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Diffstat (limited to 'thirdparty/rvo2/rvo2_3d/Vector3.cc')
-rw-r--r-- | thirdparty/rvo2/rvo2_3d/Vector3.cc | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/thirdparty/rvo2/rvo2_3d/Vector3.cc b/thirdparty/rvo2/rvo2_3d/Vector3.cc new file mode 100644 index 0000000000..95831d3c90 --- /dev/null +++ b/thirdparty/rvo2/rvo2_3d/Vector3.cc @@ -0,0 +1,170 @@ +/* + * Vector3.cc + * RVO2-3D Library + * + * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Please send all bug reports to <geom@cs.unc.edu>. + * + * The authors may be contacted via: + * + * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha + * Dept. of Computer Science + * 201 S. Columbia St. + * Frederick P. Brooks, Jr. Computer Science Bldg. + * Chapel Hill, N.C. 27599-3175 + * United States of America + * + * <https://gamma.cs.unc.edu/RVO2/> + */ + +#include "Vector3.h" + +#include <cmath> +#include <ostream> + +namespace RVO3D { +Vector3::Vector3() : val_() { + val_[0] = 0.0F; + val_[1] = 0.0F; + val_[2] = 0.0F; +} + +Vector3::Vector3(const Vector3 &vector) : val_() { + val_[0] = vector[0]; + val_[1] = vector[1]; + val_[2] = vector[2]; +} + +Vector3::Vector3(const float val[3]) : val_() { + val_[0] = val[0]; + val_[1] = val[1]; + val_[2] = val[2]; +} + +Vector3::Vector3(float x, float y, float z) : val_() { + val_[0] = x; + val_[1] = y; + val_[2] = z; +} + +Vector3::~Vector3() {} + +Vector3 &Vector3::operator=(const Vector3 &vector) { + if (this != &vector) { + val_[0] = vector[0]; + val_[1] = vector[1]; + val_[2] = vector[2]; + } + + return *this; +} + +float Vector3::operator[](std::size_t i) const { return val_[i]; } + +float &Vector3::operator[](std::size_t i) { return val_[i]; } + +Vector3 Vector3::operator-() const { + return Vector3(-val_[0], -val_[1], -val_[2]); +} + +float Vector3::operator*(const Vector3 &vector) const { + return val_[0] * vector[0] + val_[1] * vector[1] + val_[2] * vector[2]; +} + +Vector3 Vector3::operator*(float scalar) const { + return Vector3(val_[0] * scalar, val_[1] * scalar, val_[2] * scalar); +} + +Vector3 Vector3::operator/(float scalar) const { + const float invScalar = 1.0F / scalar; + + return Vector3(val_[0] * invScalar, val_[1] * invScalar, val_[2] * invScalar); +} + +Vector3 Vector3::operator+(const Vector3 &vector) const { + return Vector3(val_[0] + vector[0], val_[1] + vector[1], val_[2] + vector[2]); +} + +Vector3 Vector3::operator-(const Vector3 &vector) const { + return Vector3(val_[0] - vector[0], val_[1] - vector[1], val_[2] - vector[2]); +} + +bool Vector3::operator==(const Vector3 &vector) const { + return val_[0] == vector[0] && val_[1] == vector[1] && val_[2] == vector[2]; +} + +bool Vector3::operator!=(const Vector3 &vector) const { + return val_[0] != vector[0] || val_[1] != vector[1] || val_[2] != vector[2]; +} + +Vector3 &Vector3::operator*=(float scalar) { + val_[0] *= scalar; + val_[1] *= scalar; + val_[2] *= scalar; + + return *this; +} + +Vector3 &Vector3::operator/=(float scalar) { + const float invScalar = 1.0F / scalar; + + val_[0] *= invScalar; + val_[1] *= invScalar; + val_[2] *= invScalar; + + return *this; +} + +Vector3 &Vector3::operator+=(const Vector3 &vector) { + val_[0] += vector[0]; + val_[1] += vector[1]; + val_[2] += vector[2]; + + return *this; +} + +Vector3 &Vector3::operator-=(const Vector3 &vector) { + val_[0] -= vector[0]; + val_[1] -= vector[1]; + val_[2] -= vector[2]; + + return *this; +} + +Vector3 operator*(float scalar, const Vector3 &vector) { + return Vector3(scalar * vector[0], scalar * vector[1], scalar * vector[2]); +} + +std::ostream &operator<<(std::ostream &stream, const Vector3 &vector) { + stream << "(" << vector[0] << "," << vector[1] << "," << vector[2] << ")"; + + return stream; +} + +float abs(const Vector3 &vector) { return std::sqrt(vector * vector); } + +float absSq(const Vector3 &vector) { return vector * vector; } + +Vector3 cross(const Vector3 &vector1, const Vector3 &vector2) { + return Vector3(vector1[1] * vector2[2] - vector1[2] * vector2[1], + vector1[2] * vector2[0] - vector1[0] * vector2[2], + vector1[0] * vector2[1] - vector1[1] * vector2[0]); +} + +Vector3 normalize(const Vector3 &vector) { return vector / abs(vector); } + +} /* namespace RVO3D */ |