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Fix create_test.py missing Redot copyright reference
(cherry picked from commit 08b664511b0b984309dab13efc27ad2703d4ff18)
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Fix `Projection::invert` on orthogonal projections and others.
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Relates to godotengine/godot#68878, specially when using orthographic projection.
Also adds some tests.
Adapted from godotengine/godot#95303
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Expose `ColorPicker.old_color` as a property
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Expose `ColorPicker.display_old_color` as a property
(cherry picked from commit blazium-engine/blazium@f7c6762df94867d93465612ec6be86b28593dc47)
Co-authored-by: Mounir Tohami <53877170+WhalesState@users.noreply.github.com>
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Cherry-picks for the master (4.4) branch - 1st batch
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(cherry picked from commit 41bcc4df41772cf7277f6fd949d66126401e1cf5)
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Fix `EngineUpdateLabel` status version trimming
(cherry picked from commit abc52f3836b57eaa46d7d2862232a2e985fd38f4)
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(cherry picked from commit cb0d3f7aa0c51edcf230a8fb8a53c8845f1335da)
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As a result of `misc/dist/macos_tools.app/Contents/Info.plist` referencing Redot.icns
(cherry picked from commit 3b1b7d08887ef935bea8ae1f76e9545623b82179)
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`misc/dist/macos_tools.app/Contents/Resources/Project.icns` still has as its icon, will need to be fixed later
(cherry picked from commit b291fbc040f4fb097f773fe6ea227fc93b1d0f66)
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Allow handling events, that were not used during physics picking.
(cherry picked from commit d14035edccae40020226f3dced26969647e73a15)
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Merge commit godotengine/godot@1015a48
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Fix GodotFetch glue code for null response bodies
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The spec says that Response.body can be null (in the event of requests that should have no body, like HEAD requests) and Firefox adheres to it which results in request failure for HEAD requests on Firefox for web exports.
This commit addresses that by treating a null body as an "empty" body (without using a polyfill) and avoids changing the request lifecycle as much as possible.
PR review changes:
- Use == instead of strict ===
- Do not use ?? null
- Comment formatting
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Fix Add Metadata dialog not focusing name field by default
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Add documentation for Android immersive mode
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GDScript: Don't highlight unexposed classes
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OpenXR: change bindings to 'flatten' source paths
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Add Markdown syntax highlighting to the script editor
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GDScriptNativeClass: Allow getting static function as callable
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Add `shadow_caster_mask` to Light3D.
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Fix light culling mask behavior in Mobile and Compat renderers
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Fix volumetric fog artifacts when inside the fog
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Enforce custom nodes to keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
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Android & iOS: Enable strict aliasing
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Fix "No loader found" error after editing PO file
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PO files used to be loaded as simple `Translation` resources. We later
added a dedicated `TranslationPO` resource for it. But the loader still
thinks it can only handle `Translation` resources, so it refuses to load
the updated `TranslationPO` resource.
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TCROC/fix-headless-graphics-driver-and-shader-crash
Don't create rendering device or parse glsl shader in headless mode
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Improve `make_canvas_position_local()` description
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Fix `Sprite2D` dialog size for smaller screen device
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Fix some flickering tooltips
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Docs: Link to GlobalScope string methods from String class ref
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