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-rw-r--r--thirdparty/embree/common/math/vec3ba_sycl.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/thirdparty/embree/common/math/vec3ba_sycl.h b/thirdparty/embree/common/math/vec3ba_sycl.h
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+++ b/thirdparty/embree/common/math/vec3ba_sycl.h
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+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/alloc.h"
+#include "emath.h"
+#include "../simd/sse.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE Vec3ba Type
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(16) Vec3ba
+ {
+ //ALIGNED_STRUCT_(16);
+
+ struct { bool x,y,z; };
+
+ typedef bool Scalar;
+ enum { N = 3 };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba( ) {}
+ //__forceinline Vec3ba( const __m128 input ) : m128(input) {}
+
+ __forceinline Vec3ba( const Vec3ba& other ) : x(other.x), y(other.y), z(other.z) {}
+ __forceinline Vec3ba& operator =(const Vec3ba& other) { x = other.x; y = other.y; z = other.z; return *this; }
+
+ __forceinline explicit Vec3ba( bool a ) : x(a), y(a), z(a) {}
+ __forceinline Vec3ba( bool a, bool b, bool c) : x(a), y(b), z(c) {}
+
+ //__forceinline operator const __m128&() const { return m128; }
+ //__forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba( FalseTy ) : x(false), y(false), z(false) {}
+ __forceinline Vec3ba( TrueTy ) : x(true), y(true), z(true) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ //__forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
+ //__forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
+ };
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba operator !( const Vec3ba& a ) { return Vec3ba(!a.x,!a.y,!a.z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return Vec3ba(a.x & b.x, a.y & b.y, a.z & b.z); }
+ __forceinline Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return Vec3ba(a.x | b.x, a.y | b.y, a.z | b.z); }
+ __forceinline Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return Vec3ba(a.x != b.x, a.y != b.y, a.z != b.z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba& operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; }
+ __forceinline Vec3ba& operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; }
+ __forceinline Vec3ba& operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) {
+ return a.x == b.x && a.y == b.y && a.z == b.z;
+ }
+ __forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) {
+ return a.x != b.x || a.y != b.y || a.z != b.z;
+ }
+/*
+ __forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) {
+ if (a.x != b.x) return a.x < b.x;
+ if (a.y != b.y) return a.y < b.y;
+ if (a.z != b.z) return a.z < b.z;
+ return false;
+ }
+*/
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool reduce_and( const Vec3ba& a ) { return a.x & a.y & a.z; }
+ __forceinline bool reduce_or ( const Vec3ba& a ) { return a.x | a.y | a.z; }
+
+ __forceinline bool all ( const Vec3ba& b ) { return reduce_and(b); }
+ __forceinline bool any ( const Vec3ba& b ) { return reduce_or(b); }
+ __forceinline bool none ( const Vec3ba& b ) { return !reduce_or(b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ inline embree_ostream operator<<(embree_ostream cout, const Vec3ba& a) {
+ return cout;
+ }
+}