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+/*
+ * KdTree2d.cpp
+ * RVO2 Library
+ *
+ * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * https://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Please send all bug reports to <geom@cs.unc.edu>.
+ *
+ * The authors may be contacted via:
+ *
+ * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
+ * Dept. of Computer Science
+ * 201 S. Columbia St.
+ * Frederick P. Brooks, Jr. Computer Science Bldg.
+ * Chapel Hill, N.C. 27599-3175
+ * United States of America
+ *
+ * <https://gamma.cs.unc.edu/RVO2/>
+ */
+
+/**
+ * @file KdTree2d.cpp
+ * @brief Defines the KdTree2D class.
+ */
+
+#include "KdTree2d.h"
+
+#include <algorithm>
+#include <utility>
+
+#include "Agent2d.h"
+#include "Obstacle2d.h"
+#include "RVOSimulator2d.h"
+#include "Vector2.h"
+
+namespace RVO2D {
+namespace {
+/**
+ * @relates KdTree2D
+ * @brief The maximum k-D tree node leaf size.
+ */
+const std::size_t RVO_MAX_LEAF_SIZE = 10U;
+} /* namespace */
+
+/**
+ * @brief Defines an agent k-D tree node.
+ */
+class KdTree2D::AgentTreeNode {
+ public:
+ /**
+ * @brief Constructs an agent k-D tree node instance.
+ */
+ AgentTreeNode();
+
+ /**
+ * @brief The beginning node number.
+ */
+ std::size_t begin;
+
+ /**
+ * @brief The ending node number.
+ */
+ std::size_t end;
+
+ /**
+ * @brief The left node number.
+ */
+ std::size_t left;
+
+ /**
+ * @brief The right node number.
+ */
+ std::size_t right;
+
+ /**
+ * @brief The maximum x-coordinate.
+ */
+ float maxX;
+
+ /**
+ * @brief The maximum y-coordinate.
+ */
+ float maxY;
+
+ /**
+ * @brief The minimum x-coordinate.
+ */
+ float minX;
+
+ /**
+ * @brief The minimum y-coordinate.
+ */
+ float minY;
+};
+
+KdTree2D::AgentTreeNode::AgentTreeNode()
+ : begin(0U),
+ end(0U),
+ left(0U),
+ right(0U),
+ maxX(0.0F),
+ maxY(0.0F),
+ minX(0.0F),
+ minY(0.0F) {}
+
+/**
+ * @brief Defines an obstacle k-D tree node.
+ */
+class KdTree2D::ObstacleTreeNode {
+ public:
+ /**
+ * @brief Constructs an obstacle k-D tree node instance.
+ */
+ ObstacleTreeNode();
+
+ /**
+ * @brief Destroys this obstacle k-D tree node instance.
+ */
+ ~ObstacleTreeNode();
+
+ /**
+ * @brief The obstacle number.
+ */
+ const Obstacle2D *obstacle;
+
+ /**
+ * @brief The left obstacle tree node.
+ */
+ ObstacleTreeNode *left;
+
+ /**
+ * @brief The right obstacle tree node.
+ */
+ ObstacleTreeNode *right;
+
+ private:
+ /* Not implemented. */
+ ObstacleTreeNode(const ObstacleTreeNode &other);
+
+ /* Not implemented. */
+ ObstacleTreeNode &operator=(const ObstacleTreeNode &other);
+};
+
+KdTree2D::ObstacleTreeNode::ObstacleTreeNode()
+ : obstacle(NULL), left(NULL), right(NULL) {}
+
+KdTree2D::ObstacleTreeNode::~ObstacleTreeNode() {}
+
+KdTree2D::KdTree2D(RVOSimulator2D *simulator)
+ : obstacleTree_(NULL), simulator_(simulator) {}
+
+KdTree2D::~KdTree2D() { deleteObstacleTree(obstacleTree_); }
+
+void KdTree2D::buildAgentTree(std::vector<Agent2D *> agents) {
+ agents_.swap(agents);
+
+ if (!agents_.empty()) {
+ agentTree_.resize(2 * agents_.size() - 1);
+ buildAgentTreeRecursive(0, agents_.size(), 0);
+ }
+}
+
+void KdTree2D::buildAgentTreeRecursive(std::size_t begin, std::size_t end,
+ std::size_t node) {
+ agentTree_[node].begin = begin;
+ agentTree_[node].end = end;
+ agentTree_[node].minX = agentTree_[node].maxX = agents_[begin]->position_.x();
+ agentTree_[node].minY = agentTree_[node].maxY = agents_[begin]->position_.y();
+
+ for (std::size_t i = begin + 1U; i < end; ++i) {
+ agentTree_[node].maxX =
+ std::max(agentTree_[node].maxX, agents_[i]->position_.x());
+ agentTree_[node].minX =
+ std::min(agentTree_[node].minX, agents_[i]->position_.x());
+ agentTree_[node].maxY =
+ std::max(agentTree_[node].maxY, agents_[i]->position_.y());
+ agentTree_[node].minY =
+ std::min(agentTree_[node].minY, agents_[i]->position_.y());
+ }
+
+ if (end - begin > RVO_MAX_LEAF_SIZE) {
+ /* No leaf node. */
+ const bool isVertical = agentTree_[node].maxX - agentTree_[node].minX >
+ agentTree_[node].maxY - agentTree_[node].minY;
+ const float splitValue =
+ 0.5F * (isVertical ? agentTree_[node].maxX + agentTree_[node].minX
+ : agentTree_[node].maxY + agentTree_[node].minY);
+
+ std::size_t left = begin;
+ std::size_t right = end;
+
+ while (left < right) {
+ while (left < right &&
+ (isVertical ? agents_[left]->position_.x()
+ : agents_[left]->position_.y()) < splitValue) {
+ ++left;
+ }
+
+ while (right > left &&
+ (isVertical ? agents_[right - 1U]->position_.x()
+ : agents_[right - 1U]->position_.y()) >= splitValue) {
+ --right;
+ }
+
+ if (left < right) {
+ std::swap(agents_[left], agents_[right - 1U]);
+ ++left;
+ --right;
+ }
+ }
+
+ if (left == begin) {
+ ++left;
+ ++right;
+ }
+
+ agentTree_[node].left = node + 1U;
+ agentTree_[node].right = node + 2U * (left - begin);
+
+ buildAgentTreeRecursive(begin, left, agentTree_[node].left);
+ buildAgentTreeRecursive(left, end, agentTree_[node].right);
+ }
+}
+
+void KdTree2D::buildObstacleTree(std::vector<Obstacle2D *> obstacles) {
+ deleteObstacleTree(obstacleTree_);
+
+ obstacleTree_ = buildObstacleTreeRecursive(obstacles);
+}
+
+KdTree2D::ObstacleTreeNode *KdTree2D::buildObstacleTreeRecursive(
+ const std::vector<Obstacle2D *> &obstacles) {
+ if (!obstacles.empty()) {
+ ObstacleTreeNode *const node = new ObstacleTreeNode();
+
+ std::size_t optimalSplit = 0U;
+ std::size_t minLeft = obstacles.size();
+ std::size_t minRight = obstacles.size();
+
+ for (std::size_t i = 0U; i < obstacles.size(); ++i) {
+ std::size_t leftSize = 0U;
+ std::size_t rightSize = 0U;
+
+ const Obstacle2D *const obstacleI1 = obstacles[i];
+ const Obstacle2D *const obstacleI2 = obstacleI1->next_;
+
+ /* Compute optimal split node. */
+ for (std::size_t j = 0U; j < obstacles.size(); ++j) {
+ if (i != j) {
+ const Obstacle2D *const obstacleJ1 = obstacles[j];
+ const Obstacle2D *const obstacleJ2 = obstacleJ1->next_;
+
+ const float j1LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_,
+ obstacleJ1->point_);
+ const float j2LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_,
+ obstacleJ2->point_);
+
+ if (j1LeftOfI >= -RVO2D_EPSILON && j2LeftOfI >= -RVO2D_EPSILON) {
+ ++leftSize;
+ } else if (j1LeftOfI <= RVO2D_EPSILON && j2LeftOfI <= RVO2D_EPSILON) {
+ ++rightSize;
+ } else {
+ ++leftSize;
+ ++rightSize;
+ }
+
+ if (std::make_pair(std::max(leftSize, rightSize),
+ std::min(leftSize, rightSize)) >=
+ std::make_pair(std::max(minLeft, minRight),
+ std::min(minLeft, minRight))) {
+ break;
+ }
+ }
+ }
+
+ if (std::make_pair(std::max(leftSize, rightSize),
+ std::min(leftSize, rightSize)) <
+ std::make_pair(std::max(minLeft, minRight),
+ std::min(minLeft, minRight))) {
+ minLeft = leftSize;
+ minRight = rightSize;
+ optimalSplit = i;
+ }
+ }
+
+ /* Build split node. */
+ std::vector<Obstacle2D *> leftObstacles(minLeft);
+ std::vector<Obstacle2D *> rightObstacles(minRight);
+
+ std::size_t leftCounter = 0U;
+ std::size_t rightCounter = 0U;
+ const std::size_t i = optimalSplit;
+
+ const Obstacle2D *const obstacleI1 = obstacles[i];
+ const Obstacle2D *const obstacleI2 = obstacleI1->next_;
+
+ for (std::size_t j = 0U; j < obstacles.size(); ++j) {
+ if (i != j) {
+ Obstacle2D *const obstacleJ1 = obstacles[j];
+ Obstacle2D *const obstacleJ2 = obstacleJ1->next_;
+
+ const float j1LeftOfI =
+ leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ1->point_);
+ const float j2LeftOfI =
+ leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ2->point_);
+
+ if (j1LeftOfI >= -RVO2D_EPSILON && j2LeftOfI >= -RVO2D_EPSILON) {
+ leftObstacles[leftCounter++] = obstacles[j];
+ } else if (j1LeftOfI <= RVO2D_EPSILON && j2LeftOfI <= RVO2D_EPSILON) {
+ rightObstacles[rightCounter++] = obstacles[j];
+ } else {
+ /* Split obstacle j. */
+ const float t = det(obstacleI2->point_ - obstacleI1->point_,
+ obstacleJ1->point_ - obstacleI1->point_) /
+ det(obstacleI2->point_ - obstacleI1->point_,
+ obstacleJ1->point_ - obstacleJ2->point_);
+
+ const Vector2 splitPoint =
+ obstacleJ1->point_ +
+ t * (obstacleJ2->point_ - obstacleJ1->point_);
+
+ Obstacle2D *const newObstacle = new Obstacle2D();
+ newObstacle->direction_ = obstacleJ1->direction_;
+ newObstacle->point_ = splitPoint;
+ newObstacle->next_ = obstacleJ2;
+ newObstacle->previous_ = obstacleJ1;
+ newObstacle->id_ = simulator_->obstacles_.size();
+ newObstacle->isConvex_ = true;
+ simulator_->obstacles_.push_back(newObstacle);
+
+ obstacleJ1->next_ = newObstacle;
+ obstacleJ2->previous_ = newObstacle;
+
+ if (j1LeftOfI > 0.0F) {
+ leftObstacles[leftCounter++] = obstacleJ1;
+ rightObstacles[rightCounter++] = newObstacle;
+ } else {
+ rightObstacles[rightCounter++] = obstacleJ1;
+ leftObstacles[leftCounter++] = newObstacle;
+ }
+ }
+ }
+ }
+
+ node->obstacle = obstacleI1;
+ node->left = buildObstacleTreeRecursive(leftObstacles);
+ node->right = buildObstacleTreeRecursive(rightObstacles);
+
+ return node;
+ }
+
+ return NULL;
+}
+
+void KdTree2D::computeAgentNeighbors(Agent2D *agent, float &rangeSq) const {
+ queryAgentTreeRecursive(agent, rangeSq, 0U);
+}
+
+void KdTree2D::computeObstacleNeighbors(Agent2D *agent, float rangeSq) const {
+ queryObstacleTreeRecursive(agent, rangeSq, obstacleTree_);
+}
+
+void KdTree2D::deleteObstacleTree(ObstacleTreeNode *node) {
+ if (node != NULL) {
+ deleteObstacleTree(node->left);
+ deleteObstacleTree(node->right);
+ delete node;
+ }
+}
+
+void KdTree2D::queryAgentTreeRecursive(Agent2D *agent, float &rangeSq,
+ std::size_t node) const {
+ if (agentTree_[node].end - agentTree_[node].begin <= RVO_MAX_LEAF_SIZE) {
+ for (std::size_t i = agentTree_[node].begin; i < agentTree_[node].end;
+ ++i) {
+ agent->insertAgentNeighbor(agents_[i], rangeSq);
+ }
+ } else {
+ const float distLeftMinX = std::max(
+ 0.0F, agentTree_[agentTree_[node].left].minX - agent->position_.x());
+ const float distLeftMaxX = std::max(
+ 0.0F, agent->position_.x() - agentTree_[agentTree_[node].left].maxX);
+ const float distLeftMinY = std::max(
+ 0.0F, agentTree_[agentTree_[node].left].minY - agent->position_.y());
+ const float distLeftMaxY = std::max(
+ 0.0F, agent->position_.y() - agentTree_[agentTree_[node].left].maxY);
+
+ const float distSqLeft =
+ distLeftMinX * distLeftMinX + distLeftMaxX * distLeftMaxX +
+ distLeftMinY * distLeftMinY + distLeftMaxY * distLeftMaxY;
+
+ const float distRightMinX = std::max(
+ 0.0F, agentTree_[agentTree_[node].right].minX - agent->position_.x());
+ const float distRightMaxX = std::max(
+ 0.0F, agent->position_.x() - agentTree_[agentTree_[node].right].maxX);
+ const float distRightMinY = std::max(
+ 0.0F, agentTree_[agentTree_[node].right].minY - agent->position_.y());
+ const float distRightMaxY = std::max(
+ 0.0F, agent->position_.y() - agentTree_[agentTree_[node].right].maxY);
+
+ const float distSqRight =
+ distRightMinX * distRightMinX + distRightMaxX * distRightMaxX +
+ distRightMinY * distRightMinY + distRightMaxY * distRightMaxY;
+
+ if (distSqLeft < distSqRight) {
+ if (distSqLeft < rangeSq) {
+ queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
+
+ if (distSqRight < rangeSq) {
+ queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
+ }
+ }
+ } else if (distSqRight < rangeSq) {
+ queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
+
+ if (distSqLeft < rangeSq) {
+ queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
+ }
+ }
+ }
+}
+
+void KdTree2D::queryObstacleTreeRecursive(Agent2D *agent, float rangeSq,
+ const ObstacleTreeNode *node) const {
+ if (node != NULL) {
+ const Obstacle2D *const obstacle1 = node->obstacle;
+ const Obstacle2D *const obstacle2 = obstacle1->next_;
+
+ const float agentLeftOfLine =
+ leftOf(obstacle1->point_, obstacle2->point_, agent->position_);
+
+ queryObstacleTreeRecursive(
+ agent, rangeSq, agentLeftOfLine >= 0.0F ? node->left : node->right);
+
+ const float distSqLine = agentLeftOfLine * agentLeftOfLine /
+ absSq(obstacle2->point_ - obstacle1->point_);
+
+ if (distSqLine < rangeSq) {
+ if (agentLeftOfLine < 0.0F) {
+ /* Try obstacle at this node only if agent is on right side of obstacle
+ * and can see obstacle. */
+ agent->insertObstacleNeighbor(node->obstacle, rangeSq);
+ }
+
+ /* Try other side of line. */
+ queryObstacleTreeRecursive(
+ agent, rangeSq, agentLeftOfLine >= 0.0F ? node->right : node->left);
+ }
+ }
+}
+
+bool KdTree2D::queryVisibility(const Vector2 &vector1, const Vector2 &vector2,
+ float radius) const {
+ return queryVisibilityRecursive(vector1, vector2, radius, obstacleTree_);
+}
+
+bool KdTree2D::queryVisibilityRecursive(const Vector2 &vector1,
+ const Vector2 &vector2, float radius,
+ const ObstacleTreeNode *node) const {
+ if (node != NULL) {
+ const Obstacle2D *const obstacle1 = node->obstacle;
+ const Obstacle2D *const obstacle2 = obstacle1->next_;
+
+ const float q1LeftOfI =
+ leftOf(obstacle1->point_, obstacle2->point_, vector1);
+ const float q2LeftOfI =
+ leftOf(obstacle1->point_, obstacle2->point_, vector2);
+ const float invLengthI =
+ 1.0F / absSq(obstacle2->point_ - obstacle1->point_);
+
+ if (q1LeftOfI >= 0.0F && q2LeftOfI >= 0.0F) {
+ return queryVisibilityRecursive(vector1, vector2, radius, node->left) &&
+ ((q1LeftOfI * q1LeftOfI * invLengthI >= radius * radius &&
+ q2LeftOfI * q2LeftOfI * invLengthI >= radius * radius) ||
+ queryVisibilityRecursive(vector1, vector2, radius, node->right));
+ }
+
+ if (q1LeftOfI <= 0.0F && q2LeftOfI <= 0.0F) {
+ return queryVisibilityRecursive(vector1, vector2, radius, node->right) &&
+ ((q1LeftOfI * q1LeftOfI * invLengthI >= radius * radius &&
+ q2LeftOfI * q2LeftOfI * invLengthI >= radius * radius) ||
+ queryVisibilityRecursive(vector1, vector2, radius, node->left));
+ }
+
+ if (q1LeftOfI >= 0.0F && q2LeftOfI <= 0.0F) {
+ /* One can see through obstacle from left to right. */
+ return queryVisibilityRecursive(vector1, vector2, radius, node->left) &&
+ queryVisibilityRecursive(vector1, vector2, radius, node->right);
+ }
+
+ const float point1LeftOfQ = leftOf(vector1, vector2, obstacle1->point_);
+ const float point2LeftOfQ = leftOf(vector1, vector2, obstacle2->point_);
+ const float invLengthQ = 1.0F / absSq(vector2 - vector1);
+
+ return point1LeftOfQ * point2LeftOfQ >= 0.0F &&
+ point1LeftOfQ * point1LeftOfQ * invLengthQ > radius * radius &&
+ point2LeftOfQ * point2LeftOfQ * invLengthQ > radius * radius &&
+ queryVisibilityRecursive(vector1, vector2, radius, node->left) &&
+ queryVisibilityRecursive(vector1, vector2, radius, node->right);
+ }
+
+ return true;
+}
+} /* namespace RVO2D */