diff options
Diffstat (limited to 'tools/editor/plugins/shader_graph_editor_plugin.h')
| -rw-r--r-- | tools/editor/plugins/shader_graph_editor_plugin.h | 254 |
1 files changed, 127 insertions, 127 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index ea21a7706f..5f93b9df7d 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -41,189 +41,189 @@ #include "tools/editor/property_editor.h" #include "scene/resources/shader_graph.h" /** - @author Juan Linietsky <reduzio@gmail.com> + @author Juan Linietsky <reduzio@gmail.com> */ class GraphColorRampEdit : public Control { - OBJ_TYPE(GraphColorRampEdit,Control); + OBJ_TYPE(GraphColorRampEdit,Control); - struct Point { + struct Point { - float offset; - Color color; - bool operator<(const Point& p_ponit) const { - return offset<p_ponit.offset; - } - }; + float offset; + Color color; + bool operator<(const Point& p_ponit) const { + return offset<p_ponit.offset; + } + }; - PopupPanel *popup; - ColorPicker *picker; + PopupPanel *popup; + ColorPicker *picker; - bool grabbing; - int grabbed; - float grabbed_at; - Vector<Point> points; + bool grabbing; + int grabbed; + float grabbed_at; + Vector<Point> points; - void _color_changed(const Color& p_color); + void _color_changed(const Color& p_color); protected: - void _input_event(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); public: - void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors); - Vector<float> get_offsets() const; - Vector<Color> get_colors() const; - virtual Size2 get_minimum_size() const; - GraphColorRampEdit(); + void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors); + Vector<float> get_offsets() const; + Vector<Color> get_colors() const; + virtual Size2 get_minimum_size() const; + GraphColorRampEdit(); }; class GraphCurveMapEdit : public Control { - OBJ_TYPE(GraphCurveMapEdit,Control); + OBJ_TYPE(GraphCurveMapEdit,Control); - struct Point { + struct Point { - float offset; - float height; - bool operator<(const Point& p_ponit) const { - return offset<p_ponit.offset; - } - }; + float offset; + float height; + bool operator<(const Point& p_ponit) const { + return offset<p_ponit.offset; + } + }; - bool grabbing; - int grabbed; - Vector<Point> points; + bool grabbing; + int grabbed; + Vector<Point> points; - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); + void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); protected: - void _input_event(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); + void _input_event(const InputEvent& p_event); + void _notification(int p_what); + static void _bind_methods(); public: - void set_points(const Vector<Vector2>& p_points); - Vector<Vector2> get_points() const; - virtual Size2 get_minimum_size() const; - GraphCurveMapEdit(); + void set_points(const Vector<Vector2>& p_points); + Vector<Vector2> get_points() const; + virtual Size2 get_minimum_size() const; + GraphCurveMapEdit(); }; class ShaderGraphView : public Node { - OBJ_TYPE(ShaderGraphView,Node); - - - - CustomPropertyEditor *ped_popup; - bool block_update; - - Label *status; - GraphEdit *graph_edit; - Ref<ShaderGraph> graph; - int edited_id; - - ShaderGraph::ShaderType type; - - void _update_graph(); - void _create_node(int p_id); - - - - void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - - void _node_removed(int p_id); - void _begin_node_move(); - void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); - void _end_node_move(); - void _move_node(int p_id,const Vector2& p_to); - - void _scalar_const_changed(double p_value,int p_id); - void _vec_const_changed(double p_value, int p_id, Array p_arr); - void _rgb_const_changed(const Color& p_color, int p_id); - void _xform_const_changed(int p_id,Node* p_button); - void _scalar_op_changed(int p_op, int p_id); - void _vec_op_changed(int p_op, int p_id); - void _vec_scalar_op_changed(int p_op, int p_id); - void _rgb_op_changed(int p_op, int p_id); - void _xform_inv_rev_changed(bool p_enabled, int p_id); - void _scalar_func_changed(int p_func, int p_id); - void _vec_func_changed(int p_func, int p_id); - void _scalar_input_changed(double p_value,int p_id); - void _vec_input_changed(double p_value, int p_id, Array p_arr); - void _xform_input_changed(int p_id,Node* p_button); - void _rgb_input_changed(const Color& p_color, int p_id); - void _tex_input_change(int p_id,Node* p_button); - void _cube_input_change(int p_id); - void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); - void _tex_edited(int p_id,Node* p_button); - void _cube_edited(int p_id,Node* p_button); - void _variant_edited(); - void _comment_edited(int p_id,Node* p_button); - void _color_ramp_changed(int p_id,Node* p_ramp); - void _curve_changed(int p_id,Node* p_curve); - void _sg_updated(); - Map<int,GraphNode*> node_map; + OBJ_TYPE(ShaderGraphView,Node); + + + + CustomPropertyEditor *ped_popup; + bool block_update; + + Label *status; + GraphEdit *graph_edit; + Ref<ShaderGraph> graph; + int edited_id; + + ShaderGraph::ShaderType type; + + void _update_graph(); + void _create_node(int p_id); + + + + void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + + void _node_removed(int p_id); + void _begin_node_move(); + void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); + void _end_node_move(); + void _move_node(int p_id,const Vector2& p_to); + + void _scalar_const_changed(double p_value,int p_id); + void _vec_const_changed(double p_value, int p_id, Array p_arr); + void _rgb_const_changed(const Color& p_color, int p_id); + void _xform_const_changed(int p_id,Node* p_button); + void _scalar_op_changed(int p_op, int p_id); + void _vec_op_changed(int p_op, int p_id); + void _vec_scalar_op_changed(int p_op, int p_id); + void _rgb_op_changed(int p_op, int p_id); + void _xform_inv_rev_changed(bool p_enabled, int p_id); + void _scalar_func_changed(int p_func, int p_id); + void _vec_func_changed(int p_func, int p_id); + void _scalar_input_changed(double p_value,int p_id); + void _vec_input_changed(double p_value, int p_id, Array p_arr); + void _xform_input_changed(int p_id,Node* p_button); + void _rgb_input_changed(const Color& p_color, int p_id); + void _tex_input_change(int p_id,Node* p_button); + void _cube_input_change(int p_id); + void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); + void _tex_edited(int p_id,Node* p_button); + void _cube_edited(int p_id,Node* p_button); + void _variant_edited(); + void _comment_edited(int p_id,Node* p_button); + void _color_ramp_changed(int p_id,Node* p_ramp); + void _curve_changed(int p_id,Node* p_curve); + void _sg_updated(); + Map<int,GraphNode*> node_map; protected: - void _notification(int p_what); - static void _bind_methods(); + void _notification(int p_what); + static void _bind_methods(); public: - void add_node(int p_type, const Vector2 &location); - GraphEdit *get_graph_edit() { return graph_edit; } - void set_graph(Ref<ShaderGraph> p_graph); + void add_node(int p_type, const Vector2 &location); + GraphEdit *get_graph_edit() { return graph_edit; } + void set_graph(Ref<ShaderGraph> p_graph); - ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); + ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); }; class ShaderGraphEditor : public VBoxContainer { - OBJ_TYPE(ShaderGraphEditor,VBoxContainer); + OBJ_TYPE(ShaderGraphEditor,VBoxContainer); - PopupMenu *popup; - TabContainer *tabs; - ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; - static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; - Vector2 next_location; + PopupMenu *popup; + TabContainer *tabs; + ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; + static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; + Vector2 next_location; - bool _2d; - void _add_node(int p_type); - void _popup_requested(const Vector2 &p_position); + bool _2d; + void _add_node(int p_type); + void _popup_requested(const Vector2 &p_position); protected: - void _notification(int p_what); - static void _bind_methods(); + void _notification(int p_what); + static void _bind_methods(); public: - void edit(Ref<ShaderGraph> p_shader); - ShaderGraphEditor(bool p_2d); + void edit(Ref<ShaderGraph> p_shader); + ShaderGraphEditor(bool p_2d); }; class ShaderGraphEditorPlugin : public EditorPlugin { - OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); + OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); - bool _2d; - ShaderGraphEditor *shader_editor; - EditorNode *editor; + bool _2d; + ShaderGraphEditor *shader_editor; + EditorNode *editor; public: - virtual String get_name() const { return "ShaderGraph"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); + virtual String get_name() const { return "ShaderGraph"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); - ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); - ~ShaderGraphEditorPlugin(); + ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); + ~ShaderGraphEditorPlugin(); }; #endif |
