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-rw-r--r--tools/editor/plugins/editor_preview_plugins.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tools/editor/plugins/editor_preview_plugins.cpp b/tools/editor/plugins/editor_preview_plugins.cpp
index 9dcfc2fa94..478fa2308d 100644
--- a/tools/editor/plugins/editor_preview_plugins.cpp
+++ b/tools/editor/plugins/editor_preview_plugins.cpp
@@ -248,7 +248,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) {
VS::get_singleton()->viewport_queue_screen_capture(viewport);
VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
-// print_line("queue capture!");
+ //print_line("queue capture!");
Image img;
int timeout=1000;
@@ -825,7 +825,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
VS::get_singleton()->viewport_queue_screen_capture(viewport);
VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
-// print_line("queue capture!");
+ //print_line("queue capture!");
Image img;
int timeout=1000;
@@ -867,7 +867,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
camera = VS::get_singleton()->camera_create();
VS::get_singleton()->viewport_attach_camera(viewport,camera);
VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
-// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
+ //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0);
light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
@@ -881,7 +881,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
-// sphere = VS::get_singleton()->mesh_create();
+ //sphere = VS::get_singleton()->mesh_create();
mesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_scenario(mesh_instance,scenario);