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-rw-r--r--thirdparty/vulkan/loader/vk_loader_platform.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/thirdparty/vulkan/loader/vk_loader_platform.h b/thirdparty/vulkan/loader/vk_loader_platform.h
index 7824e35d6b..62e8e3ae09 100644
--- a/thirdparty/vulkan/loader/vk_loader_platform.h
+++ b/thirdparty/vulkan/loader/vk_loader_platform.h
@@ -330,9 +330,25 @@ typedef HANDLE loader_platform_thread;
// The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
// resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
// ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
+#if defined(LOADER_DYNAMIC_LIB)
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
+#else
+#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
+#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
+#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
+static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
+ void (*func)(void) = (void (*)(void))Parameter;
+ func();
+ return TRUE;
+}
+static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
+ assert(func != NULL);
+ assert(ctl != NULL);
+ InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL);
+}
+#endif
// Thread IDs:
typedef DWORD loader_platform_thread_id;