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* Merge pull request #35769 from Chaosus/shader_fix_crashRémi Verschelde2020-01-312-2/+2
|\ | | | | Fix shader crash if using multiple underscores in identifier names
| * Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky2020-01-312-2/+2
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* | Merge pull request #35708 from MightyPrinny/patch-1Rémi Verschelde2020-01-301-1/+1
|\ \ | | | | | | Mono: Fixed GetNodeOrNull<T>
| * | Fixed GetNodeOrNull<T>Fabián L2020-01-291-1/+1
|/ / | | | | GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
* | Merge pull request #35702 from YeldhamDev/remote_dock_clip_warningRémi Verschelde2020-01-291-0/+1
|\ \ | | | | | | Clip warning text in the remote dock
| * | Clip warning text in the remote dockMichael Alexsander2020-01-291-0/+1
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* / Bump version to 4.0-devRémi Verschelde2020-01-293-6/+6
|/ | | | No peace for the weary. :)
* Bump version to 3.2-stable \o/Rémi Verschelde2020-01-292-2/+2
| | | | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
* Fix some URLs to use HTTPS when availableRémi Verschelde2020-01-2917-28/+30
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* Merge pull request #35675 from Calinou/doc-2d-polygon-limitsRémi Verschelde2020-01-282-0/+2
|\ | | | | Mention 2D polygon limits and how to increase them in the documentation
| * Mention 2D polygon limits and how to increase them in the documentationHugo Locurcio2020-01-282-0/+2
| | | | | | | | This closes #21793.
* | Merge pull request #35674 from Calinou/changelog-assert-parenthesesRémi Verschelde2020-01-281-1/+3
|\ \ | |/ |/| Mention that parentheses are now required to use `assert`
| * Mention that parentheses are now required to use `assert`Hugo Locurcio2020-01-281-1/+3
| | | | | | | | | | | | This also removes a duplicated line as `Camera.project_position()` is now listed as a compatibility breakage. This is because the `depth` argument is now required.
* | Merge pull request #35673 from Razoric480/parse-static-functions-fixRémi Verschelde2020-01-281-1/+1
|\ \ | |/ |/| Fix static functions loop using class' functions in Language Server
| * Fix static functions loop using class' functionsFrancois Belair2020-01-281-1/+1
| | | | | | | | | | Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods.
* | Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde2020-01-281-1/+1
|\ \ | | | | | | Add an extra bit to material flag cache
| * | Add an extra bit to material flag cacheclayjohn2020-01-281-1/+1
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* | | Revert "make Label consider spaces for visible_characters"Rémi Verschelde2020-01-282-2/+0
| |/ |/| | | | | | | | | This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668.
* | Merge pull request #35659 from Faless/ws/no_nagelRémi Verschelde2020-01-289-0/+27
|\ \ | | | | | | Disable Nagle's algorithm for WebSocket TCP.
| * | Disable Nagle's algorithm for WebSocket TCP.Fabio Alessandrelli2020-01-289-0/+27
| | | | | | | | | | | | | | | | | | This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired.
* | | Merge pull request #35641 from Calinou/improve-missing-pck-errorRémi Verschelde2020-01-281-1/+1
|\ \ \ | | | | | | | | Improve the error message displayed when the PCK file can't be found
| * | | Improve the error message displayed when the PCK file can't be foundHugo Locurcio2020-01-281-1/+1
| | | | | | | | | | | | | | | | | | | | This explains what to do if the executable was renamed, which is helpful for people exporting projects.
* | | | Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'Rémi Verschelde2020-01-281-1/+1
| | | | | | | | | | | | | | | | Fixes #35657.
* | | | doc: Sync classref with current sourceRémi Verschelde2020-01-285-5/+5
| | | | | | | | | | | | | | | | Fix a few typos.
* | | | Merge pull request #35620 from TrevorPeyton/bind-autotile-centerRémi Verschelde2020-01-281-0/+1
|\ \ \ \ | | | | | | | | | | Added binding for Autotile Center
| * | | | Added binding for Autotile CenterTrevorPeyton2020-01-271-0/+1
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* | | | Merge pull request #35654 from Chaosus/vs_docs2Rémi Verschelde2020-01-2810-0/+51
|\ \ \ \ | | | | | | | | | | Docs for some nodes in visual shader(part 2)
| * | | | Docs for some nodes in visual shader(part 2)Yuri Roubinsky2020-01-2810-0/+51
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* | | | MessageQueue: Fix setting name in OOM error messageRémi Verschelde2020-01-281-3/+3
| | | | | | | | | | | | | | | | Cf. #35653.
* | | | Merge pull request #35651 from Chaosus/vs_remove_unused_methodYuri Roubinsky2020-01-282-21/+0
|\ \ \ \ | | | | | | | | | | Hide "control" methods from VisualShaderNodeGroupBase
| * | | | Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky2020-01-282-21/+0
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* | | | Merge pull request #35647 from timothyqiu/image-opsRémi Verschelde2020-01-281-1/+5
|\ \ \ \ | | | | | | | | | | Fixes invalid writes in Image operations
| * | | | Fixes invalid writes in Image operationsHaoyu Qiu2020-01-281-1/+5
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* | | | Merge pull request #35650 from Chaosus/vs_remove_propRémi Verschelde2020-01-284-8/+0
|\ \ \ \ | |/ / / |/| | | Hide "editable" property from VisualShaderNodeGroupBase public interface
| * | | Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky2020-01-284-8/+0
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* | | Merge pull request #35632 from ↵Rémi Verschelde2020-01-271-18/+3
|\ \ \ | | | | | | | | | | | | | | | | godotengine/revert-32854-fix-wireless-adb-debugging Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
| * | | Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"Rémi Verschelde2020-01-271-18/+3
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* | | | Merge pull request #35631 from m4gr3d/fix_game_crashRémi Verschelde2020-01-273-2/+6
|\ \ \ \ | |/ / / |/| | | Address crash caused by missing dependency.
| * | | Address crash caused by missing dependency.fhuya2020-01-273-4/+4
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| * | | Address crash caused by missing dependency.fhuya2020-01-273-2/+6
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* | | Merge pull request #35625 from Chaosus/vs_missing_propYuri Roubinsky2020-01-272-14/+3
|\ \ \ | | | | | | | | Added missing property "size" to VisualShaderNodeGroupBase
| * | | Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky2020-01-272-14/+3
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* | | Merge pull request #35624 from Chaosus/vs_remove_unused_methodYuri Roubinsky2020-01-273-14/+0
|\ \ \ | |/ / |/| | Removed unused method "build" from VisualShaderNodeExpression
| * | Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky2020-01-273-14/+0
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* | | Merge pull request #35619 from timothyqiu/tile-map-accessRémi Verschelde2020-01-271-5/+6
|\ \ \ | | | | | | | | Fixes invalid read when using fill tool in empty tilemap
| * | | Fixes invalid read when using fill tool in empty tilemapHaoyu Qiu2020-01-271-5/+6
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* / / Update AUTHORS and DONORS listRémi Verschelde2020-01-273-1/+4
|/ / | | | | | | | | | | | | New contributor added to AUTHORS: @ericrybick, @MadEqua Thanks to all contributors and donors for making Godot possible!
* | Merge pull request #35616 from Chaosus/vs_fixbracketYuri Roubinsky2020-01-271-0/+1
|\ \ | | | | | | Added missed bracket to VisualShaderNodeCubeMap
| * | Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky2020-01-271-0/+1
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* | Merge pull request #35615 from Chaosus/vs_fix_cubemapRémi Verschelde2020-01-271-10/+13
|\ \ | | | | | | Fix VisualShaderNodeCubeMap generation