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-rw-r--r--thirdparty/embree/kernels/geometry/quadv_intersector.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/thirdparty/embree/kernels/geometry/quadv_intersector.h b/thirdparty/embree/kernels/geometry/quadv_intersector.h
index 9b28e05614..9eea8275f7 100644
--- a/thirdparty/embree/kernels/geometry/quadv_intersector.h
+++ b/thirdparty/embree/kernels/geometry/quadv_intersector.h
@@ -19,14 +19,14 @@ namespace embree
typedef QuadMIntersector1MoellerTrumbore<M,filter> Precalculations;
/*! Intersect a ray with the M quads and updates the hit. */
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& quad)
{
STAT3(normal.trav_prims,1,1,1);
pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
}
/*! Test if the ray is occluded by one of M quads. */
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& quad)
{
STAT3(shadow.trav_prims,1,1,1);
return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
@@ -46,7 +46,7 @@ namespace embree
typedef QuadMIntersectorKMoellerTrumbore<M,K,filter> Precalculations;
/*! Intersects K rays with M triangles. */
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const QuadMv<M>& quad)
{
for (size_t i=0; i<QuadMv<M>::max_size(); i++)
{
@@ -61,7 +61,7 @@ namespace embree
}
/*! Test for K rays if they are occluded by any of the M triangles. */
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const QuadMv<M>& quad)
{
vbool<K> valid0 = valid_i;
@@ -80,14 +80,14 @@ namespace embree
}
/*! Intersect a ray with M triangles and updates the hit. */
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const QuadMv<M>& quad)
{
STAT3(normal.trav_prims,1,1,1);
pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
}
/*! Test if the ray is occluded by one of the M triangles. */
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const QuadMv<M>& quad)
{
STAT3(shadow.trav_prims,1,1,1);
return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
@@ -102,14 +102,14 @@ namespace embree
typedef QuadMIntersector1Pluecker<M,filter> Precalculations;
/*! Intersect a ray with the M quads and updates the hit. */
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& quad)
{
STAT3(normal.trav_prims,1,1,1);
pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
}
/*! Test if the ray is occluded by one of M quads. */
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& quad)
{
STAT3(shadow.trav_prims,1,1,1);
return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
@@ -129,7 +129,7 @@ namespace embree
typedef QuadMIntersectorKPluecker<M,K,filter> Precalculations;
/*! Intersects K rays with M triangles. */
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const QuadMv<M>& quad)
{
for (size_t i=0; i<QuadMv<M>::max_size(); i++)
{
@@ -144,7 +144,7 @@ namespace embree
}
/*! Test for K rays if they are occluded by any of the M triangles. */
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const QuadMv<M>& quad)
{
vbool<K> valid0 = valid_i;
@@ -163,14 +163,14 @@ namespace embree
}
/*! Intersect a ray with M triangles and updates the hit. */
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const QuadMv<M>& quad)
{
STAT3(normal.trav_prims,1,1,1);
pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
}
/*! Test if the ray is occluded by one of the M triangles. */
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const QuadMv<M>& quad)
{
STAT3(shadow.trav_prims,1,1,1);
return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());