ m_dOptions19.MaxViewDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
+ }
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS20, &m_dOptions20, sizeof(m_dOptions20))))
+ {
+ m_dOptions20 = {};
+ }
+#endif
+
+ // Initialize per-node feature support data structures
+ const UINT uNodeCount = m_pDevice->GetNodeCount();
+ m_dProtectedResourceSessionSupport.resize(uNodeCount);
+ m_dArchitecture1.resize(uNodeCount);
+ m_dSerialization.resize(uNodeCount);
+ m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
+ m_dProtectedResourceSessionTypes.resize(uNodeCount);
+ for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
+ {
+ m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
+ {
+ m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
+ }
+
+ m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
+ {
+ D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
+ dArchLocal.NodeIndex = NodeIndex;
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
+ {
+ dArchLocal.TileBasedRenderer = false;
+ dArchLocal.UMA = false;
+ dArchLocal.CacheCoherentUMA = false;
+ }
+
+ m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
+ m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
+ m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
+ m_dArchitecture1[NodeIndex].IsolatedMMU = false;
+ }
+
+ m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
+ {
+ m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
+ }
+
+ m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
+ {
+ m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
+ }
+
+ // Special procedure to initialize local protected resource session types structs
+ // Must wait until session type count initialized
+ QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
+ }
+
+ // Initialize features that requires highest version check
+ if (FAILED(m_hStatus = QueryHighestShaderModel()))
+ {
+ return m_hStatus;
+ }
+
+ if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
+ {
+ return m_hStatus;
+ }
+
+ // Initialize Feature Levels data
+ if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
+ {
+ return m_hStatus;
+ }
+
+ return m_hStatus;
+}
+
+// 0: D3D12_OPTIONS
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
+FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
+FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
+FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
+FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
+FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
+
+// Special procedure for handling caps that is also part of other features
+inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
+{
+ if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
+ {
+ return m_dCrossNode.SharingTier;
+ }
+ else
+ {
+ return m_dOptions.CrossNodeSharingTier;
+ }
+}
+
+inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
+{
+ if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
+ {
+ return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
+ }
+ else
+ {
+ return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
+ }
+}
+
+// 1: Architecture
+// Combined with Architecture1
+
+// 2: Feature Levels
+// Simply returns the highest supported feature level
+inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
+{
+ return m_eMaxFeatureLevel;
+}
+
+// 3: Feature Format Support
+inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
+{
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
+ dFormatSupport.Format = Format;
+
+ // It is possible that the function call returns an error
+ HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
+
+ Support1 = dFormatSupport.Support1;
+ Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
+
+ return result;
+}
+
+// 4: Multisample Quality Levels
+inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
+{
+ D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
+ dMultisampleQualityLevels.Format = Format;
+ dMultisampleQualityLevels.SampleCount = SampleCount;
+ dMultisampleQualityLevels.Flags = Flags;
+
+ HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
+
+ if (SUCCEEDED(result))
+ {
+ NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
+ }
+ else
+ {
+ NumQualityLevels = 0;
+ }
+
+ return result;
+}
+
+// 5: Format Info
+inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
+{
+ D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
+ dFormatInfo.Format = Format;
+
+ HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
+ if (FAILED(result))
+ {
+ PlaneCount = 0;
+ }
+ else
+ {
+ PlaneCount = dFormatInfo.PlaneCount;
+ }
+ return result;
+}
+
+// 6: GPU Virtual Address Support
+// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
+FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
+
+// 7: Shader Model
+inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
+{
+ return m_dShaderModel.HighestShaderModel;
+}
+
+// 8: D3D12 Options1
+FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
+FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
+FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
+FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
+
+// 10: Protected Resource Session Support
+inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
+{
+ return m_dProtectedResourceSessionSupport[NodeIndex].Support;
+}
+
+// 12: Root Signature
+inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
+{
+ return m_dRootSignature.HighestVersion;
+}
+
+// 16: Architecture1
+// Same data fields can be queried from m_dArchitecture
+FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
+FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
+FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
+FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
+
+// 18: D3D12 Options2
+FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
+FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
+
+// 19: Shader Cache
+FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
+
+// 20: Command Queue Priority
+inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
+{
+ m_dCommandQueuePriority.CommandListType = CommandListType;
+ m_dCommandQueuePriority.Priority = Priority;
+
+ if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
+ {
+ return false;
+ }
+
+ return m_dCommandQueuePriority.PriorityForTypeIsSupported;
+}
+
+// 21: D3D12 Options3
+FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
+FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
+FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
+
+// 22: Existing Heaps
+FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
+
+// 23: D3D12 Options4
+FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
+FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
+
+// 24: Serialization
+FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
+
+// 25: Cross Node
+// CrossNodeSharingTier handled in D3D12Options
+FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
+
+// 27: D3D12 Options5
+FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
+FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
+FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+// 28: Displayable
+FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
+// SharedResourceCompatibilityTier handled in D3D12Options4
+#endif
+
+// 30: D3D12 Options6
+FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
+FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
+FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
+
+// 31: Query Meta Command
+// Keep the original call routine
+inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
+{
+ return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
+}
+
+// 32: D3D12 Options7
+FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
+FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
+
+// 33: Protected Resource Session Type Count
+FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
+
+// 34: Protected Resource Session Types
+FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+// 36: Options8
+FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
+
+// 37: Options9
+FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
+FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
+// 39: Options10
+FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
+
+// 40: Options11
+FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
+// 41: Options12
+FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
+// 42: Options13
+FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+// 43: Options14
+FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported);
+
+// 44: Options15
+FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+// 45: Options16
+FEATURE_SUPPORT_GET(BOOL, m_dOptions16, DynamicDepthBiasSupported);
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+FEATURE_SUPPORT_GET(BOOL, m_dOptions16, GPUUploadHeapSupported);
+
+// 46: Options17
+FEATURE_SUPPORT_GET(BOOL, m_dOptions17, NonNormalizedCoordinateSamplersSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions17, ManualWriteTrackingResourceSupported);
+
+// 47: Option18
+FEATURE_SUPPORT_GET(BOOL, m_dOptions18, RenderPassesValid);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+FEATURE_SUPPORT_GET(BOOL, m_dOptions19, MismatchingOutputDimensionsSupported);
+FEATURE_SUPPORT_GET(UINT, m_dOptions19, SupportedSampleCountsWithNoOutputs);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions19, PointSamplingAddressesNeverRoundUp);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions19, RasterizerDesc2Supported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions19, NarrowQuadrilateralLinesSupported);
+FEATURE_SUPPORT_GET(BOOL, m_dOptions19, AnisoFilterWithPointMipSupported);
+FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSize);
+FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSizeWithStaticSamplers);
+FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxViewDescriptorHeapSize);
+#endif
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
+// 49: Options20
+FEATURE_SUPPORT_GET(BOOL, m_dOptions20, ComputeOnlyWriteWatchSupported);
+#endif
+
+// Helper function to decide the highest shader model supported by the system
+// Stores the result in m_dShaderModel
+// Must be updated whenever a new shader model is added to the d3d12.h header
+inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
+{
+ // Check support in descending order
+ HRESULT result;
+
+ const D3D_SHADER_MODEL allModelVersions[] =
+ {
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ D3D_SHADER_MODEL_6_8,
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+ D3D_SHADER_MODEL_6_7,
+#endif
+ D3D_SHADER_MODEL_6_6,
+ D3D_SHADER_MODEL_6_5,
+ D3D_SHADER_MODEL_6_4,
+ D3D_SHADER_MODEL_6_3,
+ D3D_SHADER_MODEL_6_2,
+ D3D_SHADER_MODEL_6_1,
+ D3D_SHADER_MODEL_6_0,
+ D3D_SHADER_MODEL_5_1
+ };
+ constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
+
+ for (size_t i = 0; i < numModelVersions; i++)
+ {
+ m_dShaderModel.HighestShaderModel = allModelVersions[i];
+ result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
+ if (result != E_INVALIDARG)
+ {
+ // Indicates that the version is recognizable by the runtime and stored in the struct
+ // Also terminate on unexpected error code
+ if (FAILED(result))
+ {
+ m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
+ }
+ return result;
+ }
+ }
+
+ // Shader model may not be supported. Continue the rest initializations
+ m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
+ return S_OK;
+}
+
+// Helper function to decide the highest root signature supported
+// Must be updated whenever a new root signature version is added to the d3d12.h header
+inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
+{
+ HRESULT result;
+
+ const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
+ {
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
+ D3D_ROOT_SIGNATURE_VERSION_1_2,
+#endif
+ D3D_ROOT_SIGNATURE_VERSION_1_1,
+ D3D_ROOT_SIGNATURE_VERSION_1_0,
+ D3D_ROOT_SIGNATURE_VERSION_1,
+ };
+ constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
+
+ for (size_t i = 0; i < numRootSignatureVersions; i++)
+ {
+ m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
+ result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
+ if (result != E_INVALIDARG)
+ {
+ if (FAILED(result))
+ {
+ m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
+ }
+ // If succeeded, the highest version is already written into the member struct
+ return result;
+ }
+ }
+
+ // No version left. Set to invalid value and continue.
+ m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
+ return S_OK;
+}
+
+// Helper funcion to decide the highest feature level
+inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
+{
+ HRESULT result;
+
+ // Check against a list of all feature levels present in d3dcommon.h
+ // Needs to be updated for future feature levels
+ const D3D_FEATURE_LEVEL allLevels[] =
+ {
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
+ D3D_FEATURE_LEVEL_12_2,
+#endif
+ D3D_FEATURE_LEVEL_12_1,
+ D3D_FEATURE_LEVEL_12_0,
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1,
+ D3D_FEATURE_LEVEL_1_0_CORE,
+ D3D_FEATURE_LEVEL_1_0_GENERIC
+ };
+
+ D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
+ dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
+ dFeatureLevel.pFeatureLevelsRequested = allLevels;
+
+ result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
+ if (SUCCEEDED(result))
+ {
+ m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
+ }
+ else
+ {
+ m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
+
+ if (result == DXGI_ERROR_UNSUPPORTED)
+ {
+ // Indicates that none supported. Continue initialization
+ result = S_OK;
+ }
+ }
+ return result;
+}
+
+// Helper function to initialize local protected resource session types structs
+inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
+{
+ auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
+ CurrentPRSTypes.NodeIndex = NodeIndex;
+ CurrentPRSTypes.Count = Count;
+ CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
+ CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
+
+ HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
+ if (FAILED(result))
+ {
+ // Resize TypeVec to empty
+ CurrentPRSTypes.TypeVec.clear();
+ }
+
+ return result;
+}
+
+#undef FEATURE_SUPPORT_GET
+#undef FEATURE_SUPPORT_GET_NAME
+#undef FEATURE_SUPPORT_GET_NODE_INDEXED
+#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
+
+// end CD3DX12FeatureSupport