diff options
Diffstat (limited to 'tools/export/blender25/godot_export_manager.py')
-rw-r--r-- | tools/export/blender25/godot_export_manager.py | 370 |
1 files changed, 237 insertions, 133 deletions
diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py index a249611c71..c91f55b51c 100644 --- a/tools/export/blender25/godot_export_manager.py +++ b/tools/export/blender25/godot_export_manager.py @@ -18,23 +18,27 @@ # Script copyright (c) Andreas Esau +import bpy +from bpy.props import (StringProperty, BoolProperty, EnumProperty, + FloatProperty, IntProperty, CollectionProperty) +import os +from bpy.app.handlers import persistent +from mathutils import Matrix + bl_info = { "name": "Godot Export Manager", "author": "Andreas Esau", "version": (1, 0), "blender": (2, 7, 0), "location": "Scene Properties > Godot Export Manager", - "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.", + "description": "Godot Export Manager uses the Better Collada Exporter" + "to manage Export Groups and automatically export the objects groups" + "to Collada Files.", "warning": "", "wiki_url": ("http://www.godotengine.org"), "tracker_url": "", "category": "Import-Export"} -import bpy -from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty -import os -from bpy.app.handlers import persistent -from mathutils import Vector, Matrix class godot_export_manager(bpy.types.Panel): bl_label = "Godot Export Manager" @@ -44,8 +48,8 @@ class godot_export_manager(bpy.types.Panel): bpy.types.Scene.godot_export_on_save = BoolProperty(default=False) - ### draw function for all ui elements def draw(self, context): + """ Draw function for all ui elements """ layout = self.layout split = self.layout.split() scene = bpy.data.scenes[0] @@ -54,38 +58,43 @@ class godot_export_manager(bpy.types.Panel): row = layout.row() col = row.column() - col.prop(scene,"godot_export_on_save",text="Export Groups on save") + col.prop(scene, "godot_export_on_save", text="Export Groups on save") row = layout.row() col = row.column(align=True) - op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN") - - op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN") - + op = col.operator("scene.godot_add_objects_to_group", + text="Add selected objects to Group", + icon="COPYDOWN") + op = col.operator("scene.godot_delete_objects_from_group", + text="Delete selected objects from Group", + icon="PASTEDOWN") row = layout.row() col = row.column() col.label(text="Export Groups:") - row = layout.row() col = row.column() - col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT') + col.template_list("UI_List_Godot", "dummy", scene, + "godot_export_groups", scene, + "godot_export_groups_index", rows=1, maxrows=10, + type='DEFAULT') col = row.column(align=True) - col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN") - col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT") - col.operator("scene.godot_export_all_groups",text="",icon="EXPORT") + col.operator("scene.godot_add_export_group", text="", icon="ZOOMIN") + col.operator("scene.godot_delete_export_group", text="", + icon="ZOOMOUT") + col.operator("scene.godot_export_all_groups", text="", icon="EXPORT") if len(scene.godot_export_groups) > 0: row = layout.row() col = row.column() group = scene.godot_export_groups[scene.godot_export_groups_index] - col.prop(group,"name",text="Group Name") - col.prop(group,"export_name",text="Export Name") - col.prop(group,"export_path",text="Export Filepath") + col.prop(group, "name", text="Group Name") + col.prop(group, "export_name", text="Export Name") + col.prop(group, "export_path", text="Export Filepath") row = layout.row() col = row.column() @@ -94,41 +103,46 @@ class godot_export_manager(bpy.types.Panel): col.label(text="Export Settings:") col = col.row(align=True) - col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS") - col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT") - col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE") + col.prop(group, "apply_loc", toggle=True, icon="MAN_TRANS") + col.prop(group, "apply_rot", toggle=True, icon="MAN_ROT") + col.prop(group, "apply_scale", toggle=True, icon="MAN_SCALE") row = layout.row() col = row.column() - col.prop(group,"use_include_particle_duplicates") - col.prop(group,"use_mesh_modifiers") - col.prop(group,"use_tangent_arrays") - col.prop(group,"use_triangles") - col.prop(group,"use_copy_images") - col.prop(group,"use_active_layers") - col.prop(group,"use_anim") - col.prop(group,"use_anim_action_all") - col.prop(group,"use_anim_skip_noexp") - col.prop(group,"use_anim_optimize") - col.prop(group,"anim_optimize_precision") - col.prop(group,"use_metadata") - -### Custom template_list look + col.prop(group, "use_include_particle_duplicates") + col.prop(group, "use_mesh_modifiers") + col.prop(group, "use_tangent_arrays") + col.prop(group, "use_triangles") + col.prop(group, "use_copy_images") + col.prop(group, "use_active_layers") + col.prop(group, "use_anim") + col.prop(group, "use_anim_action_all") + col.prop(group, "use_anim_skip_noexp") + col.prop(group, "use_anim_optimize") + col.prop(group, "anim_optimize_precision") + col.prop(group, "use_metadata") + + class UI_List_Godot(bpy.types.UIList): - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + """ Custom template_list look """ + def draw_item(self, context, layout, data, item, icon, active_data, + active_propname, index): ob = data slot = item col = layout.row(align=True) - col.label(text=item.name,icon="GROUP") - col.prop(item,"active",text="") + col.label(text=item.name, icon="GROUP") + col.prop(item, "active", text="") - op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF") + op = col.operator("scene.godot_select_group_objects", + text="", emboss=False, icon="RESTRICT_SELECT_OFF") op.idx = index - op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT") + op = col.operator("scene.godot_export_group", text="", emboss=False, + icon="EXPORT") op.idx = index + class add_objects_to_group(bpy.types.Operator): bl_idname = "scene.godot_add_objects_to_group" bl_label = "Add Objects to Group" @@ -136,34 +150,37 @@ class add_objects_to_group(bpy.types.Operator): undo = BoolProperty(default=True) - def execute(self,context): + def execute(self, context): scene = context.scene objects_str = "" if len(scene.godot_export_groups) > 0: - for i,object in enumerate(context.selected_objects): - if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes: - node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add() + for i, object in enumerate(context.selected_objects): + if object.name not in scene.godot_export_groups[ + scene.godot_export_groups_index].nodes: + node = scene.godot_export_groups[ + scene.godot_export_groups_index].nodes.add() node.name = object.name if i == 0: objects_str += object.name else: objects_str += ", "+object.name - - self.report({'INFO'}, objects_str + " added to group." ) + self.report({'INFO'}, objects_str + " added to group.") if self.undo: bpy.ops.ed.undo_push(message="Objects added to group") else: - self.report({'WARNING'}, "Create a group first." ) - return{'FINISHED'} + self.report({'WARNING'}, "Create a group first.") + + return {'FINISHED'} + class del_objects_from_group(bpy.types.Operator): bl_idname = "scene.godot_delete_objects_from_group" bl_label = "Delete Objects from Group" bl_description = "Delets the selected Objects from the active group below." - def execute(self,context): + def execute(self, context): scene = context.scene if len(scene.godot_export_groups) > 0: @@ -174,23 +191,25 @@ class del_objects_from_group(bpy.types.Operator): objects_str = "" j = 0 - for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes): + for i, node in enumerate(scene.godot_export_groups[ + scene.godot_export_groups_index].nodes): if node.name in selected_objects: - scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i) - + scene.godot_export_groups[ + scene.godot_export_groups_index].nodes.remove(i) if j == 0: objects_str += object.name else: objects_str += ", "+object.name - j+=1 - + j += 1 - self.report({'INFO'}, objects_str + " deleted from group." ) + self.report({'INFO'}, objects_str + " deleted from group.") bpy.ops.ed.undo_push(message="Objects deleted from group") else: - self.report({'WARNING'}, "There is no group to delete from." ) - return{'FINISHED'} + self.report({'WARNING'}, "There is no group to delete from.") + + return {'FINISHED'} + class select_group_objects(bpy.types.Operator): bl_idname = "scene.godot_select_group_objects" @@ -199,7 +218,7 @@ class select_group_objects(bpy.types.Operator): idx = IntProperty() - def execute(self,context): + def execute(self, context): scene = context.scene for object in context.scene.objects: object.select = False @@ -207,76 +226,82 @@ class select_group_objects(bpy.types.Operator): if node.name in bpy.data.objects: bpy.data.objects[node.name].select = True context.scene.objects.active = bpy.data.objects[node.name] - return{'FINISHED'} + + return {'FINISHED'} + class export_groups_autosave(bpy.types.Operator): bl_idname = "scene.godot_export_groups_autosave" bl_label = "Export All Groups" bl_description = "Exports all groups to Collada." - def execute(self,context): + def execute(self, context): scene = context.scene if scene.godot_export_on_save: for i in range(len(scene.godot_export_groups)): if scene.godot_export_groups[i].active: bpy.ops.scene.godot_export_group(idx=i) - self.report({'INFO'}, "All Groups exported." ) + self.report({'INFO'}, "All Groups exported.") bpy.ops.ed.undo_push(message="Export all Groups") - return{'FINISHED'} + + return {'FINISHED'} + class export_all_groups(bpy.types.Operator): bl_idname = "scene.godot_export_all_groups" bl_label = "Export All Groups" bl_description = "Exports all groups to Collada." - def execute(self,context): + def execute(self, context): scene = context.scene - for i in range(0,len(scene.godot_export_groups)): - bpy.ops.scene.godot_export_group(idx=i,export_all=True) + for i in range(0, len(scene.godot_export_groups)): + bpy.ops.scene.godot_export_group(idx=i, export_all=True) - self.report({'INFO'}, "All Groups exported." ) - return{'FINISHED'} + self.report({'INFO'}, "All Groups exported.") + + return {'FINISHED'} class export_group(bpy.types.Operator): bl_idname = "scene.godot_export_group" bl_label = "Export Group" - bl_description = "Exports the active group to destination folder as Collada file." + bl_description = "Exports the active group to destination folder"\ + " as Collada file." idx = IntProperty(default=0) export_all = BoolProperty(default=False) - - def copy_object_recursive(self,ob,parent,single_user = True): + def copy_object_recursive(self, ob, parent, single_user=True): new_ob = bpy.data.objects[ob.name].copy() - if single_user or ob.type=="ARMATURE": + if single_user or ob.type == "ARMATURE": new_mesh_data = new_ob.data.copy() new_ob.data = new_mesh_data bpy.context.scene.objects.link(new_ob) if ob != parent: - new_ob.parent = parent + new_ob.parent = parent else: new_ob.parent = None for child in ob.children: - self.copy_object_recursive(child,new_ob,single_user) + self.copy_object_recursive(child, new_ob, single_user) new_ob.select = True + return new_ob - def delete_object(self,ob): - if ob != None: + def delete_object(self, ob): + if ob is not None: for child in ob.children: self.delete_object(child) bpy.context.scene.objects.unlink(ob) bpy.data.objects.remove(ob) - def convert_group_to_node(self,group): - if group.dupli_group != None: + def convert_group_to_node(self, group): + if group.dupli_group is not None: for object in group.dupli_group.objects: - if object.parent == None: - object = self.copy_object_recursive(object,object,True) + if object.parent is None: + object = self.copy_object_recursive(object, object, True) matrix = Matrix(object.matrix_local) object.matrix_local = Matrix() object.matrix_local *= group.matrix_local @@ -284,7 +309,7 @@ class export_group(bpy.types.Operator): self.delete_object(group) - def execute(self,context): + def execute(self, context): scene = context.scene group = context.scene.godot_export_groups @@ -292,7 +317,7 @@ class export_group(bpy.types.Operator): if not group[self.idx].active and self.export_all: return{'FINISHED'} - for i,object in enumerate(group[self.idx].nodes): + for i, object in enumerate(group[self.idx].nodes): if object.name in bpy.data.objects: pass else: @@ -300,21 +325,21 @@ class export_group(bpy.types.Operator): bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.") path = group[self.idx].export_path - if (path.find("//")==0 or path.find("\\\\")==0): - #if relative, convert to absolute + if (path.find("//") == 0 or path.find("\\\\") == 0): + # If relative, convert to absolute path = bpy.path.abspath(path) - path = path.replace("\\","/") + path = path.replace("\\", "/") - ### if path exists and group export name is set the group will be exported - if os.path.exists(path) and group[self.idx].export_name != "": - - context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True] + # If path exists and group export name is set the group will be + # exported + if os.path.exists(path) and group[self.idx].export_name != "": + context.scene.layers = [True] * 20 if group[self.idx].export_name.endswith(".dae"): - path = os.path.join(path,group[self.idx].export_name) + path = os.path.join(path, group[self.idx].export_name) else: - path = os.path.join(path,group[self.idx].export_name+".dae") + path = os.path.join(path, group[self.idx].export_name+".dae") hide_select = [] for object in context.scene.objects: @@ -323,17 +348,19 @@ class export_group(bpy.types.Operator): object.select = False context.scene.objects.active = None - ### make particle duplicates, parent and select them + # Make particle duplicates, parent and select them nodes_to_be_added = [] if group[self.idx].use_include_particle_duplicates: - for i,object in enumerate(group[self.idx].nodes): + for i, object in enumerate(group[self.idx].nodes): if bpy.data.objects[object.name].type != "EMPTY": - context.scene.objects.active = bpy.data.objects[object.name] + context.scene.objects.active = bpy.data.objects[ + object.name] bpy.data.objects[object.name].select = True bpy.ops.object.duplicates_make_real() for object in context.selected_objects: nodes_to_be_added.append(object) - bpy.ops.object.parent_set(type="OBJECT", keep_transform=False) + bpy.ops.object.parent_set(type="OBJECT", + keep_transform=False) for object in context.selected_objects: object.select = False @@ -342,17 +369,35 @@ class export_group(bpy.types.Operator): for object in nodes_to_be_added: object.select = True - ### select all other nodes from the group - for i,object in enumerate(group[self.idx].nodes): + # Select all other nodes from the group + for i, object in enumerate(group[self.idx].nodes): if bpy.data.objects[object.name].type == "EMPTY": self.convert_group_to_node(bpy.data.objects[object.name]) else: bpy.data.objects[object.name].select = True - bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale) - bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata) - - self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." ) + bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, + rotation=group[self.idx].apply_rot, + scale=group[self.idx].apply_scale) + bpy.ops.export_scene.dae( + check_existing=True, filepath=path, filter_glob="*.dae", + object_types=group[self.idx].object_types, + use_export_selected=group[self.idx].use_export_selected, + use_mesh_modifiers=group[self.idx].use_mesh_modifiers, + use_tangent_arrays=group[self.idx].use_tangent_arrays, + use_triangles=group[self.idx].use_triangles, + use_copy_images=group[self.idx].use_copy_images, + use_active_layers=group[self.idx].use_active_layers, + use_anim=group[self.idx].use_anim, + use_anim_action_all=group[self.idx].use_anim_action_all, + use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, + use_anim_optimize=group[self.idx].use_anim_optimize, + anim_optimize_precision=group[ + self.idx].anim_optimize_precision, + use_metadata=group[self.idx].use_metadata) + + self.report({'INFO'}, + '"' + group[self.idx].name + '" Group exported.') msg = "Export Group "+group[self.idx].name bpy.ops.ed.undo_push(message="") @@ -360,15 +405,18 @@ class export_group(bpy.types.Operator): bpy.ops.ed.undo_push(message=msg) else: - self.report({'INFO'}, "Define Export Name and Export Path." ) + self.report({'INFO'}, "Define Export Name and Export Path.") + return{'FINISHED'} + class add_export_group(bpy.types.Operator): bl_idname = "scene.godot_add_export_group" bl_label = "Adds a new export Group" - bl_description = "Creates a new Export Group with the selected Objects assigned to it." + bl_description = "Creates a new Export Group with the selected"\ + " Objects assigned to it." - def execute(self,context): + def execute(self, context): scene = context.scene item = scene.godot_export_groups.add() @@ -378,8 +426,10 @@ class add_export_group(bpy.types.Operator): node.name = object.name scene.godot_export_groups_index = len(scene.godot_export_groups)-1 bpy.ops.ed.undo_push(message="Create New Export Group") + return{'FINISHED'} + class del_export_group(bpy.types.Operator): bl_idname = "scene.godot_delete_export_group" bl_label = "Delets the selected export Group" @@ -387,49 +437,100 @@ class del_export_group(bpy.types.Operator): def invoke(self, context, event): wm = context.window_manager - return wm.invoke_confirm(self,event) - def execute(self,context): + return wm.invoke_confirm(self, event) + + def execute(self, context): scene = context.scene scene.godot_export_groups.remove(scene.godot_export_groups_index) if scene.godot_export_groups_index > 0: scene.godot_export_groups_index -= 1 bpy.ops.ed.undo_push(message="Delete Export Group") - return{'FINISHED'} + + return {'FINISHED'} + class godot_node_list(bpy.types.PropertyGroup): name = StringProperty() + class godot_export_groups(bpy.types.PropertyGroup): name = StringProperty(name="Group Name") export_name = StringProperty(name="scene_name") nodes = CollectionProperty(type=godot_node_list) export_path = StringProperty(subtype="DIR_PATH") - active = BoolProperty(default=True,description="Export Group") - - object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'}) + active = BoolProperty(default=True, description="Export Group") + + object_types = EnumProperty(name="Object Types", options={'ENUM_FLAG'}, + items=(('EMPTY', "Empty", ""), + ('CAMERA', "Camera", ""), + ('LAMP', "Lamp", ""), + ('ARMATURE', "Armature", ""), + ('MESH', "Mesh", ""), + ('CURVE', "Curve", ""), ), + default={'EMPTY', 'CAMERA', 'LAMP', + 'ARMATURE', 'MESH', 'CURVE'}) + + apply_scale = BoolProperty(name="Apply Scale", + description="Apply Scale before export.", + default=False) + apply_rot = BoolProperty(name="Apply Rotation", + description="Apply Rotation before export.", + default=False) + apply_loc = BoolProperty(name="Apply Location", + description="Apply Location before export.", + default=False) + + use_export_selected = BoolProperty(name="Selected Objects", + description="Export only selected" + "objects (and visible in active layers " + "if that applies).", default=True) + use_mesh_modifiers = BoolProperty(name="Apply Modifiers", + description="Apply modifiers to mesh" + " objects (on a copy!).", default=True) + use_tangent_arrays = BoolProperty(name="Tangent Arrays", + description="Export Tangent and Binormal" + " arrays (for normalmapping).", + default=False) + use_triangles = BoolProperty(name="Triangulate", + description="Export Triangles instead of" + " Polygons.", default=False) + + use_copy_images = BoolProperty(name="Copy Images", + description="Copy Images (create images/ " + "subfolder)", default=False) + use_active_layers = BoolProperty(name="Active Layers", + description="Export only objects on the" + " active layers.", default=True) + use_anim = BoolProperty(name="Export Animation", + description="Export keyframe animation", + default=False) + use_anim_action_all = BoolProperty(name="All Actions", + description=("Export all actions for " + "the first armature found" + " in separate DAE files"), + default=False) + use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions", + description="Skip exporting of" + " actions whose name end in (-noexp)." + " Useful to skip control animations.", + default=True) + use_anim_optimize = BoolProperty(name="Optimize Keyframes", + description="Remove double keyframes", + default=True) + + anim_optimize_precision = FloatProperty( + name="Precision", description=("Tolerence for comparing double " + "keyframes (higher for greater " + "accuracy)"), min=1, max=16, + soft_min=1, soft_max=16, default=6.0) + + use_metadata = BoolProperty(name="Use Metadata", default=True, + options={'HIDDEN'}) + use_include_particle_duplicates = BoolProperty( + name="Include Particle Duplicates", default=True) - apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False) - apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False) - apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False) - - use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True) - use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True) - use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False) - use_triangles = BoolProperty(name="Triangulate",description="Export Triangles instead of Polygons.",default=False) - - use_copy_images = BoolProperty(name="Copy Images",description="Copy Images (create images/ subfolder)",default=False) - use_active_layers = BoolProperty(name="Active Layers",description="Export only objects on the active layers.",default=True) - use_anim = BoolProperty(name="Export Animation",description="Export keyframe animation",default=False) - use_anim_action_all = BoolProperty(name="All Actions",description=("Export all actions for the first armature found in separate DAE files"),default=False) - use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",default=True) - use_anim_optimize = BoolProperty(name="Optimize Keyframes",description="Remove double keyframes",default=True) - - anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0) - - use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'}) - use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True) def register(): bpy.utils.register_class(godot_export_manager) @@ -445,8 +546,10 @@ def register(): bpy.utils.register_class(select_group_objects) bpy.utils.register_class(UI_List_Godot) - bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups) - bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0) + bpy.types.Scene.godot_export_groups = CollectionProperty( + type=godot_export_groups) + bpy.types.Scene.godot_export_groups_index = IntProperty(default=0, min=0) + def unregister(): bpy.utils.unregister_class(godot_export_manager) @@ -462,6 +565,7 @@ def unregister(): bpy.utils.unregister_class(select_group_objects) bpy.utils.unregister_class(UI_List_Godot) + @persistent def auto_export(dummy): bpy.ops.scene.godot_export_groups_autosave() |