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-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h254
1 files changed, 127 insertions, 127 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index ea21a7706f..5f93b9df7d 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -41,189 +41,189 @@
#include "tools/editor/property_editor.h"
#include "scene/resources/shader_graph.h"
/**
- @author Juan Linietsky <reduzio@gmail.com>
+ @author Juan Linietsky <reduzio@gmail.com>
*/
class GraphColorRampEdit : public Control {
- OBJ_TYPE(GraphColorRampEdit,Control);
+ OBJ_TYPE(GraphColorRampEdit,Control);
- struct Point {
+ struct Point {
- float offset;
- Color color;
- bool operator<(const Point& p_ponit) const {
- return offset<p_ponit.offset;
- }
- };
+ float offset;
+ Color color;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
- PopupPanel *popup;
- ColorPicker *picker;
+ PopupPanel *popup;
+ ColorPicker *picker;
- bool grabbing;
- int grabbed;
- float grabbed_at;
- Vector<Point> points;
+ bool grabbing;
+ int grabbed;
+ float grabbed_at;
+ Vector<Point> points;
- void _color_changed(const Color& p_color);
+ void _color_changed(const Color& p_color);
protected:
- void _input_event(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
public:
- void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- virtual Size2 get_minimum_size() const;
- GraphColorRampEdit();
+ void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
+ Vector<float> get_offsets() const;
+ Vector<Color> get_colors() const;
+ virtual Size2 get_minimum_size() const;
+ GraphColorRampEdit();
};
class GraphCurveMapEdit : public Control {
- OBJ_TYPE(GraphCurveMapEdit,Control);
+ OBJ_TYPE(GraphCurveMapEdit,Control);
- struct Point {
+ struct Point {
- float offset;
- float height;
- bool operator<(const Point& p_ponit) const {
- return offset<p_ponit.offset;
- }
- };
+ float offset;
+ float height;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
- bool grabbing;
- int grabbed;
- Vector<Point> points;
+ bool grabbing;
+ int grabbed;
+ Vector<Point> points;
- void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
+ void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
protected:
- void _input_event(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
public:
- void set_points(const Vector<Vector2>& p_points);
- Vector<Vector2> get_points() const;
- virtual Size2 get_minimum_size() const;
- GraphCurveMapEdit();
+ void set_points(const Vector<Vector2>& p_points);
+ Vector<Vector2> get_points() const;
+ virtual Size2 get_minimum_size() const;
+ GraphCurveMapEdit();
};
class ShaderGraphView : public Node {
- OBJ_TYPE(ShaderGraphView,Node);
-
-
-
- CustomPropertyEditor *ped_popup;
- bool block_update;
-
- Label *status;
- GraphEdit *graph_edit;
- Ref<ShaderGraph> graph;
- int edited_id;
-
- ShaderGraph::ShaderType type;
-
- void _update_graph();
- void _create_node(int p_id);
-
-
-
- void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
- void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
-
- void _node_removed(int p_id);
- void _begin_node_move();
- void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
- void _end_node_move();
- void _move_node(int p_id,const Vector2& p_to);
-
- void _scalar_const_changed(double p_value,int p_id);
- void _vec_const_changed(double p_value, int p_id, Array p_arr);
- void _rgb_const_changed(const Color& p_color, int p_id);
- void _xform_const_changed(int p_id,Node* p_button);
- void _scalar_op_changed(int p_op, int p_id);
- void _vec_op_changed(int p_op, int p_id);
- void _vec_scalar_op_changed(int p_op, int p_id);
- void _rgb_op_changed(int p_op, int p_id);
- void _xform_inv_rev_changed(bool p_enabled, int p_id);
- void _scalar_func_changed(int p_func, int p_id);
- void _vec_func_changed(int p_func, int p_id);
- void _scalar_input_changed(double p_value,int p_id);
- void _vec_input_changed(double p_value, int p_id, Array p_arr);
- void _xform_input_changed(int p_id,Node* p_button);
- void _rgb_input_changed(const Color& p_color, int p_id);
- void _tex_input_change(int p_id,Node* p_button);
- void _cube_input_change(int p_id);
- void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
- void _tex_edited(int p_id,Node* p_button);
- void _cube_edited(int p_id,Node* p_button);
- void _variant_edited();
- void _comment_edited(int p_id,Node* p_button);
- void _color_ramp_changed(int p_id,Node* p_ramp);
- void _curve_changed(int p_id,Node* p_curve);
- void _sg_updated();
- Map<int,GraphNode*> node_map;
+ OBJ_TYPE(ShaderGraphView,Node);
+
+
+
+ CustomPropertyEditor *ped_popup;
+ bool block_update;
+
+ Label *status;
+ GraphEdit *graph_edit;
+ Ref<ShaderGraph> graph;
+ int edited_id;
+
+ ShaderGraph::ShaderType type;
+
+ void _update_graph();
+ void _create_node(int p_id);
+
+
+
+ void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+ void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+
+ void _node_removed(int p_id);
+ void _begin_node_move();
+ void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
+ void _end_node_move();
+ void _move_node(int p_id,const Vector2& p_to);
+
+ void _scalar_const_changed(double p_value,int p_id);
+ void _vec_const_changed(double p_value, int p_id, Array p_arr);
+ void _rgb_const_changed(const Color& p_color, int p_id);
+ void _xform_const_changed(int p_id,Node* p_button);
+ void _scalar_op_changed(int p_op, int p_id);
+ void _vec_op_changed(int p_op, int p_id);
+ void _vec_scalar_op_changed(int p_op, int p_id);
+ void _rgb_op_changed(int p_op, int p_id);
+ void _xform_inv_rev_changed(bool p_enabled, int p_id);
+ void _scalar_func_changed(int p_func, int p_id);
+ void _vec_func_changed(int p_func, int p_id);
+ void _scalar_input_changed(double p_value,int p_id);
+ void _vec_input_changed(double p_value, int p_id, Array p_arr);
+ void _xform_input_changed(int p_id,Node* p_button);
+ void _rgb_input_changed(const Color& p_color, int p_id);
+ void _tex_input_change(int p_id,Node* p_button);
+ void _cube_input_change(int p_id);
+ void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
+ void _tex_edited(int p_id,Node* p_button);
+ void _cube_edited(int p_id,Node* p_button);
+ void _variant_edited();
+ void _comment_edited(int p_id,Node* p_button);
+ void _color_ramp_changed(int p_id,Node* p_ramp);
+ void _curve_changed(int p_id,Node* p_curve);
+ void _sg_updated();
+ Map<int,GraphNode*> node_map;
protected:
- void _notification(int p_what);
- static void _bind_methods();
+ void _notification(int p_what);
+ static void _bind_methods();
public:
- void add_node(int p_type, const Vector2 &location);
- GraphEdit *get_graph_edit() { return graph_edit; }
- void set_graph(Ref<ShaderGraph> p_graph);
+ void add_node(int p_type, const Vector2 &location);
+ GraphEdit *get_graph_edit() { return graph_edit; }
+ void set_graph(Ref<ShaderGraph> p_graph);
- ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
+ ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
};
class ShaderGraphEditor : public VBoxContainer {
- OBJ_TYPE(ShaderGraphEditor,VBoxContainer);
+ OBJ_TYPE(ShaderGraphEditor,VBoxContainer);
- PopupMenu *popup;
- TabContainer *tabs;
- ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
- static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
- Vector2 next_location;
+ PopupMenu *popup;
+ TabContainer *tabs;
+ ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
+ static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
+ Vector2 next_location;
- bool _2d;
- void _add_node(int p_type);
- void _popup_requested(const Vector2 &p_position);
+ bool _2d;
+ void _add_node(int p_type);
+ void _popup_requested(const Vector2 &p_position);
protected:
- void _notification(int p_what);
- static void _bind_methods();
+ void _notification(int p_what);
+ static void _bind_methods();
public:
- void edit(Ref<ShaderGraph> p_shader);
- ShaderGraphEditor(bool p_2d);
+ void edit(Ref<ShaderGraph> p_shader);
+ ShaderGraphEditor(bool p_2d);
};
class ShaderGraphEditorPlugin : public EditorPlugin {
- OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
+ OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
- bool _2d;
- ShaderGraphEditor *shader_editor;
- EditorNode *editor;
+ bool _2d;
+ ShaderGraphEditor *shader_editor;
+ EditorNode *editor;
public:
- virtual String get_name() const { return "ShaderGraph"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const { return "ShaderGraph"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
- ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
- ~ShaderGraphEditorPlugin();
+ ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
+ ~ShaderGraphEditorPlugin();
};
#endif