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Diffstat (limited to 'thirdparty/rvo2/rvo2_2d/KdTree2d.cc')
-rw-r--r-- | thirdparty/rvo2/rvo2_2d/KdTree2d.cc | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/thirdparty/rvo2/rvo2_2d/KdTree2d.cc b/thirdparty/rvo2/rvo2_2d/KdTree2d.cc new file mode 100644 index 0000000000..6259a5d661 --- /dev/null +++ b/thirdparty/rvo2/rvo2_2d/KdTree2d.cc @@ -0,0 +1,517 @@ +/* + * KdTree2d.cpp + * RVO2 Library + * + * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Please send all bug reports to <geom@cs.unc.edu>. + * + * The authors may be contacted via: + * + * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha + * Dept. of Computer Science + * 201 S. Columbia St. + * Frederick P. Brooks, Jr. Computer Science Bldg. + * Chapel Hill, N.C. 27599-3175 + * United States of America + * + * <https://gamma.cs.unc.edu/RVO2/> + */ + +/** + * @file KdTree2d.cpp + * @brief Defines the KdTree2D class. + */ + +#include "KdTree2d.h" + +#include <algorithm> +#include <utility> + +#include "Agent2d.h" +#include "Obstacle2d.h" +#include "RVOSimulator2d.h" +#include "Vector2.h" + +namespace RVO2D { +namespace { +/** + * @relates KdTree2D + * @brief The maximum k-D tree node leaf size. + */ +const std::size_t RVO_MAX_LEAF_SIZE = 10U; +} /* namespace */ + +/** + * @brief Defines an agent k-D tree node. + */ +class KdTree2D::AgentTreeNode { + public: + /** + * @brief Constructs an agent k-D tree node instance. + */ + AgentTreeNode(); + + /** + * @brief The beginning node number. + */ + std::size_t begin; + + /** + * @brief The ending node number. + */ + std::size_t end; + + /** + * @brief The left node number. + */ + std::size_t left; + + /** + * @brief The right node number. + */ + std::size_t right; + + /** + * @brief The maximum x-coordinate. + */ + float maxX; + + /** + * @brief The maximum y-coordinate. + */ + float maxY; + + /** + * @brief The minimum x-coordinate. + */ + float minX; + + /** + * @brief The minimum y-coordinate. + */ + float minY; +}; + +KdTree2D::AgentTreeNode::AgentTreeNode() + : begin(0U), + end(0U), + left(0U), + right(0U), + maxX(0.0F), + maxY(0.0F), + minX(0.0F), + minY(0.0F) {} + +/** + * @brief Defines an obstacle k-D tree node. + */ +class KdTree2D::ObstacleTreeNode { + public: + /** + * @brief Constructs an obstacle k-D tree node instance. + */ + ObstacleTreeNode(); + + /** + * @brief Destroys this obstacle k-D tree node instance. + */ + ~ObstacleTreeNode(); + + /** + * @brief The obstacle number. + */ + const Obstacle2D *obstacle; + + /** + * @brief The left obstacle tree node. + */ + ObstacleTreeNode *left; + + /** + * @brief The right obstacle tree node. + */ + ObstacleTreeNode *right; + + private: + /* Not implemented. */ + ObstacleTreeNode(const ObstacleTreeNode &other); + + /* Not implemented. */ + ObstacleTreeNode &operator=(const ObstacleTreeNode &other); +}; + +KdTree2D::ObstacleTreeNode::ObstacleTreeNode() + : obstacle(NULL), left(NULL), right(NULL) {} + +KdTree2D::ObstacleTreeNode::~ObstacleTreeNode() {} + +KdTree2D::KdTree2D(RVOSimulator2D *simulator) + : obstacleTree_(NULL), simulator_(simulator) {} + +KdTree2D::~KdTree2D() { deleteObstacleTree(obstacleTree_); } + +void KdTree2D::buildAgentTree(std::vector<Agent2D *> agents) { + agents_.swap(agents); + + if (!agents_.empty()) { + agentTree_.resize(2 * agents_.size() - 1); + buildAgentTreeRecursive(0, agents_.size(), 0); + } +} + +void KdTree2D::buildAgentTreeRecursive(std::size_t begin, std::size_t end, + std::size_t node) { + agentTree_[node].begin = begin; + agentTree_[node].end = end; + agentTree_[node].minX = agentTree_[node].maxX = agents_[begin]->position_.x(); + agentTree_[node].minY = agentTree_[node].maxY = agents_[begin]->position_.y(); + + for (std::size_t i = begin + 1U; i < end; ++i) { + agentTree_[node].maxX = + std::max(agentTree_[node].maxX, agents_[i]->position_.x()); + agentTree_[node].minX = + std::min(agentTree_[node].minX, agents_[i]->position_.x()); + agentTree_[node].maxY = + std::max(agentTree_[node].maxY, agents_[i]->position_.y()); + agentTree_[node].minY = + std::min(agentTree_[node].minY, agents_[i]->position_.y()); + } + + if (end - begin > RVO_MAX_LEAF_SIZE) { + /* No leaf node. */ + const bool isVertical = agentTree_[node].maxX - agentTree_[node].minX > + agentTree_[node].maxY - agentTree_[node].minY; + const float splitValue = + 0.5F * (isVertical ? agentTree_[node].maxX + agentTree_[node].minX + : agentTree_[node].maxY + agentTree_[node].minY); + + std::size_t left = begin; + std::size_t right = end; + + while (left < right) { + while (left < right && + (isVertical ? agents_[left]->position_.x() + : agents_[left]->position_.y()) < splitValue) { + ++left; + } + + while (right > left && + (isVertical ? agents_[right - 1U]->position_.x() + : agents_[right - 1U]->position_.y()) >= splitValue) { + --right; + } + + if (left < right) { + std::swap(agents_[left], agents_[right - 1U]); + ++left; + --right; + } + } + + if (left == begin) { + ++left; + ++right; + } + + agentTree_[node].left = node + 1U; + agentTree_[node].right = node + 2U * (left - begin); + + buildAgentTreeRecursive(begin, left, agentTree_[node].left); + buildAgentTreeRecursive(left, end, agentTree_[node].right); + } +} + +void KdTree2D::buildObstacleTree(std::vector<Obstacle2D *> obstacles) { + deleteObstacleTree(obstacleTree_); + + obstacleTree_ = buildObstacleTreeRecursive(obstacles); +} + +KdTree2D::ObstacleTreeNode *KdTree2D::buildObstacleTreeRecursive( + const std::vector<Obstacle2D *> &obstacles) { + if (!obstacles.empty()) { + ObstacleTreeNode *const node = new ObstacleTreeNode(); + + std::size_t optimalSplit = 0U; + std::size_t minLeft = obstacles.size(); + std::size_t minRight = obstacles.size(); + + for (std::size_t i = 0U; i < obstacles.size(); ++i) { + std::size_t leftSize = 0U; + std::size_t rightSize = 0U; + + const Obstacle2D *const obstacleI1 = obstacles[i]; + const Obstacle2D *const obstacleI2 = obstacleI1->next_; + + /* Compute optimal split node. */ + for (std::size_t j = 0U; j < obstacles.size(); ++j) { + if (i != j) { + const Obstacle2D *const obstacleJ1 = obstacles[j]; + const Obstacle2D *const obstacleJ2 = obstacleJ1->next_; + + const float j1LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_, + obstacleJ1->point_); + const float j2LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_, + obstacleJ2->point_); + + if (j1LeftOfI >= -RVO2D_EPSILON && j2LeftOfI >= -RVO2D_EPSILON) { + ++leftSize; + } else if (j1LeftOfI <= RVO2D_EPSILON && j2LeftOfI <= RVO2D_EPSILON) { + ++rightSize; + } else { + ++leftSize; + ++rightSize; + } + + if (std::make_pair(std::max(leftSize, rightSize), + std::min(leftSize, rightSize)) >= + std::make_pair(std::max(minLeft, minRight), + std::min(minLeft, minRight))) { + break; + } + } + } + + if (std::make_pair(std::max(leftSize, rightSize), + std::min(leftSize, rightSize)) < + std::make_pair(std::max(minLeft, minRight), + std::min(minLeft, minRight))) { + minLeft = leftSize; + minRight = rightSize; + optimalSplit = i; + } + } + + /* Build split node. */ + std::vector<Obstacle2D *> leftObstacles(minLeft); + std::vector<Obstacle2D *> rightObstacles(minRight); + + std::size_t leftCounter = 0U; + std::size_t rightCounter = 0U; + const std::size_t i = optimalSplit; + + const Obstacle2D *const obstacleI1 = obstacles[i]; + const Obstacle2D *const obstacleI2 = obstacleI1->next_; + + for (std::size_t j = 0U; j < obstacles.size(); ++j) { + if (i != j) { + Obstacle2D *const obstacleJ1 = obstacles[j]; + Obstacle2D *const obstacleJ2 = obstacleJ1->next_; + + const float j1LeftOfI = + leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ1->point_); + const float j2LeftOfI = + leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ2->point_); + + if (j1LeftOfI >= -RVO2D_EPSILON && j2LeftOfI >= -RVO2D_EPSILON) { + leftObstacles[leftCounter++] = obstacles[j]; + } else if (j1LeftOfI <= RVO2D_EPSILON && j2LeftOfI <= RVO2D_EPSILON) { + rightObstacles[rightCounter++] = obstacles[j]; + } else { + /* Split obstacle j. */ + const float t = det(obstacleI2->point_ - obstacleI1->point_, + obstacleJ1->point_ - obstacleI1->point_) / + det(obstacleI2->point_ - obstacleI1->point_, + obstacleJ1->point_ - obstacleJ2->point_); + + const Vector2 splitPoint = + obstacleJ1->point_ + + t * (obstacleJ2->point_ - obstacleJ1->point_); + + Obstacle2D *const newObstacle = new Obstacle2D(); + newObstacle->direction_ = obstacleJ1->direction_; + newObstacle->point_ = splitPoint; + newObstacle->next_ = obstacleJ2; + newObstacle->previous_ = obstacleJ1; + newObstacle->id_ = simulator_->obstacles_.size(); + newObstacle->isConvex_ = true; + simulator_->obstacles_.push_back(newObstacle); + + obstacleJ1->next_ = newObstacle; + obstacleJ2->previous_ = newObstacle; + + if (j1LeftOfI > 0.0F) { + leftObstacles[leftCounter++] = obstacleJ1; + rightObstacles[rightCounter++] = newObstacle; + } else { + rightObstacles[rightCounter++] = obstacleJ1; + leftObstacles[leftCounter++] = newObstacle; + } + } + } + } + + node->obstacle = obstacleI1; + node->left = buildObstacleTreeRecursive(leftObstacles); + node->right = buildObstacleTreeRecursive(rightObstacles); + + return node; + } + + return NULL; +} + +void KdTree2D::computeAgentNeighbors(Agent2D *agent, float &rangeSq) const { + queryAgentTreeRecursive(agent, rangeSq, 0U); +} + +void KdTree2D::computeObstacleNeighbors(Agent2D *agent, float rangeSq) const { + queryObstacleTreeRecursive(agent, rangeSq, obstacleTree_); +} + +void KdTree2D::deleteObstacleTree(ObstacleTreeNode *node) { + if (node != NULL) { + deleteObstacleTree(node->left); + deleteObstacleTree(node->right); + delete node; + } +} + +void KdTree2D::queryAgentTreeRecursive(Agent2D *agent, float &rangeSq, + std::size_t node) const { + if (agentTree_[node].end - agentTree_[node].begin <= RVO_MAX_LEAF_SIZE) { + for (std::size_t i = agentTree_[node].begin; i < agentTree_[node].end; + ++i) { + agent->insertAgentNeighbor(agents_[i], rangeSq); + } + } else { + const float distLeftMinX = std::max( + 0.0F, agentTree_[agentTree_[node].left].minX - agent->position_.x()); + const float distLeftMaxX = std::max( + 0.0F, agent->position_.x() - agentTree_[agentTree_[node].left].maxX); + const float distLeftMinY = std::max( + 0.0F, agentTree_[agentTree_[node].left].minY - agent->position_.y()); + const float distLeftMaxY = std::max( + 0.0F, agent->position_.y() - agentTree_[agentTree_[node].left].maxY); + + const float distSqLeft = + distLeftMinX * distLeftMinX + distLeftMaxX * distLeftMaxX + + distLeftMinY * distLeftMinY + distLeftMaxY * distLeftMaxY; + + const float distRightMinX = std::max( + 0.0F, agentTree_[agentTree_[node].right].minX - agent->position_.x()); + const float distRightMaxX = std::max( + 0.0F, agent->position_.x() - agentTree_[agentTree_[node].right].maxX); + const float distRightMinY = std::max( + 0.0F, agentTree_[agentTree_[node].right].minY - agent->position_.y()); + const float distRightMaxY = std::max( + 0.0F, agent->position_.y() - agentTree_[agentTree_[node].right].maxY); + + const float distSqRight = + distRightMinX * distRightMinX + distRightMaxX * distRightMaxX + + distRightMinY * distRightMinY + distRightMaxY * distRightMaxY; + + if (distSqLeft < distSqRight) { + if (distSqLeft < rangeSq) { + queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left); + + if (distSqRight < rangeSq) { + queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right); + } + } + } else if (distSqRight < rangeSq) { + queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right); + + if (distSqLeft < rangeSq) { + queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left); + } + } + } +} + +void KdTree2D::queryObstacleTreeRecursive(Agent2D *agent, float rangeSq, + const ObstacleTreeNode *node) const { + if (node != NULL) { + const Obstacle2D *const obstacle1 = node->obstacle; + const Obstacle2D *const obstacle2 = obstacle1->next_; + + const float agentLeftOfLine = + leftOf(obstacle1->point_, obstacle2->point_, agent->position_); + + queryObstacleTreeRecursive( + agent, rangeSq, agentLeftOfLine >= 0.0F ? node->left : node->right); + + const float distSqLine = agentLeftOfLine * agentLeftOfLine / + absSq(obstacle2->point_ - obstacle1->point_); + + if (distSqLine < rangeSq) { + if (agentLeftOfLine < 0.0F) { + /* Try obstacle at this node only if agent is on right side of obstacle + * and can see obstacle. */ + agent->insertObstacleNeighbor(node->obstacle, rangeSq); + } + + /* Try other side of line. */ + queryObstacleTreeRecursive( + agent, rangeSq, agentLeftOfLine >= 0.0F ? node->right : node->left); + } + } +} + +bool KdTree2D::queryVisibility(const Vector2 &vector1, const Vector2 &vector2, + float radius) const { + return queryVisibilityRecursive(vector1, vector2, radius, obstacleTree_); +} + +bool KdTree2D::queryVisibilityRecursive(const Vector2 &vector1, + const Vector2 &vector2, float radius, + const ObstacleTreeNode *node) const { + if (node != NULL) { + const Obstacle2D *const obstacle1 = node->obstacle; + const Obstacle2D *const obstacle2 = obstacle1->next_; + + const float q1LeftOfI = + leftOf(obstacle1->point_, obstacle2->point_, vector1); + const float q2LeftOfI = + leftOf(obstacle1->point_, obstacle2->point_, vector2); + const float invLengthI = + 1.0F / absSq(obstacle2->point_ - obstacle1->point_); + + if (q1LeftOfI >= 0.0F && q2LeftOfI >= 0.0F) { + return queryVisibilityRecursive(vector1, vector2, radius, node->left) && + ((q1LeftOfI * q1LeftOfI * invLengthI >= radius * radius && + q2LeftOfI * q2LeftOfI * invLengthI >= radius * radius) || + queryVisibilityRecursive(vector1, vector2, radius, node->right)); + } + + if (q1LeftOfI <= 0.0F && q2LeftOfI <= 0.0F) { + return queryVisibilityRecursive(vector1, vector2, radius, node->right) && + ((q1LeftOfI * q1LeftOfI * invLengthI >= radius * radius && + q2LeftOfI * q2LeftOfI * invLengthI >= radius * radius) || + queryVisibilityRecursive(vector1, vector2, radius, node->left)); + } + + if (q1LeftOfI >= 0.0F && q2LeftOfI <= 0.0F) { + /* One can see through obstacle from left to right. */ + return queryVisibilityRecursive(vector1, vector2, radius, node->left) && + queryVisibilityRecursive(vector1, vector2, radius, node->right); + } + + const float point1LeftOfQ = leftOf(vector1, vector2, obstacle1->point_); + const float point2LeftOfQ = leftOf(vector1, vector2, obstacle2->point_); + const float invLengthQ = 1.0F / absSq(vector2 - vector1); + + return point1LeftOfQ * point2LeftOfQ >= 0.0F && + point1LeftOfQ * point1LeftOfQ * invLengthQ > radius * radius && + point2LeftOfQ * point2LeftOfQ * invLengthQ > radius * radius && + queryVisibilityRecursive(vector1, vector2, radius, node->left) && + queryVisibilityRecursive(vector1, vector2, radius, node->right); + } + + return true; +} +} /* namespace RVO2D */ |