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Diffstat (limited to 'tools/editor/plugins/sprite_region_editor_plugin.h')
-rw-r--r-- | tools/editor/plugins/sprite_region_editor_plugin.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.h b/tools/editor/plugins/sprite_region_editor_plugin.h new file mode 100644 index 0000000000..cf69395f40 --- /dev/null +++ b/tools/editor/plugins/sprite_region_editor_plugin.h @@ -0,0 +1,125 @@ +/*************************************************************************/ +/* sprite_region_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Author: Mariano Suligoy */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SPRITE_REGION_EDITOR_PLUGIN_H +#define SPRITE_REGION_EDITOR_PLUGIN_H + +#include "canvas_item_editor_plugin.h" +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/2d/sprite.h" + +class SpriteRegionEditor : public HBoxContainer { + + OBJ_TYPE(SpriteRegionEditor, HBoxContainer ); + + ToolButton *edit_node; +// Button *use_region; + ToolButton *b_snap_enable; + ToolButton *b_snap_grid; + TextureFrame *icon_zoom; + HSlider *zoom; + SpinBox *zoom_value; + Control *edit_draw; + + VScrollBar *vscroll; + HScrollBar *hscroll; + + Sprite *node; + EditorNode *editor; + AcceptDialog *dlg_editor; + UndoRedo* undo_redo; + + Vector2 draw_ofs; + float draw_zoom; + bool updating_scroll; + + bool use_snap; + bool snap_show_grid; + Vector2 snap_offset; + Vector2 snap_step; + + Rect2 rect; + Rect2 rect_prev; + bool drag; + bool creating; + Vector2 drag_from; + int drag_index; + + AcceptDialog *error; + + void _set_use_snap(bool p_use); + void _set_show_grid(bool p_show); + void _set_snap_off_x(float p_val); + void _set_snap_off_y(float p_val); + void _set_snap_step_x(float p_val); + void _set_snap_step_y(float p_val); + +protected: + + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); + + Vector2 snap_point(Vector2 p_target) const; + +public: + + void edit(); + void _edit_node(); + void _region_draw(); + void _region_input(const InputEvent &p_input); + void _scroll_changed(float); + + void edit(Node *p_sprite); + SpriteRegionEditor(EditorNode* p_editor); + +}; + +class SpriteRegionEditorPlugin : public EditorPlugin +{ + + OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin ); + + SpriteRegionEditor *region_editor; + EditorNode *editor; +public: + + virtual String get_name() const { return "Sprite"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + SpriteRegionEditorPlugin(EditorNode *p_node); +}; + +#endif // SPRITE_REGION_EDITOR_PLUGIN_H |