diff options
Diffstat (limited to 'thirdparty/rvo2/rvo2_2d/KdTree2d.h')
-rw-r--r-- | thirdparty/rvo2/rvo2_2d/KdTree2d.h | 314 |
1 files changed, 150 insertions, 164 deletions
diff --git a/thirdparty/rvo2/rvo2_2d/KdTree2d.h b/thirdparty/rvo2/rvo2_2d/KdTree2d.h index c7159eab97..c0e0fe9a5b 100644 --- a/thirdparty/rvo2/rvo2_2d/KdTree2d.h +++ b/thirdparty/rvo2/rvo2_2d/KdTree2d.h @@ -2,13 +2,14 @@ * KdTree2d.h * RVO2 Library * - * Copyright 2008 University of North Carolina at Chapel Hill + * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill + * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * - * http://www.apache.org/licenses/LICENSE-2.0 + * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, @@ -27,177 +28,162 @@ * Chapel Hill, N.C. 27599-3175 * United States of America * - * <http://gamma.cs.unc.edu/RVO2/> + * <https://gamma.cs.unc.edu/RVO2/> */ #ifndef RVO2D_KD_TREE_H_ #define RVO2D_KD_TREE_H_ /** - * \file KdTree2d.h - * \brief Contains the KdTree class. + * @file KdTree2d.h + * @brief Declares the KdTree2D class. */ -#include "Definitions.h" +#include <cstddef> +#include <vector> namespace RVO2D { - /** - * \brief Defines <i>k</i>d-trees for agents and static obstacles in the - * simulation. - */ - class KdTree2D { - public: - /** - * \brief Defines an agent <i>k</i>d-tree node. - */ - class AgentTreeNode { - public: - /** - * \brief The beginning node number. - */ - size_t begin; - - /** - * \brief The ending node number. - */ - size_t end; - - /** - * \brief The left node number. - */ - size_t left; - - /** - * \brief The maximum x-coordinate. - */ - float maxX; - - /** - * \brief The maximum y-coordinate. - */ - float maxY; - - /** - * \brief The minimum x-coordinate. - */ - float minX; - - /** - * \brief The minimum y-coordinate. - */ - float minY; - - /** - * \brief The right node number. - */ - size_t right; - }; - - /** - * \brief Defines an obstacle <i>k</i>d-tree node. - */ - class ObstacleTreeNode { - public: - /** - * \brief The left obstacle tree node. - */ - ObstacleTreeNode *left; - - /** - * \brief The obstacle number. - */ - const Obstacle2D *obstacle; - - /** - * \brief The right obstacle tree node. - */ - ObstacleTreeNode *right; - }; - - /** - * \brief Constructs a <i>k</i>d-tree instance. - * \param sim The simulator instance. - */ - explicit KdTree2D(RVOSimulator2D *sim); - - /** - * \brief Destroys this kd-tree instance. - */ - ~KdTree2D(); - - /** - * \brief Builds an agent <i>k</i>d-tree. - */ - void buildAgentTree(std::vector<Agent2D *> agents); - - void buildAgentTreeRecursive(size_t begin, size_t end, size_t node); - - /** - * \brief Builds an obstacle <i>k</i>d-tree. - */ - void buildObstacleTree(std::vector<Obstacle2D *> obstacles); - - ObstacleTreeNode *buildObstacleTreeRecursive(const std::vector<Obstacle2D *> & - obstacles); - - /** - * \brief Computes the agent neighbors of the specified agent. - * \param agent A pointer to the agent for which agent - * neighbors are to be computed. - * \param rangeSq The squared range around the agent. - */ - void computeAgentNeighbors(Agent2D *agent, float &rangeSq) const; - - /** - * \brief Computes the obstacle neighbors of the specified agent. - * \param agent A pointer to the agent for which obstacle - * neighbors are to be computed. - * \param rangeSq The squared range around the agent. - */ - void computeObstacleNeighbors(Agent2D *agent, float rangeSq) const; - - /** - * \brief Deletes the specified obstacle tree node. - * \param node A pointer to the obstacle tree node to be - * deleted. - */ - void deleteObstacleTree(ObstacleTreeNode *node); - - void queryAgentTreeRecursive(Agent2D *agent, float &rangeSq, - size_t node) const; - - void queryObstacleTreeRecursive(Agent2D *agent, float rangeSq, - const ObstacleTreeNode *node) const; - - /** - * \brief Queries the visibility between two points within a - * specified radius. - * \param q1 The first point between which visibility is - * to be tested. - * \param q2 The second point between which visibility is - * to be tested. - * \param radius The radius within which visibility is to be - * tested. - * \return True if q1 and q2 are mutually visible within the radius; - * false otherwise. - */ - bool queryVisibility(const Vector2 &q1, const Vector2 &q2, - float radius) const; - - bool queryVisibilityRecursive(const Vector2 &q1, const Vector2 &q2, - float radius, - const ObstacleTreeNode *node) const; - - std::vector<Agent2D *> agents_; - std::vector<AgentTreeNode> agentTree_; - ObstacleTreeNode *obstacleTree_; - RVOSimulator2D *sim_; - - static const size_t MAX_LEAF_SIZE = 10; - - friend class Agent2D; - friend class RVOSimulator2D; - }; -} +class Agent2D; +class Obstacle2D; +class RVOSimulator2D; +class Vector2; + +/** + * @brief Defines k-D trees for agents and static obstacles in the simulation. + */ +class KdTree2D { + public: + class AgentTreeNode; + class ObstacleTreeNode; + + /** + * @brief Constructs a k-D tree instance. + * @param[in] simulator The simulator instance. + */ + explicit KdTree2D(RVOSimulator2D *simulator); + + /** + * @brief Destroys this k-D tree instance. + */ + ~KdTree2D(); + + /** + * @brief Builds an agent k-D tree. + */ + void buildAgentTree(std::vector<Agent2D *> agents); + + /** + * @brief Recursive function to build an agent k-D tree. + * @param[in] begin The beginning agent k-D tree node. + * @param[in] end The ending agent k-D tree node. + * @param[in] node The current agent k-D tree node. + */ + void buildAgentTreeRecursive(std::size_t begin, std::size_t end, + std::size_t node); + + /** + * @brief Builds an obstacle k-D tree. + */ + void buildObstacleTree(std::vector<Obstacle2D *> obstacles); + + /** + * @brief Recursive function to build an obstacle k-D tree. + * @param[in] obstacles List of obstacles from which to build the obstacle k-D + * tree. + */ + ObstacleTreeNode *buildObstacleTreeRecursive( + const std::vector<Obstacle2D *> &obstacles); + + /** + * @brief Computes the agent neighbors of the specified agent. + * @param[in] agent A pointer to the agent for which agent neighbors + * are to be computed. + * @param[in, out] rangeSq The squared range around the agent. + */ + void computeAgentNeighbors( + Agent2D *agent, float &rangeSq) const; /* NOLINT(runtime/references) */ + + /** + * @brief Computes the obstacle neighbors of the specified agent. + * @param[in] agent A pointer to the agent for which obstacle neighbors are + * to be computed. + * @param[in] rangeSq The squared range around the agent. + */ + void computeObstacleNeighbors(Agent2D *agent, float rangeSq) const; + + /** + * @brief Deletes the specified obstacle tree node. + * @param[in] node A pointer to the obstacle tree node to be deleted. + */ + void deleteObstacleTree(ObstacleTreeNode *node); + + /** + * @brief Recursive function to compute the neighbors of the specified + * agent. + * @param[in] agent A pointer to the agent for which neighbors are to be + * computed. + * @param[in,out] rangeSq The squared range around the agent. + * @param[in] node The current agent k-D tree node. + */ + void queryAgentTreeRecursive(Agent2D *agent, + float &rangeSq, /* NOLINT(runtime/references) */ + std::size_t node) const; + + /** + * @brief Recursive function to compute the neighbors of the specified + * obstacle. + * @param[in] agent A pointer to the agent for which neighbors are to be + * computed. + * @param[in,out] rangeSq The squared range around the agent. + * @param[in] node The current obstacle k-D tree node. + */ + void queryObstacleTreeRecursive(Agent2D *agent, float rangeSq, + const ObstacleTreeNode *node) const; + + /** + * @brief Queries the visibility between two points within a specified + * radius. + * @param[in] vector1 The first point between which visibility is to be + * tested. + * @param[in] vector2 The second point between which visibility is to be + * tested. + * @param[in] radius The radius within which visibility is to be tested. + * @return True if q1 and q2 are mutually visible within the radius; false + * otherwise. + */ + bool queryVisibility(const Vector2 &vector1, const Vector2 &vector2, + float radius) const; + + /** + * @brief Recursive function to query the visibility between two points + * within a specified radius. + * @param[in] vector1 The first point between which visibility is to be + * tested. + * @param[in] vector2 The second point between which visibility is to be + * tested. + * @param[in] radius The radius within which visibility is to be tested. + * @param[in] node The current obstacle k-D tree node. + * @return True if q1 and q2 are mutually visible within the radius; false + * otherwise. + */ + bool queryVisibilityRecursive(const Vector2 &vector1, const Vector2 &vector2, + float radius, + const ObstacleTreeNode *node) const; + + /* Not implemented. */ + KdTree2D(const KdTree2D &other); + + /* Not implemented. */ + KdTree2D &operator=(const KdTree2D &other); + + std::vector<Agent2D *> agents_; + std::vector<AgentTreeNode> agentTree_; + ObstacleTreeNode *obstacleTree_; + RVOSimulator2D *simulator_; + + friend class Agent2D; + friend class RVOSimulator2D; +}; +} /* namespace RVO2D */ #endif /* RVO2D_KD_TREE_H_ */ |