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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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config
/
project_settings.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename the physics server `run_on_thread` project settings
Hugo Locurcio
2022-01-29
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-19
/
+19
*
Don't show errors when getting nonexistent settings
Aaron Franke
2021-11-25
1
-3
/
+3
*
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-25
1
-5
/
+36
*
Project feature warning system
Aaron Franke
2021-11-24
1
-0
/
+78
*
Ignore override.cfg when in editor
kobewi
2021-11-22
1
-8
/
+8
*
Restrict the project data directory configuration
ne0fhyk
2021-10-18
1
-2
/
+5
*
Make the project data directory customizable.
ne0fhyk
2021-10-11
1
-3
/
+7
*
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
1
-1
/
+12
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*
Provide a getter for the project data directory.
ne0fhyk
2021-09-15
1
-1
/
+12
*
|
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-18
/
+18
*
|
Fix path with multiple slashes not being corrected on templates
Ricardo Subtil
2021-09-10
1
-5
/
+1
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/
*
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-26
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-11
/
+8
*
Misc cleanup of header includes
Rémi Verschelde
2021-07-15
1
-3
/
+1
*
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-12
1
-1
/
+2
*
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-0
/
+1
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
/
+1
*
Save binary ProjectSettings key length properly
Haoyu Qiu
2021-06-16
1
-4
/
+2
*
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
1
-2
/
+2
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\
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*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-2
/
+2
*
|
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
1
-1
/
+1
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*
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
1
-1
/
+1
*
|
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-06-04
1
-1
/
+1
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*
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-03-24
1
-1
/
+1
*
|
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-24
1
-1
/
+2
*
|
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-07
1
-0
/
+2
*
|
Set resource path earlier on ProjectSettings setup
George Marques
2021-04-08
1
-4
/
+3
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/
*
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
Fredia Huya-Kouadio
2021-03-16
1
-2
/
+0
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Allow to save override.cfg with ProjectSettings
kobewi
2021-03-07
1
-1
/
+1
*
Added ability to override built-in actions for the editor
Eric M
2021-02-18
1
-162
/
+25
*
Reorganize Project Settings
reduz
2021-02-18
1
-12
/
+22
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
/
+2
*
Detect external modification of project.godot
kobewi
2021-02-09
1
-1
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix .pck lookup for extensionless binary in macOS resources.
bruvzg
2020-12-02
1
-1
/
+1
*
Removed references to 'registering_order', as it was unused.
Eric M
2020-11-26
1
-4
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+1268