diff options
Diffstat (limited to 'thirdparty/directx_headers/include/directx/d3dx12_render_pass.h')
-rw-r--r-- | thirdparty/directx_headers/include/directx/d3dx12_render_pass.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/thirdparty/directx_headers/include/directx/d3dx12_render_pass.h b/thirdparty/directx_headers/include/directx/d3dx12_render_pass.h new file mode 100644 index 0000000000..fc032f86cd --- /dev/null +++ b/thirdparty/directx_headers/include/directx/d3dx12_render_pass.h @@ -0,0 +1,102 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3d12.h" +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) +inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept +{ + return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); +} + +inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept +{ + return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); +} + +inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept +{ + return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); +} +#endif + +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept +{ + return a.ClearValue == b.ClearValue; +} + +inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept +{ + if (a.pSrcResource != b.pSrcResource) return false; + if (a.pDstResource != b.pDstResource) return false; + if (a.SubresourceCount != b.SubresourceCount) return false; + if (a.Format != b.Format) return false; + if (a.ResolveMode != b.ResolveMode) return false; + if (a.PreserveResolveSource != b.PreserveResolveSource) return false; + return true; +} + +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept +{ + if (a.Type != b.Type) return false; + switch (a.Type) + { + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: + if (!(a.Clear == b.Clear)) return false; + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: + if (!(a.PreserveLocal == b.PreserveLocal)) return false; + break; +#endif + } + return true; +} + +inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept +{ + if (a.Type != b.Type) return false; + switch (a.Type) + { + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: + if (!(a.Resolve == b.Resolve)) return false; + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: + if (!(a.PreserveLocal == b.PreserveLocal)) return false; + break; +#endif + } + + return true; +} + +inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.BeginningAccess == b.BeginningAccess)) return false; + if (!(a.EndingAccess == b.EndingAccess)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; + if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; + if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; + if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; + return true; +} |