diff options
Diffstat (limited to 'thirdparty/embree/kernels/geometry/trianglei_intersector.h')
-rw-r--r-- | thirdparty/embree/kernels/geometry/trianglei_intersector.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/thirdparty/embree/kernels/geometry/trianglei_intersector.h b/thirdparty/embree/kernels/geometry/trianglei_intersector.h index f7deb9e72d..fa7f3ae43d 100644 --- a/thirdparty/embree/kernels/geometry/trianglei_intersector.h +++ b/thirdparty/embree/kernels/geometry/trianglei_intersector.h @@ -18,14 +18,14 @@ namespace embree typedef TriangleMi<M> Primitive; typedef MoellerTrumboreIntersector1<M> Precalculations; - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); } - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); @@ -45,7 +45,7 @@ namespace embree typedef TriangleMi<M> Primitive; typedef MoellerTrumboreIntersectorK<M,K> Precalculations; - static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const Primitive& tri) { const Scene* scene = context->scene; for (size_t i=0; i<Primitive::max_size(); i++) @@ -59,7 +59,7 @@ namespace embree } } - static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri) + static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const Primitive& tri) { vbool<K> valid0 = valid_i; const Scene* scene = context->scene; @@ -77,14 +77,14 @@ namespace embree return !valid0; } - static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); } - static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) + static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); @@ -99,14 +99,14 @@ namespace embree typedef TriangleMi<M> Primitive; typedef PlueckerIntersector1<M> Precalculations; - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); } - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); @@ -126,7 +126,7 @@ namespace embree typedef TriangleMi<M> Primitive; typedef PlueckerIntersectorK<M,K> Precalculations; - static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const Primitive& tri) { const Scene* scene = context->scene; for (size_t i=0; i<Primitive::max_size(); i++) @@ -140,7 +140,7 @@ namespace embree } } - static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri) + static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const Primitive& tri) { vbool<K> valid0 = valid_i; const Scene* scene = context->scene; @@ -158,14 +158,14 @@ namespace embree return !valid0; } - static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); } - static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) + static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); @@ -181,7 +181,7 @@ namespace embree typedef MoellerTrumboreIntersector1<M> Precalculations; /*! Intersect a ray with the M triangles and updates the hit. */ - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); @@ -189,7 +189,7 @@ namespace embree } /*! Test if the ray is occluded by one of M triangles. */ - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); @@ -210,7 +210,7 @@ namespace embree typedef MoellerTrumboreIntersectorK<M,K> Precalculations; /*! Intersects K rays with M triangles. */ - static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const TriangleMi<M>& tri) { for (size_t i=0; i<TriangleMi<M>::max_size(); i++) { @@ -222,7 +222,7 @@ namespace embree } /*! Test for K rays if they are occluded by any of the M triangles. */ - static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const TriangleMi<M>& tri) { vbool<K> valid0 = valid_i; for (size_t i=0; i<TriangleMi<M>::max_size(); i++) @@ -237,7 +237,7 @@ namespace embree } /*! Intersect a ray with M triangles and updates the hit. */ - static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const TriangleMi<M>& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); @@ -245,7 +245,7 @@ namespace embree } /*! Test if the ray is occluded by one of the M triangles. */ - static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const TriangleMi<M>& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); @@ -261,7 +261,7 @@ namespace embree typedef PlueckerIntersector1<M> Precalculations; /*! Intersect a ray with the M triangles and updates the hit. */ - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); @@ -269,7 +269,7 @@ namespace embree } /*! Test if the ray is occluded by one of M triangles. */ - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); @@ -290,7 +290,7 @@ namespace embree typedef PlueckerIntersectorK<M,K> Precalculations; /*! Intersects K rays with M triangles. */ - static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const TriangleMi<M>& tri) { for (size_t i=0; i<TriangleMi<M>::max_size(); i++) { @@ -302,7 +302,7 @@ namespace embree } /*! Test for K rays if they are occluded by any of the M triangles. */ - static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const TriangleMi<M>& tri) { vbool<K> valid0 = valid_i; for (size_t i=0; i<TriangleMi<M>::max_size(); i++) @@ -317,7 +317,7 @@ namespace embree } /*! Intersect a ray with M triangles and updates the hit. */ - static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const TriangleMi<M>& tri) { STAT3(normal.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); @@ -325,7 +325,7 @@ namespace embree } /*! Test if the ray is occluded by one of the M triangles. */ - static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) + static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const TriangleMi<M>& tri) { STAT3(shadow.trav_prims,1,1,1); Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); |