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Diffstat (limited to 'thirdparty/embree/kernels/geometry/triangle_intersector.h')
-rw-r--r--thirdparty/embree/kernels/geometry/triangle_intersector.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/thirdparty/embree/kernels/geometry/triangle_intersector.h b/thirdparty/embree/kernels/geometry/triangle_intersector.h
index 2cdff78ec8..9d9ddc7cad 100644
--- a/thirdparty/embree/kernels/geometry/triangle_intersector.h
+++ b/thirdparty/embree/kernels/geometry/triangle_intersector.h
@@ -18,14 +18,14 @@ namespace embree
typedef MoellerTrumboreIntersector1<M> Precalculations;
/*! Intersect a ray with the M triangles and updates the hit. */
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM<M>& tri)
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const TriangleM<M>& tri)
{
STAT3(normal.trav_prims,1,1,1);
pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID()));
}
/*! Test if the ray is occluded by one of M triangles. */
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM<M>& tri)
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const TriangleM<M>& tri)
{
STAT3(shadow.trav_prims,1,1,1);
return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID()));
@@ -46,7 +46,7 @@ namespace embree
typedef MoellerTrumboreIntersectorK<M,K> Precalculations;
/*! Intersects K rays with M triangles. */
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleM<M>& tri)
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const TriangleM<M>& tri)
{
STAT_USER(0,TriangleM<M>::max_size());
for (size_t i=0; i<TriangleM<M>::max_size(); i++)
@@ -61,7 +61,7 @@ namespace embree
}
/*! Test for K rays if they are occluded by any of the M triangles. */
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleM<M>& tri)
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const TriangleM<M>& tri)
{
vbool<K> valid0 = valid_i;
@@ -79,14 +79,14 @@ namespace embree
}
/*! Intersect a ray with M triangles and updates the hit. */
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri)
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const TriangleM<M>& tri)
{
STAT3(normal.trav_prims,1,1,1);
pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
}
/*! Test if the ray is occluded by one of the M triangles. */
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri)
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const TriangleM<M>& tri)
{
STAT3(shadow.trav_prims,1,1,1);
return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID()));