diff options
Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 584 |
1 files changed, 0 insertions, 584 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp deleted file mode 100644 index 56a8fccb9c..0000000000 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ /dev/null @@ -1,584 +0,0 @@ -/*************************************************************************/ -/* shader_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "shader_editor_plugin.h" - -#include "tools/editor/editor_settings.h" -#include "spatial_editor_plugin.h" -#include "scene/resources/shader_graph.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/keyboard.h" -#include "tools/editor/editor_node.h" -#include "tools/editor/property_editor.h" -#include "os/os.h" -#include "servers/visual/shader_types.h" - -/*** SETTINGS EDITOR ****/ - - - - -/*** SCRIPT EDITOR ****/ - - -Ref<Shader> ShaderTextEditor::get_edited_shader() const { - - return shader; -} -void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader) { - - shader=p_shader; - - - _load_theme_settings(); - - get_text_edit()->set_text(p_shader->get_code()); - - _line_col_changed(); - - -} - - -void ShaderTextEditor::_load_theme_settings() { - - get_text_edit()->clear_colors(); - - /* keyword color */ - - get_text_edit()->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color",Color(0,0,0,0))); - get_text_edit()->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0,0,0,0))); - get_text_edit()->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244"))); - get_text_edit()->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"))); - get_text_edit()->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"))); - get_text_edit()->add_color_override("completion_font_color", EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"))); - get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/highlighting/text_color",Color(0,0,0))); - get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/highlighting/line_number_color",Color(0,0,0))); - get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/highlighting/caret_color",Color(0,0,0))); - get_text_edit()->add_color_override("caret_background_color",EDITOR_DEF("text_editor/highlighting/caret_background_color",Color(0,0,0))); - get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/highlighting/text_selected_color",Color(1,1,1))); - get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/highlighting/selection_color",Color(0.2,0.2,1))); - get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/highlighting/brace_mismatch_color",Color(1,0.2,0.2))); - get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/highlighting/current_line_color",Color(0.3,0.5,0.8,0.15))); - get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/highlighting/word_highlighted_color",Color(0.8,0.9,0.9,0.15))); - get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/highlighting/number_color",Color(0.9,0.6,0.0,2))); - get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/highlighting/function_color",Color(0.4,0.6,0.8))); - get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/highlighting/member_variable_color",Color(0.9,0.3,0.3))); - get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0,0.4,0.4,0.4))); - get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8,0.8,0.4,0.2))); - get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/highlighting/search_result_color",Color(0.05,0.25,0.05,1))); - get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/highlighting/search_result_border_color",Color(0.1,0.45,0.1,1))); - get_text_edit()->add_color_override("symbol_color",EDITOR_DEF("text_editor/highlighting/symbol_color",Color::hex(0x005291ff))); - - Color keyword_color= EDITOR_DEF("text_editor/highlighting/keyword_color",Color(0.5,0.0,0.2)); - - - List<String> keywords; - ShaderLanguage::get_keyword_list(&keywords); - - if (shader.is_valid()) { - - - for(const Map< StringName, Map<StringName,ShaderLanguage::DataType> >::Element *E=ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) { - - for (const Map<StringName,ShaderLanguage::DataType>::Element *F=E->get().front();F;F=F->next()) { - keywords.push_back(F->key()); - } - - } - - for(const Set<String>::Element *E =ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) { - - keywords.push_back(E->get()); - - } - } - - - for(List<String>::Element *E=keywords.front();E;E=E->next()) { - - get_text_edit()->add_keyword_color(E->get(),keyword_color); - } - - //colorize core types - //Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0)); - - - //colorize comments - Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color",Color::hex(0x797e7eff)); - - get_text_edit()->add_color_region("/*","*/",comment_color,false); - get_text_edit()->add_color_region("//","",comment_color,false); - - /*//colorize strings - Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff)); - - List<String> strings; - shader->get_shader_mode()->get_string_delimiters(&strings); - - for (List<String>::Element *E=strings.front();E;E=E->next()) { - - String string = E->get(); - String beg = string.get_slice(" ",0); - String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String(); - get_text_edit()->add_color_region(beg,end,string_color,end==""); - }*/ -} - -void ShaderTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) { - - print_line("code complete"); - - ShaderLanguage sl; - String calltip; - - Error err = sl.complete(p_code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())),r_options,calltip); - - if (calltip!="") { - get_text_edit()->set_code_hint(calltip); - } -} - -void ShaderTextEditor::_validate_script() { - - String code=get_text_edit()->get_text(); - //List<StringName> params; - //shader->get_param_list(¶ms); - - ShaderLanguage sl; - - Error err = sl.compile(code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))); - - if (err!=OK) { - String error_text="error("+itos(sl.get_error_line())+"): "+sl.get_error_text(); - set_error(error_text); - get_text_edit()->set_line_as_marked(sl.get_error_line(),true); - - } else { - for(int i=0;i<get_text_edit()->get_line_count();i++) - get_text_edit()->set_line_as_marked(i,false); - set_error(""); - } - - emit_signal("script_changed"); -} - -void ShaderTextEditor::_bind_methods() { - - - //ADD_SIGNAL( MethodInfo("script_changed") ); - -} - -ShaderTextEditor::ShaderTextEditor() { - - -} - -/*** SCRIPT EDITOR ******/ - - - -void ShaderEditor::_menu_option(int p_option) { - - - ShaderTextEditor *current = shader_editor; - - switch(p_option) { - case EDIT_UNDO: { - - - current->get_text_edit()->undo(); - } break; - case EDIT_REDO: { - current->get_text_edit()->redo(); - - } break; - case EDIT_CUT: { - - current->get_text_edit()->cut(); - } break; - case EDIT_COPY: { - current->get_text_edit()->copy(); - - } break; - case EDIT_PASTE: { - current->get_text_edit()->paste(); - - } break; - case EDIT_SELECT_ALL: { - - current->get_text_edit()->select_all(); - - } break; - case SEARCH_FIND: { - - current->get_find_replace_bar()->popup_search(); - } break; - case SEARCH_FIND_NEXT: { - - current->get_find_replace_bar()->search_next(); - } break; - case SEARCH_FIND_PREV: { - - current->get_find_replace_bar()->search_prev(); - } break; - case SEARCH_REPLACE: { - - current->get_find_replace_bar()->popup_replace(); - } break; - //case SEARCH_LOCATE_SYMBOL: { - - //} break; - case SEARCH_GOTO_LINE: { - - goto_line_dialog->popup_find_line(current->get_text_edit()); - } break; - - } -} - - -void ShaderEditor::_notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_TREE) { - - - } - if (p_what==NOTIFICATION_DRAW) { - - RID ci = get_canvas_item(); - Ref<StyleBox> style = get_stylebox("panel","Panel"); - style->draw( ci, Rect2( Point2(), get_size() ) ); - - } - -} - - - -Dictionary ShaderEditor::get_state() const { -#if 0 - apply_shaders(); - - Dictionary state; - - Array paths; - int open=-1; - - for(int i=0;i<tab_container->get_child_count();i++) { - - ShaderTextEditor *ste = tab_container->get_child(i)->cast_to<ShaderTextEditor>(); - if (!ste) - continue; - - - Ref<Shader> shader = ste->get_edited_shader(); - if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) { - - paths.push_back(shader->get_path()); - } else { - - - const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr()); - if (owner) - paths.push_back(owner->get_path()); - - } - - if (i==tab_container->get_current_tab()) - open=i; - } - - if (paths.size()) - state["sources"]=paths; - if (open!=-1) - state["current"]=open; - - - return state; -#endif - return Dictionary(); -} -void ShaderEditor::set_state(const Dictionary& p_state) { -#if 0 - print_line("setting state.."); - if (!p_state.has("sources")) - return; //bleh - - Array sources = p_state["sources"]; - for(int i=0;i<sources.size();i++) { - - Variant source=sources[i]; - - Ref<Shader> shader; - - if (source.get_type()==Variant::NODE_PATH) { - - print_line("cain find owner at path "+String(source)); - Node *owner=get_root_node()->get_node(source); - if (!owner) - continue; - - shader = owner->get_shader(); - } else if (source.get_type()==Variant::STRING) { - - print_line("loading at path "+String(source)); - shader = ResourceLoader::load(source,"Shader"); - } - - print_line("found shader at "+String(source)+"? - "+itos(shader.is_null())); - if (shader.is_null()) //ah well.. - continue; - - get_scene()->get_root_node()->call("_resource_selected",shader); - } - - if (p_state.has("current")) - tab_container->set_current_tab(p_state["current"]); -#endif -} -void ShaderEditor::clear() { - -} - -void ShaderEditor::_params_changed() { - - - shader_editor->_validate_script(); -} - -void ShaderEditor::_editor_settings_changed() { - - shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); - shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); - shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/indent/tab_size")); - shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); - shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers")); - shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); - shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); - shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); - shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); - shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); - shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); -} - -void ShaderEditor::_bind_methods() { - - ClassDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed); - - ClassDB::bind_method("_menu_option",&ShaderEditor::_menu_option); - ClassDB::bind_method("_params_changed",&ShaderEditor::_params_changed); - ClassDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders); - //ClassDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab); -} - -void ShaderEditor::ensure_select_current() { - -/* - if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) { - - ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to<ShaderTextEditor>(); - if (!ste) - return; - Ref<Shader> shader = ste->get_edited_shader(); - get_scene()->get_root_node()->call("_resource_selected",shader); - }*/ -} - -void ShaderEditor::edit(const Ref<Shader>& p_shader) { - - if (p_shader.is_null()) - return; - - - shader=p_shader; - - shader_editor->set_edited_shader(p_shader); - - //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX); - // see if already has it - - -} - -void ShaderEditor::save_external_data() { - - if (shader.is_null()) - return; - apply_shaders(); - - if (shader->get_path()!="" && shader->get_path().find("local://")==-1 &&shader->get_path().find("::")==-1) { - //external shader, save it - ResourceSaver::save(shader->get_path(),shader); - } -} - -void ShaderEditor::apply_shaders() { - - - if (shader.is_valid()) { - shader->set_code(shader_editor->get_text_edit()->get_text()); - shader->set_edited(true); - } -} - - -ShaderEditor::ShaderEditor() { - - - HBoxContainer *hbc = memnew( HBoxContainer); - - add_child(hbc); - - edit_menu = memnew( MenuButton ); - hbc->add_child(edit_menu); - edit_menu->set_pos(Point2(5,-1)); - edit_menu->set_text(TTR("Edit")); - edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD|KEY_Z), EDIT_UNDO); - edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD|KEY_Y), EDIT_REDO); - edit_menu->get_popup()->add_separator(); - edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/cut", TTR("Cut"), KEY_MASK_CMD|KEY_X), EDIT_CUT); - edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy", TTR("Copy"), KEY_MASK_CMD|KEY_C), EDIT_COPY); - edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD|KEY_V), EDIT_PASTE); - edit_menu->get_popup()->add_separator(); - edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A), EDIT_SELECT_ALL); - edit_menu->get_popup()->connect("id_pressed", this,"_menu_option"); - - - search_menu = memnew( MenuButton ); - hbc->add_child(search_menu); - search_menu->set_pos(Point2(38,-1)); - search_menu->set_text(TTR("Search")); - search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD|KEY_F), SEARCH_FIND); - search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), SEARCH_FIND_NEXT); - search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT|KEY_F3), SEARCH_FIND_PREV); - search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/replace", TTR("Replace.."), KEY_MASK_CMD|KEY_R), SEARCH_REPLACE); - search_menu->get_popup()->add_separator(); - //search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K); - search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE); - search_menu->get_popup()->connect("id_pressed", this,"_menu_option"); - - - goto_line_dialog = memnew(GotoLineDialog); - add_child(goto_line_dialog); - - shader_editor = memnew( ShaderTextEditor ); - add_child(shader_editor); - shader_editor->set_v_size_flags(SIZE_EXPAND_FILL); - - - shader_editor->connect("script_changed", this,"apply_shaders"); - EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed"); - - _editor_settings_changed(); -} - - -void ShaderEditorPlugin::edit(Object *p_object) { - - Shader* s = p_object->cast_to<Shader>(); - shader_editor->edit(s); - -} - -bool ShaderEditorPlugin::handles(Object *p_object) const { - - bool handles = true; - Shader *shader=p_object->cast_to<Shader>(); - /* - if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's - handles = false; - */ - - return shader!=NULL; -} - -void ShaderEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - button->show(); - editor->make_bottom_panel_item_visible(shader_editor); - - } else { - - button->hide(); - if (shader_editor->is_visible_in_tree()) - editor->hide_bottom_panel(); - shader_editor->apply_shaders(); - - } - -} - -void ShaderEditorPlugin::selected_notify() { - - shader_editor->ensure_select_current(); -} - -Dictionary ShaderEditorPlugin::get_state() const { - - return shader_editor->get_state(); -} - -void ShaderEditorPlugin::set_state(const Dictionary& p_state) { - - shader_editor->set_state(p_state); -} -void ShaderEditorPlugin::clear() { - - shader_editor->clear(); -} - -void ShaderEditorPlugin::save_external_data() { - - shader_editor->save_external_data(); -} - -void ShaderEditorPlugin::apply_changes() { - - shader_editor->apply_shaders(); -} - -ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { - - - editor=p_node; - shader_editor = memnew( ShaderEditor ); - - shader_editor->set_custom_minimum_size(Size2(0,300)); - button=editor->add_bottom_panel_item("Shader",shader_editor); - -} - - -ShaderEditorPlugin::~ShaderEditorPlugin() { -} - - |