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Diffstat (limited to 'thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h')
-rw-r--r--thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h49
1 files changed, 32 insertions, 17 deletions
diff --git a/thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h b/thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h
index bab796b33b..4c14c2f004 100644
--- a/thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h
+++ b/thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h
@@ -6,6 +6,12 @@
#include "curveNi_mb.h"
#include "../subdiv/linear_bezier_patch.h"
+#include "roundline_intersector.h"
+#include "coneline_intersector.h"
+#include "curve_intersector_ribbon.h"
+#include "curve_intersector_oriented.h"
+#include "curve_intersector_sweep.h"
+
namespace embree
{
namespace isa
@@ -21,9 +27,14 @@ namespace embree
static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o)
{
const size_t N = prim.N;
+#if __SYCL_DEVICE_ONLY__
+ const Vec3f offset = *prim.offset(N);
+ const float scale = *prim.scale(N);
+#else
const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
const Vec3fa offset = Vec3fa(offset_scale);
const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
+#endif
const Vec3fa org1 = (ray.org-offset)*scale;
const Vec3fa dir1 = ray.dir*scale;
@@ -73,7 +84,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -95,7 +106,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -120,7 +131,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -141,7 +152,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -166,7 +177,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -187,7 +198,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -211,7 +222,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -232,7 +243,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,prim,tNear);
@@ -267,10 +278,14 @@ namespace embree
static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o)
{
const size_t N = prim.N;
+#if __SYCL_DEVICE_ONLY__
+ const Vec3f offset = *prim.offset(N);
+ const float scale = *prim.scale(N);
+#else
const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
const Vec3fa offset = Vec3fa(offset_scale);
const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
-
+#endif
const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
const Vec3fa org1 = (ray_org-offset)*scale;
@@ -322,7 +337,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
@@ -345,7 +360,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,k,prim,tNear);
@@ -370,7 +385,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
@@ -393,7 +408,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,k,prim,tNear);
@@ -419,7 +434,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
@@ -441,7 +456,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,k,prim,tNear);
@@ -465,7 +480,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
@@ -488,7 +503,7 @@ namespace embree
}
template<typename Intersector, typename Epilog>
- static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)
{
vfloat<M> tNear;
vbool<M> valid = intersect(ray,k,prim,tNear);