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m4gr3d/disable_swappy_requirement_for_as_debug_builds
Update the `production` build argument for Android Studio debug builds
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Swappy is required for `production` build which breaks the Android Studio debug builds as those turns on the `production` argument.
This commit updates the logic so that the `production` argument is only used by Android Studio for `release` builds.
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Expose `get_editor_toaster` method to `EditorInterface`
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Cleanup EditorInterface selectors' code
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Fix `total_visible_line_count` calculation when removing and clearing `TextEdit`'s text.
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of `TextEdit`.
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CodeEdit: Fix line number margin
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Fix inverted vertical zoom interaction in animation curve editor
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Fix `PopupMenu.id_focused` signal using index as ID
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Fix SplitContainer collapsed documentation
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Fix some strings not caught by editor pseudolocalization
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Add support for `print` command in local (command line `-d`) debugger
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[OS] Add functions to determine standard I/O device type.
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Fix more miscellaneous oddities around the class reference
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[mbedTLS] Keep reading/writing partial until "would block"
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Them mbedTLS read and write functions will never read or write more than
the negotiated fragment length at every iteration (which usually depends
on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN).
For this reason, when reading or writing partial data, we must always
keep retrying until we receive a "would block" (no bytes read or wrote),
or we have fulfilled the read or write.
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Android: Add various media permissions
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[WS] Implement wslay unbuffered message parsing
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Ensure we never read more than we can store during poll.
Raise default max packets to 4096 to maintain the same performance for
the first 2048 packets.
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Windows: Avoid child processes inheriting all file handles
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Restore the original `Godot` preset zoom modifier
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Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
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Fix animation editor snapping value not lowering as intended when holding shift
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Make TranslationServer singleton variable inline.
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This change avoids the problem known as 'Static Initialization Order Fiasco' (SIOF).
See the following PR for more explanation: https://github.com/godotengine/godot/pull/94683
Co-authored-by: Gabor Koncz <gabor.koncz@migeran.com>
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Optimize FileSystem Dock filtering
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Improve `Tween.set_ease` and `Tween.set_trans` documentation
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apply to later `Tweener`s
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Fix whitespace issue
Remove an unnecessary linebreak
Update doc/classes/Tween.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Fixed `set_trans` wording to match `set_ease` and removed static typing from examples
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[WS] Detect disconnection due to protocol errors
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When wslay receives a message that is too big or cause a protocol error,
it automatically sends a close request to the remote peer but it also
completely stop calling the receive callback resulting in the state
being "stuck" as CONNECTED (even if both client and server have
disconnected).
We now check if we sent a close message and reading has been disabled to
manually transition to the "closed" state with the proper reason.
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Clarify `TextEdit.is_caret_visible()` behavior in the class reference
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Add note about alpha channels blending to `Image.blit_rect`
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