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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Fix VERSION_FULL_CONFIG ignoring status versioningSpartan3222024-10-231-2/+1
* Bump version to 4.4-alpha.2Spartan3222024-10-141-1/+9
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-0/+45
* [Core] Add `Engine.print_to_stout` setting to control printingA Thousand Ships2024-09-221-0/+8
* Disable extra memory tracking by defaultMatias N. Goldberg2024-08-241-0/+4
* GDExtension: Prevent crash during shutdown as singletons are deletedDavid Snopek2024-05-101-0/+6
* Use WorkerThreadPool for Server threadsJuan Linietsky2024-04-101-0/+16
* Properly skip printing version header with `--no-header`Samuel Nicholas2024-03-261-0/+6
* Display the build date in the editor and when starting the engineHugo Locurcio2024-02-271-0/+2
* Add `--no-header` option to clean outputAnatoli Babenia2024-02-151-0/+6
* Remove now unused `year` member from `version.py`Rémi Verschelde2024-01-251-1/+0
* Donors: Change tiers to match Dev Fund, sync latest dataRémi Verschelde2023-11-141-8/+8
* Differentiate between core and editor-only singletonsYuri Sizov2023-08-241-2/+28
* Add a `--audio-output-latency` command-line argumentHugo Locurcio2023-08-171-0/+8
* Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv...sakrel2023-08-121-0/+4
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-231-39/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement adjusting the maximum number of physics steps per rendered frameHugo Locurcio2022-10-091-0/+9
* Rename `Engine.target_fps` and associated project setting to `max_fps`Hugo Locurcio2022-10-031-4/+4
* Fix arm32 detection in Engine.Fabio Alessandrelli2022-09-031-1/+1
* [Windows] Improve build environment detection, add support for Windows on ARM.bruvzg2022-08-271-3/+3
* Replace Array return types with TypedArraykobewi2022-08-221-2/+3
* Add Startup benchmarking supportJuan Linietsky2022-08-191-0/+39
* Print expected `os.arch` tuple for current platform in GDExtension errorHugo Locurcio2022-08-081-0/+36
* Merge pull request #61315 from lawnjelly/variant_bucket_poolsRémi Verschelde2022-08-021-2/+2
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| * Variant memory poolslawnjelly2022-07-041-2/+2
* | Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio2022-07-271-0/+8
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* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Core: Move generated `VERSION_HASH` to a `.cpp` fileRémi Verschelde2022-02-091-3/+2
* Merge pull request #55020 from bruvzg/vlk_device_surface_checkRémi Verschelde2022-01-171-0/+4
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| * [Vulkan] Check each device capabilities before selecting it.bruvzg2021-11-221-0/+4
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Fix character encoding of Engine::get_copyright_infoNathan Franke2021-10-131-4/+4
* Add ability to register singletons from engine APIreduz2021-08-251-3/+27
* Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio2021-08-111-2/+2
* Use doubles for time in many other placesAaron Franke2021-08-091-4/+4
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Implement native extension systemreduz2021-06-251-2/+3
* Merge pull request #48359 from Calinou/add-engine-print-error-propertyRémi Verschelde2021-06-201-0/+8
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| * Add `Engine.print_error_messages` property to disable printing errorsHugo Locurcio2021-05-011-0/+8
* | Rename Reference to RefCountedPedro J. Estébanez2021-06-111-3/+3
* | Implement shader cachingreduz2021-05-311-0/+8
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Make warning about Reference singletons more accuratePedro J. Estébanez2020-11-231-2/+3
* Warn about singleton being a ReferencePedro J. Estébanez2020-11-191-0/+10
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+221