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Redot Engine – Multi-platform 2D and 3D game engine
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
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Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalon...
Rémi Verschelde
2016-10-03
1
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scons detects standalone MSVC on Windows
yg2f
2016-09-16
1
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+1
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Add CC parameter to allow use of custom C compiler
Emmanuel Leblond
2016-09-25
1
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+2
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Add android_add_default_config for config.py
volzhs
2016-07-07
1
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+2
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Change method of storing folding, solves problems with inheritance, closes #3395
Juan Linietsky
2016-06-28
1
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+4
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Cleaner way to enable ptrcall
Juan Linietsky
2016-06-26
1
-1
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+4
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added "arch" parameter, made iphone use it to build isim
Ariel Manzur
2016-06-23
1
-1
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+4
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-make freetype build for all platforms the same, default as builtin except on...
Juan Linietsky
2016-06-09
1
-1
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+10
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Keep the default environment variables as set by SCons
Pedro J. Estébanez
2016-06-06
1
-8
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+3
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Fix MS Visual Studio build settings
Aleksandar Danilovic
2016-05-28
1
-7
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+18
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Added 'fat' option for bits param on scons for osx, this will produce a fat b...
marcelofg55
2016-05-20
1
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+3
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cloning env for builtin_openssl _and_ openssl :)
Ariel Manzur
2016-05-06
1
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+4
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Ignore invalid folders in `platform`
Rémi Verschelde
2016-04-29
1
-1
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+1
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Remove trailing spaces
Rémi Verschelde
2016-04-02
1
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+1
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inherit PKG_CONFIG_PATH from environment
Maxwell Huang-Hobbs
2016-03-30
1
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+6
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-Many fixes to windows build system with Mingw on Windows. Fixes #2690
Juan Linietsky
2016-01-25
1
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+5
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-Removed ANT build system for Android, as it was deprecated by Google
Juan Linietsky
2016-01-08
1
-9
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+16
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Merge pull request #2956 from est31/add_system_wide_export_path
Juan Linietsky
2015-12-08
1
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+1
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Make the setting unix-only.
est31
2015-11-30
1
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+1
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Add way to look for templates at system wide level too
est31
2015-11-30
1
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+1
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-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the proc...
Juan Linietsky
2015-12-04
1
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+1
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0theora compilation fixes
Juan Linietsky
2015-11-25
1
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+4
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-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
1
-2
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+5
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Revert "libao audio driver"
Juan Linietsky
2015-11-19
1
-1
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+0
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Merge pull request #903 from a12n/libao
Juan Linietsky
2015-11-19
1
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+1
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Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-11-02
1
-7
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+13
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Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-07-29
1
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+58
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Merge branch 'master' of https://github.com/okamstudio/godot
Anton Yabchinskiy
2015-03-10
1
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+4
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Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-01-17
1
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+4
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Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-01-05
1
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+2
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Merge branch 'master' of http://github.com/okamstudio/godot
Anton Yabchinskiy
2014-12-04
1
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+0
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Add 'ao' build option
Anton Yabchinskiy
2014-11-22
1
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+1
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Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-25
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+26
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Add support for Opus audio format
George Marques
2015-10-02
1
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+3
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fix build issue with ssl, closes #2384
Juan Linietsky
2015-08-23
1
-3
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+3
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Fixes compile bug for Android template on Windows.
PeaceSells
2015-07-24
1
-4
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+7
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Setting build vs properties in scons.
Peace Sells
2015-06-21
1
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+5
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Added Visual Studio project generation. Use "vsproj=yes" in command line. Thi...
Antony Jones
2015-05-03
1
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+46
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Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
Juan Linietsky
2015-04-07
1
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+3
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Revert "Revert "Missed some things in prev commit.""
V.VamsiKrishna
2015-03-20
1
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+2
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Revert "Revert "Removing etc1 from build for javascript platform.""
V.VamsiKrishna
2015-03-20
1
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+1
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Revert "Missed some things in prev commit."
V.VamsiKrishna
2015-03-20
1
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Revert "Removing etc1 from build for javascript platform."
V.VamsiKrishna
2015-03-20
1
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+0
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Missed some things in prev commit.
V.VamsiKrishna
2015-03-20
1
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+2
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Removing etc1 from build for javascript platform.
V.VamsiKrishna
2015-03-20
1
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add scons extra suffix option
yg2f
2015-04-01
1
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+4
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merges from okam repo
Juan Linietsky
2015-03-03
1
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+4
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SCons: colored compilation
hurikhan
2015-01-12
1
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-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
1
-20
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+0
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