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+
+#pragma once
+
+#include <cmath>
+#include "base.h"
+
+namespace msdfgen {
+
+/**
+ * A 2-dimensional euclidean floating-point vector.
+ * @author Viktor Chlumsky
+ */
+struct Vector2 {
+
+ double x, y;
+
+ inline Vector2(double val = 0) : x(val), y(val) { }
+
+ inline Vector2(double x, double y) : x(x), y(y) { }
+
+ /// Sets the vector to zero.
+ inline void reset() {
+ x = 0, y = 0;
+ }
+
+ /// Sets individual elements of the vector.
+ inline void set(double x, double y) {
+ this->x = x, this->y = y;
+ }
+
+ /// Returns the vector's squared length.
+ inline double squaredLength() const {
+ return x*x+y*y;
+ }
+
+ /// Returns the vector's length.
+ inline double length() const {
+ return sqrt(x*x+y*y);
+ }
+
+ /// Returns the normalized vector - one that has the same direction but unit length.
+ inline Vector2 normalize(bool allowZero = false) const {
+ if (double len = length())
+ return Vector2(x/len, y/len);
+ return Vector2(0, !allowZero);
+ }
+
+ /// Returns a vector with the same length that is orthogonal to this one.
+ inline Vector2 getOrthogonal(bool polarity = true) const {
+ return polarity ? Vector2(-y, x) : Vector2(y, -x);
+ }
+
+ /// Returns a vector with unit length that is orthogonal to this one.
+ inline Vector2 getOrthonormal(bool polarity = true, bool allowZero = false) const {
+ if (double len = length())
+ return polarity ? Vector2(-y/len, x/len) : Vector2(y/len, -x/len);
+ return polarity ? Vector2(0, !allowZero) : Vector2(0, -!allowZero);
+ }
+
+#ifdef MSDFGEN_USE_CPP11
+ inline explicit operator bool() const {
+ return x || y;
+ }
+#else
+ inline operator const void *() const {
+ return x || y ? this : NULL;
+ }
+#endif
+
+ inline Vector2 &operator+=(const Vector2 other) {
+ x += other.x, y += other.y;
+ return *this;
+ }
+
+ inline Vector2 &operator-=(const Vector2 other) {
+ x -= other.x, y -= other.y;
+ return *this;
+ }
+
+ inline Vector2 &operator*=(const Vector2 other) {
+ x *= other.x, y *= other.y;
+ return *this;
+ }
+
+ inline Vector2 &operator/=(const Vector2 other) {
+ x /= other.x, y /= other.y;
+ return *this;
+ }
+
+ inline Vector2 &operator*=(double value) {
+ x *= value, y *= value;
+ return *this;
+ }
+
+ inline Vector2 &operator/=(double value) {
+ x /= value, y /= value;
+ return *this;
+ }
+
+};
+
+/// A vector may also represent a point, which shall be differentiated semantically using the alias Point2.
+typedef Vector2 Point2;
+
+/// Dot product of two vectors.
+inline double dotProduct(const Vector2 a, const Vector2 b) {
+ return a.x*b.x+a.y*b.y;
+}
+
+/// A special version of the cross product for 2D vectors (returns scalar value).
+inline double crossProduct(const Vector2 a, const Vector2 b) {
+ return a.x*b.y-a.y*b.x;
+}
+
+inline bool operator==(const Vector2 a, const Vector2 b) {
+ return a.x == b.x && a.y == b.y;
+}
+
+inline bool operator!=(const Vector2 a, const Vector2 b) {
+ return a.x != b.x || a.y != b.y;
+}
+
+inline Vector2 operator+(const Vector2 v) {
+ return v;
+}
+
+inline Vector2 operator-(const Vector2 v) {
+ return Vector2(-v.x, -v.y);
+}
+
+inline bool operator!(const Vector2 v) {
+ return !v.x && !v.y;
+}
+
+inline Vector2 operator+(const Vector2 a, const Vector2 b) {
+ return Vector2(a.x+b.x, a.y+b.y);
+}
+
+inline Vector2 operator-(const Vector2 a, const Vector2 b) {
+ return Vector2(a.x-b.x, a.y-b.y);
+}
+
+inline Vector2 operator*(const Vector2 a, const Vector2 b) {
+ return Vector2(a.x*b.x, a.y*b.y);
+}
+
+inline Vector2 operator/(const Vector2 a, const Vector2 b) {
+ return Vector2(a.x/b.x, a.y/b.y);
+}
+
+inline Vector2 operator*(double a, const Vector2 b) {
+ return Vector2(a*b.x, a*b.y);
+}
+
+inline Vector2 operator/(double a, const Vector2 b) {
+ return Vector2(a/b.x, a/b.y);
+}
+
+inline Vector2 operator*(const Vector2 a, double b) {
+ return Vector2(a.x*b, a.y*b);
+}
+
+inline Vector2 operator/(const Vector2 a, double b) {
+ return Vector2(a.x/b, a.y/b);
+}
+
+}