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jsjtxietian/add-support-for-drag-a-shader-to-material
Add support for dragging a shader to user exported material property
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Improve AudioStreamPlayer icons
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Fix no validation on Blender path on import
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Fix texture samplers to not being last in the property list
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StringName: Use inline static field definitions
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Before this change StringName used regular static field
definitions for its mutex, _table, configured and debug_stringname
fields.
Since in the general case the ordering of the static variable and field
initialization and destruction is undefined, it was possible that
the destruction of StringName's static fields happened prior to
the destruction of statically allocated StringName instances.
By changing the static field definitions to inline in string_name.h,
the C++17 standard guarantees the correct initialization and destruction
ordering.
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Fix gizmos without visible geometry not being selectable
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The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
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Move NavRegion connections to NavMap
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Moves bookkeeping for connections from region to map where connections are actually made.
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Add CSG options to bake to static mesh and collision shape
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Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
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kleonc/menu-bar-proper-canvas-transform-popup-calculation
Fix `MenuBar` popup placement assuming it's in viewport default canvas
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Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
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Fix `Window.wrap_controls` does not account for the `content_scale_factor`
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Fix Bone2D gizmo scaling
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Co-authored-by: Thiago Lages de Alencar <thiagola92@gmail.com>
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Fix backspace always unfolding previous line
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Clear drag preview material on `NOTIFICATION_DRAG_END`
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Redraw SubViewportContainer on SubViewport size change
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Ignore locked nodes when click selecting in 3d editor
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When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.
This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.
Fixes #84764
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[Windows] Run native file dialogs in thread to make it non-blocking.
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Fix some invalid code in GDScript class reference
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Fix some differences between ShapeCast2D and ShapeCast3D documentation
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kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
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Return error when no ResourceFormatLoader found
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Add `get_bounds()` function to NavigationMeshSourceGeometryData
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Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
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kleonc/skeleton2d_fix_set_get_always_returning_true
Fix `Skeleton2D.{_set|_get}` always returning true
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GLTF: Propagate owner for root node children
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Fix for folding "Editable Children" nodes in Scene tree not being saved
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