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Redot Engine – Multi-platform 2D and 3D game engine
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web_builds.yml
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Author
Age
Files
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*
Bump version to 4.3.1-rc
Rémi Verschelde
2024-08-15
1
-1
/
+1
*
CI: Update Emscripten to 3.1.64
Rémi Verschelde
2024-08-08
1
-1
/
+1
*
[Web] Enable the closure compiler in CI
Fabio Alessandrelli
2024-07-26
1
-1
/
+1
*
[CI] Upload build cache before running tests
A Thousand Ships
2024-07-13
1
-2
/
+8
*
SCons: Bump min version to 3.1.2, test it on CI with one Linux job
Rémi Verschelde
2024-05-17
1
-1
/
+1
*
CI: Use Emscripten 3.1.59 for Web platform
Rémi Verschelde
2024-05-08
1
-1
/
+1
*
CI: Enable submodules on the checkout action
Aaron Franke
2024-03-15
1
-0
/
+2
*
CI: Update mymindstorm/setup-emsdk to v14, should fix cache folder conflicts
Rémi Verschelde
2024-01-25
1
-1
/
+2
*
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
Adam Scott
2024-01-17
1
-4
/
+26
*
CI: Pin Emscripten to 3.1.39
Rémi Verschelde
2023-11-10
1
-1
/
+1
*
Web: Workaround Emscripten 3.1.42+ LTO regression
Rémi Verschelde
2023-09-05
1
-2
/
+2
*
CI: Bump version for `actions/checkout@v4` and `actions/setup-dotnet@v3`
Rémi Verschelde
2023-09-04
1
-1
/
+1
*
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
Rémi Verschelde
2023-05-18
1
-1
/
+1
*
ci: wait for static check results before starting builds
yedpodtrzitko
2023-04-04
1
-1
/
+2
*
[ci/web] update mymindstorm/setup-emsdk to v12
Unai Martinez-Corral
2023-03-26
1
-1
/
+1
*
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-26
1
-3
/
+2
*
CI: Downgrade Emscripten to 3.1.18
Rémi Verschelde
2022-09-09
1
-1
/
+1
*
[Web] Require threads, rtti, allow optimize=speed.
Fabio Alessandrelli
2022-08-30
1
-1
/
+1
*
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
1
-0
/
+51