diff options
Diffstat (limited to 'tools/editor/plugins/light_occluder_2d_editor_plugin.h')
-rw-r--r-- | tools/editor/plugins/light_occluder_2d_editor_plugin.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h new file mode 100644 index 0000000000..5fb5631d05 --- /dev/null +++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.h @@ -0,0 +1,87 @@ +#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H +#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H + + + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/2d/light_occluder_2d.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/button_group.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class CanvasItemEditor; + +class LightOccluder2DEditor : public HBoxContainer { + + OBJ_TYPE(LightOccluder2DEditor, HBoxContainer ); + + UndoRedo *undo_redo; + enum Mode { + + MODE_CREATE, + MODE_EDIT, + + }; + + Mode mode; + + ToolButton *button_create; + ToolButton *button_edit; + + CanvasItemEditor *canvas_item_editor; + EditorNode *editor; + Panel *panel; + LightOccluder2D *node; + MenuButton *options; + + int edited_point; + Vector2 edited_point_pos; + Vector<Vector2> pre_move_edit; + Vector<Vector2> wip; + bool wip_active; + + ConfirmationDialog *create_poly; + + void _wip_close(bool p_closed); + void _canvas_draw(); + void _menu_option(int p_option); + void _create_poly(); + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + Vector2 snap_point(const Vector2& p_point) const; + bool forward_input_event(const InputEvent& p_event); + void edit(Node *p_collision_polygon); + LightOccluder2DEditor(EditorNode *p_editor); +}; + +class LightOccluder2DEditorPlugin : public EditorPlugin { + + OBJ_TYPE( LightOccluder2DEditorPlugin, EditorPlugin ); + + LightOccluder2DEditor *collision_polygon_editor; + EditorNode *editor; + +public: + + virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + + virtual String get_name() const { return "LightOccluder2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + LightOccluder2DEditorPlugin(EditorNode *p_node); + ~LightOccluder2DEditorPlugin(); + +}; + +#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H |