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-rw-r--r--thirdparty/rvo2/rvo2_2d/Agent2d.h219
1 files changed, 98 insertions, 121 deletions
diff --git a/thirdparty/rvo2/rvo2_2d/Agent2d.h b/thirdparty/rvo2/rvo2_2d/Agent2d.h
index c666c2de7b..f5b9ed8ebc 100644
--- a/thirdparty/rvo2/rvo2_2d/Agent2d.h
+++ b/thirdparty/rvo2/rvo2_2d/Agent2d.h
@@ -2,13 +2,14 @@
* Agent2d.h
* RVO2 Library
*
- * Copyright 2008 University of North Carolina at Chapel Hill
+ * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
- * http://www.apache.org/licenses/LICENSE-2.0
+ * https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
@@ -27,134 +28,110 @@
* Chapel Hill, N.C. 27599-3175
* United States of America
*
- * <http://gamma.cs.unc.edu/RVO2/>
+ * <https://gamma.cs.unc.edu/RVO2/>
*/
#ifndef RVO2D_AGENT_H_
#define RVO2D_AGENT_H_
/**
- * \file Agent2d.h
- * \brief Contains the Agent class.
+ * @file Agent2d.h
+ * @brief Declares the Agent2D class.
*/
-#include "Definitions.h"
-#include "RVOSimulator2d.h"
+#include <cstddef>
+#include <cstdint>
+#include <utility>
+#include <vector>
+
+#include "Line.h"
+#include "Vector2.h"
namespace RVO2D {
- /**
- * \brief Defines an agent in the simulation.
- */
- class Agent2D {
- public:
- /**
- * \brief Constructs an agent instance.
- * \param sim The simulator instance.
- */
- explicit Agent2D();
-
- /**
- * \brief Computes the neighbors of this agent.
- */
- void computeNeighbors(RVOSimulator2D *sim_);
-
- /**
- * \brief Computes the new velocity of this agent.
- */
- void computeNewVelocity(RVOSimulator2D *sim_);
-
- /**
- * \brief Inserts an agent neighbor into the set of neighbors of
- * this agent.
- * \param agent A pointer to the agent to be inserted.
- * \param rangeSq The squared range around this agent.
- */
- void insertAgentNeighbor(const Agent2D *agent, float &rangeSq);
-
- /**
- * \brief Inserts a static obstacle neighbor into the set of neighbors
- * of this agent.
- * \param obstacle The number of the static obstacle to be
- * inserted.
- * \param rangeSq The squared range around this agent.
- */
- void insertObstacleNeighbor(const Obstacle2D *obstacle, float rangeSq);
-
- /**
- * \brief Updates the two-dimensional position and two-dimensional
- * velocity of this agent.
- */
- void update(RVOSimulator2D *sim_);
-
- std::vector<std::pair<float, const Agent2D *> > agentNeighbors_;
- size_t maxNeighbors_;
- float maxSpeed_;
- float neighborDist_;
- Vector2 newVelocity_;
- std::vector<std::pair<float, const Obstacle2D *> > obstacleNeighbors_;
- std::vector<Line> orcaLines_;
- Vector2 position_;
- Vector2 prefVelocity_;
- float radius_;
- float timeHorizon_;
- float timeHorizonObst_;
- Vector2 velocity_;
- float height_ = 0.0;
- float elevation_ = 0.0;
- uint32_t avoidance_layers_ = 1;
- uint32_t avoidance_mask_ = 1;
- float avoidance_priority_ = 1.0;
-
- size_t id_;
-
- friend class KdTree2D;
- friend class RVOSimulator2D;
- };
-
- /**
- * \relates Agent
- * \brief Solves a one-dimensional linear program on a specified line
- * subject to linear constraints defined by lines and a circular
- * constraint.
- * \param lines Lines defining the linear constraints.
- * \param lineNo The specified line constraint.
- * \param radius The radius of the circular constraint.
- * \param optVelocity The optimization velocity.
- * \param directionOpt True if the direction should be optimized.
- * \param result A reference to the result of the linear program.
- * \return True if successful.
- */
- bool linearProgram1(const std::vector<Line> &lines, size_t lineNo,
- float radius, const Vector2 &optVelocity,
- bool directionOpt, Vector2 &result);
-
- /**
- * \relates Agent
- * \brief Solves a two-dimensional linear program subject to linear
- * constraints defined by lines and a circular constraint.
- * \param lines Lines defining the linear constraints.
- * \param radius The radius of the circular constraint.
- * \param optVelocity The optimization velocity.
- * \param directionOpt True if the direction should be optimized.
- * \param result A reference to the result of the linear program.
- * \return The number of the line it fails on, and the number of lines if successful.
- */
- size_t linearProgram2(const std::vector<Line> &lines, float radius,
- const Vector2 &optVelocity, bool directionOpt,
- Vector2 &result);
-
- /**
- * \relates Agent
- * \brief Solves a two-dimensional linear program subject to linear
- * constraints defined by lines and a circular constraint.
- * \param lines Lines defining the linear constraints.
- * \param numObstLines Count of obstacle lines.
- * \param beginLine The line on which the 2-d linear program failed.
- * \param radius The radius of the circular constraint.
- * \param result A reference to the result of the linear program.
- */
- void linearProgram3(const std::vector<Line> &lines, size_t numObstLines, size_t beginLine,
- float radius, Vector2 &result);
-}
+class KdTree2D;
+class Obstacle2D;
+
+/**
+ * @brief Defines an agent in the simulation.
+ */
+class Agent2D {
+ public:
+ /**
+ * @brief Constructs an agent instance.
+ */
+ Agent2D();
+
+ /**
+ * @brief Destroys this agent instance.
+ */
+ ~Agent2D();
+
+ /**
+ * @brief Computes the neighbors of this agent.
+ * @param[in] kdTree A pointer to the k-D trees for agents and static
+ * obstacles in the simulation.
+ */
+ void computeNeighbors(const KdTree2D *kdTree);
+
+ /**
+ * @brief Computes the new velocity of this agent.
+ * @param[in] timeStep The time step of the simulation.
+ */
+ void computeNewVelocity(float timeStep);
+
+ /**
+ * @brief Inserts an agent neighbor into the set of neighbors of this
+ * agent.
+ * @param[in] agent A pointer to the agent to be inserted.
+ * @param[in, out] rangeSq The squared range around this agent.
+ */
+ void insertAgentNeighbor(const Agent2D *agent,
+ float &rangeSq); /* NOLINT(runtime/references) */
+
+ /**
+ * @brief Inserts a static obstacle neighbor into the set of
+ * neighbors of this agent.
+ * @param[in] obstacle The number of the static obstacle to be inserted.
+ * @param[in, out] rangeSq The squared range around this agent.
+ */
+ void insertObstacleNeighbor(const Obstacle2D *obstacle, float rangeSq);
+
+ /**
+ * @brief Updates the two-dimensional position and two-dimensional
+ * velocity of this agent.
+ * @param[in] timeStep The time step of the simulation.
+ */
+ void update(float timeStep);
+
+ /* Not implemented. */
+ Agent2D(const Agent2D &other);
+
+ /* Not implemented. */
+ Agent2D &operator=(const Agent2D &other);
+
+ std::vector<std::pair<float, const Agent2D *> > agentNeighbors_;
+ std::vector<std::pair<float, const Obstacle2D *> > obstacleNeighbors_;
+ std::vector<Line> orcaLines_;
+ Vector2 newVelocity_;
+ Vector2 position_;
+ Vector2 prefVelocity_;
+ Vector2 velocity_;
+ std::size_t id_;
+ std::size_t maxNeighbors_;
+ float maxSpeed_;
+ float neighborDist_;
+ float radius_;
+ float timeHorizon_;
+ float timeHorizonObst_;
+ float height_ = 0.0;
+ float elevation_ = 0.0;
+ uint32_t avoidance_layers_ = 1;
+ uint32_t avoidance_mask_ = 1;
+ float avoidance_priority_ = 1.0;
+
+ friend class KdTree2D;
+ friend class RVOSimulator2D;
+};
+} /* namespace RVO */
#endif /* RVO2D_AGENT_H_ */