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Redot Engine – Multi-platform 2D and 3D game engine
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core
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config
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engine.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Rebrand Godot 4.3 to Redot
Trashguy
2024-10-13
1
-0
/
+3
*
GDExtension: Prevent crash during shutdown as singletons are deleted
David Snopek
2024-05-10
1
-1
/
+1
*
Use WorkerThreadPool for Server threads
Juan Linietsky
2024-04-10
1
-0
/
+7
*
Properly skip printing version header with `--no-header`
Samuel Nicholas
2024-03-26
1
-0
/
+1
*
Add `--no-header` option to clean output
Anatoli Babenia
2024-02-15
1
-0
/
+3
*
Merge pull request #80284 from dsnopek/gdextension-hot-reload
Rémi Verschelde
2023-09-26
1
-0
/
+7
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*
Implement reloading of GDExtensions
David Snopek
2023-09-25
1
-0
/
+7
*
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Differentiate between core and editor-only singletons
Yuri Sizov
2023-08-24
1
-1
/
+5
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/
*
Add a `--audio-output-latency` command-line argument
Hugo Locurcio
2023-08-17
1
-0
/
+4
*
Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv...
sakrel
2023-08-12
1
-0
/
+2
*
Improve startup benchmarking
Fredia Huya-Kouadio
2023-05-23
1
-10
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement adjusting the maximum number of physics steps per rendered frame
Hugo Locurcio
2022-10-09
1
-0
/
+4
*
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-10-03
1
-3
/
+3
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+4
*
Add Startup benchmarking support
Juan Linietsky
2022-08-19
1
-0
/
+10
*
Print expected `os.arch` tuple for current platform in GDExtension error
Hugo Locurcio
2022-08-08
1
-0
/
+2
*
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-07-27
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Use EditorFileDialog instead of FileDialog in the project manager
Hendrik Brucker
2022-02-12
1
-0
/
+7
*
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-17
1
-0
/
+2
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*
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-11-22
1
-0
/
+2
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Add ability to register singletons from engine API
reduz
2021-08-25
1
-2
/
+5
*
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-11
1
-2
/
+2
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-12
/
+12
*
Implement native extension system
reduz
2021-06-25
1
-1
/
+2
*
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-20
1
-0
/
+3
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*
Add `Engine.print_error_messages` property to disable printing errors
Hugo Locurcio
2021-05-01
1
-0
/
+3
*
|
Implement shader caching
reduz
2021-05-31
1
-0
/
+5
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/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-5
/
+5
*
Warn about singleton being a Reference
Pedro J. Estébanez
2020-11-19
1
-4
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+134