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-rw-r--r--thirdparty/embree/kernels/geometry/trianglev_mb_intersector.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/thirdparty/embree/kernels/geometry/trianglev_mb_intersector.h b/thirdparty/embree/kernels/geometry/trianglev_mb_intersector.h
index 38cd52e85d..c9042ba323 100644
--- a/thirdparty/embree/kernels/geometry/trianglev_mb_intersector.h
+++ b/thirdparty/embree/kernels/geometry/trianglev_mb_intersector.h
@@ -18,7 +18,7 @@ namespace embree
typedef MoellerTrumboreIntersector1<M> Precalculations;
/*! Intersect a ray with the M triangles and updates the hit. */
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(normal.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time());
@@ -29,7 +29,7 @@ namespace embree
}
/*! Test if the ray is occluded by one of M triangles. */
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(shadow.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time());
@@ -53,7 +53,7 @@ namespace embree
typedef MoellerTrumboreIntersectorK<M,K> Precalculations;
/*! Intersects K rays with M triangles. */
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++)
{
@@ -68,7 +68,7 @@ namespace embree
}
/*! Test for K rays if they are occluded by any of the M triangles. */
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
vbool<K> valid0 = valid_i;
@@ -87,7 +87,7 @@ namespace embree
}
/*! Intersect a ray with M triangles and updates the hit. */
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(normal.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time()[k]);
@@ -98,7 +98,7 @@ namespace embree
}
/*! Test if the ray is occluded by one of the M triangles. */
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(shadow.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time()[k]);
@@ -117,7 +117,7 @@ namespace embree
typedef PlueckerIntersector1<M> Precalculations;
/*! Intersect a ray with the M triangles and updates the hit. */
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(normal.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time());
@@ -128,7 +128,7 @@ namespace embree
}
/*! Test if the ray is occluded by one of M triangles. */
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(shadow.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time());
@@ -152,7 +152,7 @@ namespace embree
typedef PlueckerIntersectorK<M,K> Precalculations;
/*! Intersects K rays with M triangles. */
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++)
{
@@ -167,7 +167,7 @@ namespace embree
}
/*! Test for K rays if they are occluded by any of the M triangles. */
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
vbool<K> valid0 = valid_i;
@@ -186,7 +186,7 @@ namespace embree
}
/*! Intersect a ray with M triangles and updates the hit. */
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(normal.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time()[k]);
@@ -197,7 +197,7 @@ namespace embree
}
/*! Test if the ray is occluded by one of the M triangles. */
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const TriangleMvMB<M>& tri)
{
STAT3(shadow.trav_prims,1,1,1);
const Vec3vf<M> time(ray.time()[k]);