diff options
Diffstat (limited to 'tools/editor/plugins/editor_preview_plugins.cpp')
| -rw-r--r-- | tools/editor/plugins/editor_preview_plugins.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/tools/editor/plugins/editor_preview_plugins.cpp b/tools/editor/plugins/editor_preview_plugins.cpp index 9dcfc2fa94..478fa2308d 100644 --- a/tools/editor/plugins/editor_preview_plugins.cpp +++ b/tools/editor/plugins/editor_preview_plugins.cpp @@ -248,7 +248,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) { VS::get_singleton()->viewport_queue_screen_capture(viewport); VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture -// print_line("queue capture!"); + //print_line("queue capture!"); Image img; int timeout=1000; @@ -825,7 +825,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) { VS::get_singleton()->viewport_queue_screen_capture(viewport); VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture -// print_line("queue capture!"); + //print_line("queue capture!"); Image img; int timeout=1000; @@ -867,7 +867,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { camera = VS::get_singleton()->camera_create(); VS::get_singleton()->viewport_attach_camera(viewport,camera); VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3))); -// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); + //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0); light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); @@ -881,7 +881,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); -// sphere = VS::get_singleton()->mesh_create(); + //sphere = VS::get_singleton()->mesh_create(); mesh_instance = VS::get_singleton()->instance_create(); VS::get_singleton()->instance_set_scenario(mesh_instance,scenario); |
