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-rw-r--r--thirdparty/rvo2/rvo2_2d/RVOSimulator2d.cc371
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diff --git a/thirdparty/rvo2/rvo2_2d/RVOSimulator2d.cc b/thirdparty/rvo2/rvo2_2d/RVOSimulator2d.cc
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+++ b/thirdparty/rvo2/rvo2_2d/RVOSimulator2d.cc
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+/*
+ * RVOSimulator2d.cpp
+ * RVO2 Library
+ *
+ * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * https://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Please send all bug reports to <geom@cs.unc.edu>.
+ *
+ * The authors may be contacted via:
+ *
+ * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
+ * Dept. of Computer Science
+ * 201 S. Columbia St.
+ * Frederick P. Brooks, Jr. Computer Science Bldg.
+ * Chapel Hill, N.C. 27599-3175
+ * United States of America
+ *
+ * <https://gamma.cs.unc.edu/RVO2/>
+ */
+
+/**
+ * @file RVOSimulator2d.cpp
+ * @brief Defines the RVOSimulator2D class.
+ */
+
+#include "RVOSimulator2d.h"
+
+#include <limits>
+#include <utility>
+
+#include "Agent2d.h"
+#include "KdTree2d.h"
+#include "Line.h"
+#include "Obstacle2d.h"
+#include "Vector2.h"
+
+#ifdef _OPENMP
+#include <omp.h>
+#endif /* _OPENMP */
+
+namespace RVO2D {
+const std::size_t RVO2D_ERROR = std::numeric_limits<std::size_t>::max();
+
+RVOSimulator2D::RVOSimulator2D()
+ : defaultAgent_(NULL),
+ kdTree_(new KdTree2D(this)),
+ globalTime_(0.0F),
+ timeStep_(0.0F) {}
+
+RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist,
+ std::size_t maxNeighbors, float timeHorizon,
+ float timeHorizonObst, float radius, float maxSpeed)
+ : defaultAgent_(new Agent2D()),
+ kdTree_(new KdTree2D(this)),
+ globalTime_(0.0F),
+ timeStep_(timeStep) {
+ defaultAgent_->maxNeighbors_ = maxNeighbors;
+ defaultAgent_->maxSpeed_ = maxSpeed;
+ defaultAgent_->neighborDist_ = neighborDist;
+ defaultAgent_->radius_ = radius;
+ defaultAgent_->timeHorizon_ = timeHorizon;
+ defaultAgent_->timeHorizonObst_ = timeHorizonObst;
+}
+
+RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist,
+ std::size_t maxNeighbors, float timeHorizon,
+ float timeHorizonObst, float radius, float maxSpeed,
+ const Vector2 &velocity)
+ : defaultAgent_(new Agent2D()),
+ kdTree_(new KdTree2D(this)),
+ globalTime_(0.0F),
+ timeStep_(timeStep) {
+ defaultAgent_->velocity_ = velocity;
+ defaultAgent_->maxNeighbors_ = maxNeighbors;
+ defaultAgent_->maxSpeed_ = maxSpeed;
+ defaultAgent_->neighborDist_ = neighborDist;
+ defaultAgent_->radius_ = radius;
+ defaultAgent_->timeHorizon_ = timeHorizon;
+ defaultAgent_->timeHorizonObst_ = timeHorizonObst;
+}
+
+RVOSimulator2D::~RVOSimulator2D() {
+ delete defaultAgent_;
+ delete kdTree_;
+
+ for (std::size_t i = 0U; i < agents_.size(); ++i) {
+ delete agents_[i];
+ }
+
+ for (std::size_t i = 0U; i < obstacles_.size(); ++i) {
+ delete obstacles_[i];
+ }
+}
+
+std::size_t RVOSimulator2D::addAgent(const Vector2 &position) {
+ if (defaultAgent_ != NULL) {
+ Agent2D *const agent = new Agent2D();
+ agent->position_ = position;
+ agent->velocity_ = defaultAgent_->velocity_;
+ agent->id_ = agents_.size();
+ agent->maxNeighbors_ = defaultAgent_->maxNeighbors_;
+ agent->maxSpeed_ = defaultAgent_->maxSpeed_;
+ agent->neighborDist_ = defaultAgent_->neighborDist_;
+ agent->radius_ = defaultAgent_->radius_;
+ agent->timeHorizon_ = defaultAgent_->timeHorizon_;
+ agent->timeHorizonObst_ = defaultAgent_->timeHorizonObst_;
+ agents_.push_back(agent);
+
+ return agents_.size() - 1U;
+ }
+
+ return RVO2D_ERROR;
+}
+
+std::size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist,
+ std::size_t maxNeighbors, float timeHorizon,
+ float timeHorizonObst, float radius,
+ float maxSpeed) {
+ return addAgent(position, neighborDist, maxNeighbors, timeHorizon,
+ timeHorizonObst, radius, maxSpeed, Vector2());
+}
+
+std::size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist,
+ std::size_t maxNeighbors, float timeHorizon,
+ float timeHorizonObst, float radius,
+ float maxSpeed, const Vector2 &velocity) {
+ Agent2D *const agent = new Agent2D();
+ agent->position_ = position;
+ agent->velocity_ = velocity;
+ agent->id_ = agents_.size();
+ agent->maxNeighbors_ = maxNeighbors;
+ agent->maxSpeed_ = maxSpeed;
+ agent->neighborDist_ = neighborDist;
+ agent->radius_ = radius;
+ agent->timeHorizon_ = timeHorizon;
+ agent->timeHorizonObst_ = timeHorizonObst;
+ agents_.push_back(agent);
+
+ return agents_.size() - 1U;
+}
+
+std::size_t RVOSimulator2D::addObstacle(const std::vector<Vector2> &vertices) {
+ if (vertices.size() > 1U) {
+ const std::size_t obstacleNo = obstacles_.size();
+
+ for (std::size_t i = 0U; i < vertices.size(); ++i) {
+ Obstacle2D *const obstacle = new Obstacle2D();
+ obstacle->point_ = vertices[i];
+
+ if (i != 0U) {
+ obstacle->previous_ = obstacles_.back();
+ obstacle->previous_->next_ = obstacle;
+ }
+
+ if (i == vertices.size() - 1U) {
+ obstacle->next_ = obstacles_[obstacleNo];
+ obstacle->next_->previous_ = obstacle;
+ }
+
+ obstacle->direction_ = normalize(
+ vertices[(i == vertices.size() - 1U ? 0U : i + 1U)] - vertices[i]);
+
+ if (vertices.size() == 2U) {
+ obstacle->isConvex_ = true;
+ } else {
+ obstacle->isConvex_ =
+ leftOf(vertices[i == 0U ? vertices.size() - 1U : i - 1U],
+ vertices[i],
+ vertices[i == vertices.size() - 1U ? 0U : i + 1U]) >= 0.0F;
+ }
+
+ obstacle->id_ = obstacles_.size();
+
+ obstacles_.push_back(obstacle);
+ }
+
+ return obstacleNo;
+ }
+
+ return RVO2D_ERROR;
+}
+
+void RVOSimulator2D::doStep() {
+ kdTree_->buildAgentTree(agents_);
+
+#ifdef _OPENMP
+#pragma omp parallel for
+#endif /* _OPENMP */
+ for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
+ agents_[i]->computeNeighbors(kdTree_);
+ agents_[i]->computeNewVelocity(timeStep_);
+ }
+
+#ifdef _OPENMP
+#pragma omp parallel for
+#endif /* _OPENMP */
+ for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
+ agents_[i]->update(timeStep_);
+ }
+
+ globalTime_ += timeStep_;
+}
+
+std::size_t RVOSimulator2D::getAgentAgentNeighbor(std::size_t agentNo,
+ std::size_t neighborNo) const {
+ return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_;
+}
+
+std::size_t RVOSimulator2D::getAgentMaxNeighbors(std::size_t agentNo) const {
+ return agents_[agentNo]->maxNeighbors_;
+}
+
+float RVOSimulator2D::getAgentMaxSpeed(std::size_t agentNo) const {
+ return agents_[agentNo]->maxSpeed_;
+}
+
+float RVOSimulator2D::getAgentNeighborDist(std::size_t agentNo) const {
+ return agents_[agentNo]->neighborDist_;
+}
+
+std::size_t RVOSimulator2D::getAgentNumAgentNeighbors(std::size_t agentNo) const {
+ return agents_[agentNo]->agentNeighbors_.size();
+}
+
+std::size_t RVOSimulator2D::getAgentNumObstacleNeighbors(
+ std::size_t agentNo) const {
+ return agents_[agentNo]->obstacleNeighbors_.size();
+}
+
+std::size_t RVOSimulator2D::getAgentNumORCALines(std::size_t agentNo) const {
+ return agents_[agentNo]->orcaLines_.size();
+}
+
+std::size_t RVOSimulator2D::getAgentObstacleNeighbor(
+ std::size_t agentNo, std::size_t neighborNo) const {
+ return agents_[agentNo]->obstacleNeighbors_[neighborNo].second->id_;
+}
+
+const Line &RVOSimulator2D::getAgentORCALine(std::size_t agentNo,
+ std::size_t lineNo) const {
+ return agents_[agentNo]->orcaLines_[lineNo];
+}
+
+const Vector2 &RVOSimulator2D::getAgentPosition(std::size_t agentNo) const {
+ return agents_[agentNo]->position_;
+}
+
+const Vector2 &RVOSimulator2D::getAgentPrefVelocity(std::size_t agentNo) const {
+ return agents_[agentNo]->prefVelocity_;
+}
+
+float RVOSimulator2D::getAgentRadius(std::size_t agentNo) const {
+ return agents_[agentNo]->radius_;
+}
+
+float RVOSimulator2D::getAgentTimeHorizon(std::size_t agentNo) const {
+ return agents_[agentNo]->timeHorizon_;
+}
+
+float RVOSimulator2D::getAgentTimeHorizonObst(std::size_t agentNo) const {
+ return agents_[agentNo]->timeHorizonObst_;
+}
+
+const Vector2 &RVOSimulator2D::getAgentVelocity(std::size_t agentNo) const {
+ return agents_[agentNo]->velocity_;
+}
+
+const Vector2 &RVOSimulator2D::getObstacleVertex(std::size_t vertexNo) const {
+ return obstacles_[vertexNo]->point_;
+}
+
+std::size_t RVOSimulator2D::getNextObstacleVertexNo(std::size_t vertexNo) const {
+ return obstacles_[vertexNo]->next_->id_;
+}
+
+std::size_t RVOSimulator2D::getPrevObstacleVertexNo(std::size_t vertexNo) const {
+ return obstacles_[vertexNo]->previous_->id_;
+}
+
+void RVOSimulator2D::processObstacles() { kdTree_->buildObstacleTree(obstacles_); }
+
+bool RVOSimulator2D::queryVisibility(const Vector2 &point1,
+ const Vector2 &point2) const {
+ return kdTree_->queryVisibility(point1, point2, 0.0F);
+}
+
+bool RVOSimulator2D::queryVisibility(const Vector2 &point1, const Vector2 &point2,
+ float radius) const {
+ return kdTree_->queryVisibility(point1, point2, radius);
+}
+
+void RVOSimulator2D::setAgentDefaults(float neighborDist,
+ std::size_t maxNeighbors, float timeHorizon,
+ float timeHorizonObst, float radius,
+ float maxSpeed) {
+ setAgentDefaults(neighborDist, maxNeighbors, timeHorizon, timeHorizonObst,
+ radius, maxSpeed, Vector2());
+}
+
+void RVOSimulator2D::setAgentDefaults(float neighborDist,
+ std::size_t maxNeighbors, float timeHorizon,
+ float timeHorizonObst, float radius,
+ float maxSpeed, const Vector2 &velocity) {
+ if (defaultAgent_ == NULL) {
+ defaultAgent_ = new Agent2D();
+ }
+
+ defaultAgent_->maxNeighbors_ = maxNeighbors;
+ defaultAgent_->maxSpeed_ = maxSpeed;
+ defaultAgent_->neighborDist_ = neighborDist;
+ defaultAgent_->radius_ = radius;
+ defaultAgent_->timeHorizon_ = timeHorizon;
+ defaultAgent_->timeHorizonObst_ = timeHorizonObst;
+ defaultAgent_->velocity_ = velocity;
+}
+
+void RVOSimulator2D::setAgentMaxNeighbors(std::size_t agentNo,
+ std::size_t maxNeighbors) {
+ agents_[agentNo]->maxNeighbors_ = maxNeighbors;
+}
+
+void RVOSimulator2D::setAgentMaxSpeed(std::size_t agentNo, float maxSpeed) {
+ agents_[agentNo]->maxSpeed_ = maxSpeed;
+}
+
+void RVOSimulator2D::setAgentNeighborDist(std::size_t agentNo,
+ float neighborDist) {
+ agents_[agentNo]->neighborDist_ = neighborDist;
+}
+
+void RVOSimulator2D::setAgentPosition(std::size_t agentNo,
+ const Vector2 &position) {
+ agents_[agentNo]->position_ = position;
+}
+
+void RVOSimulator2D::setAgentPrefVelocity(std::size_t agentNo,
+ const Vector2 &prefVelocity) {
+ agents_[agentNo]->prefVelocity_ = prefVelocity;
+}
+
+void RVOSimulator2D::setAgentRadius(std::size_t agentNo, float radius) {
+ agents_[agentNo]->radius_ = radius;
+}
+
+void RVOSimulator2D::setAgentTimeHorizon(std::size_t agentNo, float timeHorizon) {
+ agents_[agentNo]->timeHorizon_ = timeHorizon;
+}
+
+void RVOSimulator2D::setAgentTimeHorizonObst(std::size_t agentNo,
+ float timeHorizonObst) {
+ agents_[agentNo]->timeHorizonObst_ = timeHorizonObst;
+}
+
+void RVOSimulator2D::setAgentVelocity(std::size_t agentNo,
+ const Vector2 &velocity) {
+ agents_[agentNo]->velocity_ = velocity;
+}
+} /* namespace RVO2D */