summaryrefslogtreecommitdiffstats
path: root/thirdparty/directx_headers/include/directx/d3dx12_pipeline_state_stream.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/directx_headers/include/directx/d3dx12_pipeline_state_stream.h')
-rw-r--r--thirdparty/directx_headers/include/directx/d3dx12_pipeline_state_stream.h1411
1 files changed, 1411 insertions, 0 deletions
diff --git a/thirdparty/directx_headers/include/directx/d3dx12_pipeline_state_stream.h b/thirdparty/directx_headers/include/directx/d3dx12_pipeline_state_stream.h
new file mode 100644
index 0000000000..b94073d38c
--- /dev/null
+++ b/thirdparty/directx_headers/include/directx/d3dx12_pipeline_state_stream.h
@@ -0,0 +1,1411 @@
+//*********************************************************
+//
+// Copyright (c) Microsoft Corporation.
+// Licensed under the MIT License (MIT).
+//
+//*********************************************************
+
+#pragma once
+
+#ifndef __cplusplus
+#error D3DX12 requires C++
+#endif
+
+#include "d3d12.h"
+#include "d3dx12_default.h"
+#include "d3dx12_core.h"
+
+//------------------------------------------------------------------------------------------------
+// Pipeline State Stream Helpers
+//------------------------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------------------------
+// Stream Subobjects, i.e. elements of a stream
+
+struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
+struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
+
+/* GODOT start */
+#if defined(_MSC_VER)
+#pragma warning(push)
+#pragma warning(disable : 4324)
+#endif
+/* GODOT start */
+template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
+class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
+{
+private:
+ D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
+ InnerStructType pssInner;
+public:
+ CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
+ CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
+ CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
+ operator InnerStructType const&() const noexcept { return pssInner; }
+ operator InnerStructType&() noexcept { return pssInner; }
+ InnerStructType* operator&() noexcept { return &pssInner; }
+ InnerStructType const* operator&() const noexcept { return &pssInner; }
+};
+/* GODOT start */
+#if defined(_MSC_VER)
+#pragma warning(pop)
+#endif
+/* GODOT end */
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
+#endif
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
+#endif
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
+typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
+
+//------------------------------------------------------------------------------------------------
+// Stream Parser Helpers
+
+struct ID3DX12PipelineParserCallbacks
+{
+ // Subobject Callbacks
+ virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
+ virtual void NodeMaskCb(UINT) {}
+ virtual void RootSignatureCb(ID3D12RootSignature*) {}
+ virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
+ virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
+ virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
+ virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
+ virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
+ virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
+ virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
+ virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
+#endif
+ virtual void DSVFormatCb(DXGI_FORMAT) {}
+ virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+ virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+ virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
+#endif
+ virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
+ virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
+ virtual void SampleMaskCb(UINT) {}
+ virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
+ virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
+
+ // Error Callbacks
+ virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
+ virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
+ virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
+
+ virtual ~ID3DX12PipelineParserCallbacks() = default;
+};
+
+struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
+{
+ ID3D12RootSignature* pRootSignature;
+ D3D12_SHADER_BYTECODE AS;
+ D3D12_SHADER_BYTECODE MS;
+ D3D12_SHADER_BYTECODE PS;
+ D3D12_BLEND_DESC BlendState;
+ UINT SampleMask;
+ D3D12_RASTERIZER_DESC RasterizerState;
+ D3D12_DEPTH_STENCIL_DESC DepthStencilState;
+ D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
+ UINT NumRenderTargets;
+ DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
+ DXGI_FORMAT DSVFormat;
+ DXGI_SAMPLE_DESC SampleDesc;
+ UINT NodeMask;
+ D3D12_CACHED_PIPELINE_STATE CachedPSO;
+ D3D12_PIPELINE_STATE_FLAGS Flags;
+};
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+// Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
+// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
+// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
+// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
+// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
+// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
+struct CD3DX12_PIPELINE_STATE_STREAM5
+{
+ CD3DX12_PIPELINE_STATE_STREAM5() = default;
+ // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
+ CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , InputLayout(Desc.InputLayout)
+ , IBStripCutValue(Desc.IBStripCutValue)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , VS(Desc.VS)
+ , GS(Desc.GS)
+ , StreamOutput(Desc.StreamOutput)
+ , HS(Desc.HS)
+ , DS(Desc.DS)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , PS(Desc.PS)
+ , AS(Desc.AS)
+ , MS(Desc.MS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
+ , CachedPSO(Desc.CachedPSO)
+ {
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
+ }
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_AS AS;
+ CD3DX12_PIPELINE_STATE_STREAM_MS MS;
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
+
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
+ {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.InputLayout = this->InputLayout;
+ D.IBStripCutValue = this->IBStripCutValue;
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
+ D.VS = this->VS;
+ D.GS = this->GS;
+ D.StreamOutput = this->StreamOutput;
+ D.HS = this->HS;
+ D.DS = this->DS;
+ D.PS = this->PS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
+ {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.CS = this->CS;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+#endif // D3D12_SDK_VERSION >= 610
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
+// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
+// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
+// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
+// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
+struct CD3DX12_PIPELINE_STATE_STREAM4
+{
+ CD3DX12_PIPELINE_STATE_STREAM4() = default;
+ // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
+ CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , InputLayout(Desc.InputLayout)
+ , IBStripCutValue(Desc.IBStripCutValue)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , VS(Desc.VS)
+ , GS(Desc.GS)
+ , StreamOutput(Desc.StreamOutput)
+ , HS(Desc.HS)
+ , DS(Desc.DS)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , PS(Desc.PS)
+ , AS(Desc.AS)
+ , MS(Desc.MS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
+ , CachedPSO(Desc.CachedPSO)
+ {
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
+ }
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_AS AS;
+ CD3DX12_PIPELINE_STATE_STREAM_MS MS;
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
+
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
+ {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.InputLayout = this->InputLayout;
+ D.IBStripCutValue = this->IBStripCutValue;
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
+ D.VS = this->VS;
+ D.GS = this->GS;
+ D.StreamOutput = this->StreamOutput;
+ D.HS = this->HS;
+ D.DS = this->DS;
+ D.PS = this->PS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
+ {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.CS = this->CS;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+#endif // D3D12_SDK_VERSION >= 608
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
+// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
+// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
+// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
+struct CD3DX12_PIPELINE_STATE_STREAM3
+{
+ CD3DX12_PIPELINE_STATE_STREAM3() = default;
+ // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
+ CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , InputLayout(Desc.InputLayout)
+ , IBStripCutValue(Desc.IBStripCutValue)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , VS(Desc.VS)
+ , GS(Desc.GS)
+ , StreamOutput(Desc.StreamOutput)
+ , HS(Desc.HS)
+ , DS(Desc.DS)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , PS(Desc.PS)
+ , AS(Desc.AS)
+ , MS(Desc.MS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
+ , CachedPSO(Desc.CachedPSO)
+ {
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
+ }
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_AS AS;
+ CD3DX12_PIPELINE_STATE_STREAM_MS MS;
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
+
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
+ {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.InputLayout = this->InputLayout;
+ D.IBStripCutValue = this->IBStripCutValue;
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
+ D.VS = this->VS;
+ D.GS = this->GS;
+ D.StreamOutput = this->StreamOutput;
+ D.HS = this->HS;
+ D.DS = this->DS;
+ D.PS = this->PS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = this->RasterizerState;
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
+ {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.CS = this->CS;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+#endif // D3D12_SDK_VERSION >= 606
+
+// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
+// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
+// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
+struct CD3DX12_PIPELINE_STATE_STREAM2
+{
+ CD3DX12_PIPELINE_STATE_STREAM2() = default;
+ // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
+ CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , InputLayout(Desc.InputLayout)
+ , IBStripCutValue(Desc.IBStripCutValue)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , VS(Desc.VS)
+ , GS(Desc.GS)
+ , StreamOutput(Desc.StreamOutput)
+ , HS(Desc.HS)
+ , DS(Desc.DS)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , PS(Desc.PS)
+ , AS(Desc.AS)
+ , MS(Desc.MS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
+ , CachedPSO(Desc.CachedPSO)
+ {
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
+ }
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_AS AS;
+ CD3DX12_PIPELINE_STATE_STREAM_MS MS;
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
+ {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.InputLayout = this->InputLayout;
+ D.IBStripCutValue = this->IBStripCutValue;
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
+ D.VS = this->VS;
+ D.GS = this->GS;
+ D.StreamOutput = this->StreamOutput;
+ D.HS = this->HS;
+ D.DS = this->DS;
+ D.PS = this->PS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = this->RasterizerState;
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
+ {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.CS = this->CS;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+
+// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
+// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
+struct CD3DX12_PIPELINE_STATE_STREAM1
+{
+ CD3DX12_PIPELINE_STATE_STREAM1() = default;
+ // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
+ CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , InputLayout(Desc.InputLayout)
+ , IBStripCutValue(Desc.IBStripCutValue)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , VS(Desc.VS)
+ , GS(Desc.GS)
+ , StreamOutput(Desc.StreamOutput)
+ , HS(Desc.HS)
+ , DS(Desc.DS)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
+ , CachedPSO(Desc.CachedPSO)
+ {
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
+ }
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
+ {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.InputLayout = this->InputLayout;
+ D.IBStripCutValue = this->IBStripCutValue;
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
+ D.VS = this->VS;
+ D.GS = this->GS;
+ D.StreamOutput = this->StreamOutput;
+ D.HS = this->HS;
+ D.DS = this->DS;
+ D.PS = this->PS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = this->RasterizerState;
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
+ {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.CS = this->CS;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+
+
+struct CD3DX12_PIPELINE_MESH_STATE_STREAM
+{
+ CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
+ CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , PS(Desc.PS)
+ , AS(Desc.AS)
+ , MS(Desc.MS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_AS AS;
+ CD3DX12_PIPELINE_STATE_STREAM_MS MS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
+ D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
+ {
+ D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.PS = this->PS;
+ D.AS = this->AS;
+ D.MS = this->MS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = this->RasterizerState;
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+
+// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
+// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
+struct CD3DX12_PIPELINE_STATE_STREAM
+{
+ CD3DX12_PIPELINE_STATE_STREAM() = default;
+ CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , InputLayout(Desc.InputLayout)
+ , IBStripCutValue(Desc.IBStripCutValue)
+ , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
+ , VS(Desc.VS)
+ , GS(Desc.GS)
+ , StreamOutput(Desc.StreamOutput)
+ , HS(Desc.HS)
+ , DS(Desc.DS)
+ , PS(Desc.PS)
+ , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
+ , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
+ , DSVFormat(Desc.DSVFormat)
+ , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
+ , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
+ , SampleDesc(Desc.SampleDesc)
+ , SampleMask(Desc.SampleMask)
+ , CachedPSO(Desc.CachedPSO)
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
+ : Flags(Desc.Flags)
+ , NodeMask(Desc.NodeMask)
+ , pRootSignature(Desc.pRootSignature)
+ , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
+ , CachedPSO(Desc.CachedPSO)
+ {}
+ CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
+ CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
+ CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
+ CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
+ CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
+ CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
+ CD3DX12_PIPELINE_STATE_STREAM_VS VS;
+ CD3DX12_PIPELINE_STATE_STREAM_GS GS;
+ CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
+ CD3DX12_PIPELINE_STATE_STREAM_HS HS;
+ CD3DX12_PIPELINE_STATE_STREAM_DS DS;
+ CD3DX12_PIPELINE_STATE_STREAM_PS PS;
+ CD3DX12_PIPELINE_STATE_STREAM_CS CS;
+ CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
+ CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
+ CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
+ CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
+ CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
+ CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
+ {
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.InputLayout = this->InputLayout;
+ D.IBStripCutValue = this->IBStripCutValue;
+ D.PrimitiveTopologyType = this->PrimitiveTopologyType;
+ D.VS = this->VS;
+ D.GS = this->GS;
+ D.StreamOutput = this->StreamOutput;
+ D.HS = this->HS;
+ D.DS = this->DS;
+ D.PS = this->PS;
+ D.BlendState = this->BlendState;
+ D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
+ D.DSVFormat = this->DSVFormat;
+ D.RasterizerState = this->RasterizerState;
+ D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
+ memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
+ D.SampleDesc = this->SampleDesc;
+ D.SampleMask = this->SampleMask;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+ D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
+ {
+ D3D12_COMPUTE_PIPELINE_STATE_DESC D;
+ D.Flags = this->Flags;
+ D.NodeMask = this->NodeMask;
+ D.pRootSignature = this->pRootSignature;
+ D.CS = this->CS;
+ D.CachedPSO = this->CachedPSO;
+ return D;
+ }
+};
+
+struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
+{
+ CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
+ CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
+ : SeenDSS(false)
+ {
+ // Adjust defaults to account for absent members.
+ PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+
+ // Depth disabled if no DSV format specified.
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
+ }
+
+ // ID3DX12PipelineParserCallbacks
+ void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
+ void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
+ void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
+ void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
+ void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
+ void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
+ void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
+ void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
+ void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
+ void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
+ void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
+ void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
+ void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
+ void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
+ void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
+ void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
+ void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DSVFormatCb(DXGI_FORMAT DSVFormat) override
+ {
+ PipelineStream.DSVFormat = DSVFormat;
+ if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Re-enable depth for the default state.
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
+ }
+ }
+ void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
+ void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
+ void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
+ void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
+ void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
+ void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
+
+private:
+ bool SeenDSS;
+};
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
+{
+ CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
+ CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
+ : SeenDSS(false)
+ {
+ // Adjust defaults to account for absent members.
+ PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+
+ // Depth disabled if no DSV format specified.
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
+ }
+
+ // ID3DX12PipelineParserCallbacks
+ void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
+ void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
+ void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
+ void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
+ void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
+ void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
+ void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
+ void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
+ void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
+ void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
+ void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
+ void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
+ void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
+ void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
+ void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
+ void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
+ void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DSVFormatCb(DXGI_FORMAT DSVFormat) override
+ {
+ PipelineStream.DSVFormat = DSVFormat;
+ if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Re-enable depth for the default state.
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
+ }
+ }
+ void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
+ void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
+ void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
+ void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
+ void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
+ void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
+
+private:
+ bool SeenDSS;
+};
+#endif // D3D12_SDK_VERSION >= 606
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
+{
+ CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
+ CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
+ : SeenDSS(false)
+ {
+ // Adjust defaults to account for absent members.
+ PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+
+ // Depth disabled if no DSV format specified.
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
+ }
+
+ // ID3DX12PipelineParserCallbacks
+ void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
+ void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
+ void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
+ void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
+ void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
+ void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
+ void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
+ void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
+ void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
+ void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
+ void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
+ void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
+ void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
+ void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
+ void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
+ void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
+ void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DSVFormatCb(DXGI_FORMAT DSVFormat) override
+ {
+ PipelineStream.DSVFormat = DSVFormat;
+ if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Re-enable depth for the default state.
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
+ }
+ }
+ void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
+ void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
+ void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
+ void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
+ void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
+ void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
+ void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
+
+private:
+ bool SeenDSS;
+};
+#endif // D3D12_SDK_VERSION >= 608
+
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
+{
+ CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
+ CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
+ : SeenDSS(false)
+ {
+ // Adjust defaults to account for absent members.
+ PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+
+ // Depth disabled if no DSV format specified.
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
+ }
+
+ // ID3DX12PipelineParserCallbacks
+ void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
+ void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
+ void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
+ void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
+ void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
+ void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
+ void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
+ void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
+ void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
+ void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
+ void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
+ void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
+ void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
+ void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
+ void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
+ void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
+ void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DSVFormatCb(DXGI_FORMAT DSVFormat) override
+ {
+ PipelineStream.DSVFormat = DSVFormat;
+ if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Re-enable depth for the default state.
+ static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
+ }
+ }
+ void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
+ void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
+ void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
+ void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
+ void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
+ void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
+ void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
+ void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
+
+private:
+ bool SeenDSS;
+};
+#endif // D3D12_SDK_VERSION >= 610
+
+struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
+{
+ CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
+ CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
+ : SeenDSS(false)
+ {
+ // Adjust defaults to account for absent members.
+ PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+
+ // Depth disabled if no DSV format specified.
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
+ }
+
+ // ID3DX12PipelineParserCallbacks
+ void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
+ void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
+ void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
+ void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
+ void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
+ void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
+ void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
+ void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
+ void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
+ void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
+ void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
+ void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
+ void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
+ void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
+ void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
+ {
+ PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
+ SeenDSS = true;
+ }
+ void DSVFormatCb(DXGI_FORMAT DSVFormat) override
+ {
+ PipelineStream.DSVFormat = DSVFormat;
+ if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Re-enable depth for the default state.
+ static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
+ }
+ }
+ void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
+ void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
+ void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
+ void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
+ void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
+ void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
+
+private:
+ bool SeenDSS;
+};
+
+inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
+{
+ switch (SubobjectType)
+ {
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
+ return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
+ return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
+ return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
+#endif
+ default:
+ return SubobjectType;
+ }
+}
+
+inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
+{
+ if (pCallbacks == nullptr)
+ {
+ return E_INVALIDARG;
+ }
+
+ if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
+ {
+ pCallbacks->ErrorBadInputParameter(1); // first parameter issue
+ return E_INVALIDARG;
+ }
+
+ bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
+ for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
+ {
+ BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
+ auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
+ if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
+ {
+ pCallbacks->ErrorUnknownSubobject(SubobjectType);
+ return E_INVALIDARG;
+ }
+ if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
+ {
+ pCallbacks->ErrorDuplicateSubobject(SubobjectType);
+ return E_INVALIDARG; // disallow subobject duplicates in a stream
+ }
+ SubobjectSeen[SubobjectType] = true;
+ switch (SubobjectType)
+ {
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
+ pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
+ pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
+ pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
+ pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
+ pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
+ pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
+ pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
+ pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
+ pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
+ pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
+ pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
+ pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
+ pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
+ break;
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
+ pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
+ break;
+#endif
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
+ pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
+ break;
+#endif
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
+ pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
+ pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
+ break;
+#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
+ pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
+ break;
+#endif
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
+ pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
+ pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
+ pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
+ pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
+ pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
+ pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
+ pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
+ pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
+ pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
+ break;
+ case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
+ pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
+ SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
+ break;
+ default:
+ pCallbacks->ErrorUnknownSubobject(SubobjectType);
+ return E_INVALIDARG;
+ }
+ }
+
+ return S_OK;
+}