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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-0/+5
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| * Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-301-0/+5
* | Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-271-2/+2
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| * | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-0/+6
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| * Fix race conditions in breadcrumbsMatias N. Goldberg2024-10-221-0/+6
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-0/+3
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* [Core] Add `Engine.print_to_stout` setting to control printingA Thousand Ships2024-09-221-0/+3
* Disable extra memory tracking by defaultMatias N. Goldberg2024-08-241-0/+2
* GDExtension: Prevent crash during shutdown as singletons are deletedDavid Snopek2024-05-101-1/+1
* Use WorkerThreadPool for Server threadsJuan Linietsky2024-04-101-0/+7
* Properly skip printing version header with `--no-header`Samuel Nicholas2024-03-261-0/+1
* Add `--no-header` option to clean outputAnatoli Babenia2024-02-151-0/+3
* Merge pull request #80284 from dsnopek/gdextension-hot-reloadRémi Verschelde2023-09-261-0/+7
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| * Implement reloading of GDExtensionsDavid Snopek2023-09-251-0/+7
* | Differentiate between core and editor-only singletonsYuri Sizov2023-08-241-1/+5
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* Add a `--audio-output-latency` command-line argumentHugo Locurcio2023-08-171-0/+4
* Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv...sakrel2023-08-121-0/+2
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-231-10/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement adjusting the maximum number of physics steps per rendered frameHugo Locurcio2022-10-091-0/+4
* Rename `Engine.target_fps` and associated project setting to `max_fps`Hugo Locurcio2022-10-031-3/+3
* Replace Array return types with TypedArraykobewi2022-08-221-1/+4
* Add Startup benchmarking supportJuan Linietsky2022-08-191-0/+10
* Print expected `os.arch` tuple for current platform in GDExtension errorHugo Locurcio2022-08-081-0/+2
* Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio2022-07-271-0/+4
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker2022-02-121-0/+7
* Merge pull request #55020 from bruvzg/vlk_device_surface_checkRémi Verschelde2022-01-171-0/+2
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| * [Vulkan] Check each device capabilities before selecting it.bruvzg2021-11-221-0/+2
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Add ability to register singletons from engine APIreduz2021-08-251-2/+5
* Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio2021-08-111-2/+2
* Use doubles for time in many other placesAaron Franke2021-08-091-12/+12
* Implement native extension systemreduz2021-06-251-1/+2
* Merge pull request #48359 from Calinou/add-engine-print-error-propertyRémi Verschelde2021-06-201-0/+3
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| * Add `Engine.print_error_messages` property to disable printing errorsHugo Locurcio2021-05-011-0/+3
* | Implement shader cachingreduz2021-05-311-0/+5
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename MainLoop methods to match Node methodsMarcel Admiraal2020-12-221-5/+5
* Warn about singleton being a ReferencePedro J. Estébanez2020-11-191-4/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+134