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path: root/core/command_queue_mt.h
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-529/+0
* core/command_queue_mt: Fix crash/hang when buffer fills upLyuma2020-10-121-6/+20
* core/command_queue_mt: Customizable size and testsLyuma2020-10-121-5/+5
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-7/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-8/+8
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-8/+16
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
* Drop old semaphore implementationPedro J. Estébanez2020-03-031-5/+5
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Added a spinlock template as well as a thread work pool class.Juan Linietsky2020-02-111-2/+2
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-7/+27
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-1/+1
* Properly unlock mutexqarmin2019-05-301-1/+3
* Fix alignment and locking issues with CommandQueueMTHein-Pieter van Braam2019-02-161-8/+11
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-5/+5
* Added ability for SSAO to affect AO textures tooJuan Linietsky2018-07-021-7/+17
* Fix several in-class initialization clang warningMarcelo Fernandez2018-03-221-3/+3
* Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-3/+3
* Fix typos with codespellluz.paz2018-02-211-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* reduce static memory usagedragmz2017-11-231-1/+1
* CommandQueueMT doesn't lock during command executionm4nu3lf2017-11-181-1208/+301
* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-0/+46
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Move wait_for_flush out of queue lockSipaha2017-08-211-18/+45
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-0/+44
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+83
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-427/+487
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-17/+17
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-0/+126
* remove trailing whitespaceHubert Jarosz2016-03-091-140/+140
* Remove debug printseska2016-01-291-3/+1
* -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+999