diff options
Diffstat (limited to 'thirdparty/embree/common/math/vec3ba_sycl.h')
-rw-r--r-- | thirdparty/embree/common/math/vec3ba_sycl.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/thirdparty/embree/common/math/vec3ba_sycl.h b/thirdparty/embree/common/math/vec3ba_sycl.h new file mode 100644 index 0000000000..a2fa13de6c --- /dev/null +++ b/thirdparty/embree/common/math/vec3ba_sycl.h @@ -0,0 +1,115 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../sys/alloc.h" +#include "emath.h" +#include "../simd/sse.h" + +namespace embree +{ + //////////////////////////////////////////////////////////////////////////////// + /// SSE Vec3ba Type + //////////////////////////////////////////////////////////////////////////////// + + struct __aligned(16) Vec3ba + { + //ALIGNED_STRUCT_(16); + + struct { bool x,y,z; }; + + typedef bool Scalar; + enum { N = 3 }; + + //////////////////////////////////////////////////////////////////////////////// + /// Constructors, Assignment & Cast Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ba( ) {} + //__forceinline Vec3ba( const __m128 input ) : m128(input) {} + + __forceinline Vec3ba( const Vec3ba& other ) : x(other.x), y(other.y), z(other.z) {} + __forceinline Vec3ba& operator =(const Vec3ba& other) { x = other.x; y = other.y; z = other.z; return *this; } + + __forceinline explicit Vec3ba( bool a ) : x(a), y(a), z(a) {} + __forceinline Vec3ba( bool a, bool b, bool c) : x(a), y(b), z(c) {} + + //__forceinline operator const __m128&() const { return m128; } + //__forceinline operator __m128&() { return m128; } + + //////////////////////////////////////////////////////////////////////////////// + /// Constants + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ba( FalseTy ) : x(false), y(false), z(false) {} + __forceinline Vec3ba( TrueTy ) : x(true), y(true), z(true) {} + + //////////////////////////////////////////////////////////////////////////////// + /// Array Access + //////////////////////////////////////////////////////////////////////////////// + + //__forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } + //__forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } + }; + + + //////////////////////////////////////////////////////////////////////////////// + /// Unary Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ba operator !( const Vec3ba& a ) { return Vec3ba(!a.x,!a.y,!a.z); } + + //////////////////////////////////////////////////////////////////////////////// + /// Binary Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return Vec3ba(a.x & b.x, a.y & b.y, a.z & b.z); } + __forceinline Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return Vec3ba(a.x | b.x, a.y | b.y, a.z | b.z); } + __forceinline Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return Vec3ba(a.x != b.x, a.y != b.y, a.z != b.z); } + + //////////////////////////////////////////////////////////////////////////////// + /// Assignment Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ba& operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; } + __forceinline Vec3ba& operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; } + __forceinline Vec3ba& operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; } + + //////////////////////////////////////////////////////////////////////////////// + /// Comparison Operators + Select + //////////////////////////////////////////////////////////////////////////////// + + __forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) { + return a.x == b.x && a.y == b.y && a.z == b.z; + } + __forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) { + return a.x != b.x || a.y != b.y || a.z != b.z; + } +/* + __forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) { + if (a.x != b.x) return a.x < b.x; + if (a.y != b.y) return a.y < b.y; + if (a.z != b.z) return a.z < b.z; + return false; + } +*/ + //////////////////////////////////////////////////////////////////////////////// + /// Reduction Operations + //////////////////////////////////////////////////////////////////////////////// + + __forceinline bool reduce_and( const Vec3ba& a ) { return a.x & a.y & a.z; } + __forceinline bool reduce_or ( const Vec3ba& a ) { return a.x | a.y | a.z; } + + __forceinline bool all ( const Vec3ba& b ) { return reduce_and(b); } + __forceinline bool any ( const Vec3ba& b ) { return reduce_or(b); } + __forceinline bool none ( const Vec3ba& b ) { return !reduce_or(b); } + + //////////////////////////////////////////////////////////////////////////////// + /// Output Operators + //////////////////////////////////////////////////////////////////////////////// + + inline embree_ostream operator<<(embree_ostream cout, const Vec3ba& a) { + return cout; + } +} |