summaryrefslogtreecommitdiffstats
path: root/.github/actions/godot-build
Commit message (Collapse)AuthorAgeFilesLines
* SCons: Improve cache purging logicThaddeus Crews2024-11-151-6/+4
| | | | • Implement caching via SCons arguments, rather than environment variables
* Style: Format yaml filesThaddeus Crews2024-09-131-8/+10
|
* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-201-0/+3
|
* SCons: Bump min version to 3.1.2, test it on CI with one Linux jobRémi Verschelde2024-05-171-2/+2
| | | | | | | | | | | The min SCons version had to be bumped as SCons 3.0 before 3.0.3 seems broken (see #92043), and there's little gain from supporting 3.0.3-3.0.5. 3.1.2 is also the first version to avoid ambiguities between Python 2 and Python 3 usage, so we finally use it as the minimum baseline. Also test against Python 3.6 which is also our minimum supported version. This should help prevent regressions whenever we modernize the build scripts.
* Identify pull request builds from GitHub Actions with the PR numberHugo Locurcio2023-10-161-1/+13
| | | | | This makes it easier to go back to the pull request the build was made from.
* SCons: Unify tools/target build type configurationRémi Verschelde2022-09-261-10/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
* SCons: Default `num_jobs` to max CPUs minus 1 if not specifiedRémi Verschelde2022-07-171-1/+1
| | | | | | | | | | | | | This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs.
* CI: Reduce max cache to 7 GiB, remove Windows debug symbolsRémi Verschelde2022-03-301-2/+3
| | | | | GitHub Actions runners only have 14 GiB available, so we need to keep the cache constrained.
* Remove last editor code dependencies in template buildRémi Verschelde2022-03-281-0/+1
| | | | | | SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
* CI: Update to actions/cache@v3, increase cache limit to 10 GiBRémi Verschelde2022-03-231-1/+2
| | | | And force rebuild of Linux cache which got corrupted...
* [CI] Refactor CI actions, use sub-actions, matrices.Fabio Alessandrelli2021-09-141-0/+36