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Diffstat (limited to 'thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp')
-rw-r--r--thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp68
1 files changed, 16 insertions, 52 deletions
diff --git a/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp b/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
index e1d41a0d52..3fc64ce036 100644
--- a/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
+++ b/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
@@ -27,14 +27,14 @@
/* Internal Class Implementation */
/************************************************************************/
-static inline bool _onlyShifted(const Matrix* m)
+static inline bool _onlyShifted(const Matrix& m)
{
- if (mathEqual(m->e11, 1.0f) && mathEqual(m->e22, 1.0f) && mathZero(m->e12) && mathZero(m->e21)) return true;
+ if (mathEqual(m.e11, 1.0f) && mathEqual(m.e22, 1.0f) && mathZero(m.e12) && mathZero(m.e21)) return true;
return false;
}
-static bool _genOutline(SwImage* image, const RenderMesh* mesh, const Matrix* transform, SwMpool* mpool, unsigned tid)
+static bool _genOutline(SwImage* image, const Matrix& transform, SwMpool* mpool, unsigned tid)
{
image->outline = mpoolReqOutline(mpool, tid);
auto outline = image->outline;
@@ -45,48 +45,12 @@ static bool _genOutline(SwImage* image, const RenderMesh* mesh, const Matrix* tr
outline->closed.reserve(1);
Point to[4];
- if (mesh->triangleCnt > 0) {
- // TODO: Optimise me. We appear to calculate this exact min/max bounding area in multiple
- // places. We should be able to re-use one we have already done? Also see:
- // tvgPicture.h --> bounds
- // tvgSwRasterTexmap.h --> _rasterTexmapPolygonMesh
- //
- // TODO: Should we calculate the exact path(s) of the triangle mesh instead?
- // i.e. copy tvgSwShape.capp -> _genOutline?
- //
- // TODO: Cntrs?
- auto triangles = mesh->triangles;
- auto min = triangles[0].vertex[0].pt;
- auto max = triangles[0].vertex[0].pt;
-
- for (uint32_t i = 0; i < mesh->triangleCnt; ++i) {
- if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
- else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
- if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
- else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y;
-
- if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x;
- else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x;
- if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y;
- else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y;
-
- if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x;
- else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x;
- if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y;
- else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y;
- }
- to[0] = {min.x, min.y};
- to[1] = {max.x, min.y};
- to[2] = {max.x, max.y};
- to[3] = {min.x, max.y};
- } else {
- auto w = static_cast<float>(image->w);
- auto h = static_cast<float>(image->h);
- to[0] = {0, 0};
- to[1] = {w, 0};
- to[2] = {w, h};
- to[3] = {0, h};
- }
+ auto w = static_cast<float>(image->w);
+ auto h = static_cast<float>(image->h);
+ to[0] = {0, 0};
+ to[1] = {w, 0};
+ to[2] = {w, h};
+ to[3] = {0, h};
for (int i = 0; i < 4; i++) {
outline->pts.push(mathTransform(&to[i], transform));
@@ -108,25 +72,25 @@ static bool _genOutline(SwImage* image, const RenderMesh* mesh, const Matrix* tr
/* External Class Implementation */
/************************************************************************/
-bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
+bool imagePrepare(SwImage* image, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
{
image->direct = _onlyShifted(transform);
//Fast track: Non-transformed image but just shifted.
if (image->direct) {
- image->ox = -static_cast<int32_t>(nearbyint(transform->e13));
- image->oy = -static_cast<int32_t>(nearbyint(transform->e23));
+ image->ox = -static_cast<int32_t>(nearbyint(transform.e13));
+ image->oy = -static_cast<int32_t>(nearbyint(transform.e23));
//Figure out the scale factor by transform matrix
} else {
- auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21));
- auto scaleY = sqrtf((transform->e22 * transform->e22) + (transform->e12 * transform->e12));
+ auto scaleX = sqrtf((transform.e11 * transform.e11) + (transform.e21 * transform.e21));
+ auto scaleY = sqrtf((transform.e22 * transform.e22) + (transform.e12 * transform.e12));
image->scale = (fabsf(scaleX - scaleY) > 0.01f) ? 1.0f : scaleX;
- if (mathZero(transform->e12) && mathZero(transform->e21)) image->scaled = true;
+ if (mathZero(transform.e12) && mathZero(transform.e21)) image->scaled = true;
else image->scaled = false;
}
- if (!_genOutline(image, mesh, transform, mpool, tid)) return false;
+ if (!_genOutline(image, transform, mpool, tid)) return false;
return mathUpdateOutlineBBox(image->outline, clipRegion, renderRegion, image->direct);
}