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Fix wrong file name on function call error
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Fix issues with Vulkan layout transitions
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Make create folder popup support nested folders
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Fix @export variable tooltips not showing up in Inspector in scripts with inner classes
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an inner class
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MewPurPur/Literally-cant-have-a-functioning-level-editor-because-of-this-please-helppp
Fix PackedScenes created with PackedScene.pack() have their exported nodes become null
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become null
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Fix edge cases of object lifetime when signals involved
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Since they need to be properly initialized and finalized to adjust the
reference counter.
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Expose interpolation methods for 3D track in `Animation` class
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Implement and expose OS::shell_show_in_file_manager()
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Implement physics support in the GLTF module
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Optimize HashMap size
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Rindbee/fix_line_spacing_not_update_in_code_editor
Fix `line_spacing` in code editor will not take effect immediately on change
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Previously, in CodeTextEditor, `line_spacing` was forgotten to update
when the editor setting property changed.
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[macOS] Bump min. version to 10.13, and remove deprecated code.
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Add missing `TabBar` signals to `TabContainer`
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Fix layout list not resizing in editor layout dialog
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Translate undo/redo messages in settings dialogs
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Add missing PhysicalBone2D icon
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Expose `determinant` in Transform2D, rename internal method
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Add an option for ButtonGroups to be unpressed
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Add an option for ButtonGroups to be unpressed
Apply suggestions from code review
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
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Fix auto-indentation in typed arrays, comments, and after colon
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Now the editor won't add indentation when pressing enter, is
declaring typed variables and there is a colon in the comment
example:
var a:=0#:[press enter]
no indentation
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Fix editor spin slider remaining editable if set read_only during and edit and fix related animation player crash
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and fix related animation player crash
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[LSP] Fix GDScript inner method variable rename
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Rework for nested `AnimationNodeStateMachine`
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
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[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`.
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of old `get_free_static_memory`.
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Make GDScript type not found errors more informative.
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This PR removes a check for whether a datatype is a meta type when
generating a datatype's to_string() result. This means that error
messages that fail to find the type will now print their class names,
which is much more useful when trying to identify errors.
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Fix TouchScreenButton not redrawn when texture changes
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