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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
core
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config
/
project_settings.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Allow loading custom ProjectSettings instance
kobewi
2024-04-26
1
-0
/
+1
*
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
David Nikdel
2024-03-06
1
-0
/
+1
*
[Core] Move includes from project_settings.h into project_settings.cpp
nazarii
2024-03-04
1
-4
/
+0
*
Merge pull request #86758 from Mickeon/autocompletion-project-settings
Rémi Verschelde
2024-03-01
1
-0
/
+4
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\
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*
Add autocompletion for ProjectSettings' methods
Micky
2024-02-29
1
-0
/
+4
*
|
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-1
/
+1
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/
*
Implement project-wide node groups
Stanislav Labzyuk
2023-12-19
1
-0
/
+14
*
Made hidden ProjectSettings groups more explicit
kobewi
2023-08-23
1
-0
/
+2
*
Add settings_changed signal to ProjectSettings
kobewi
2023-08-08
1
-0
/
+5
*
Fix `ProjectSettings::localize_path` for Windows paths
RedworkDE
2023-07-26
1
-0
/
+1
*
C#: Unify project name handling and fix issues with the handling of some spec...
RedworkDE
2023-06-14
1
-1
/
+0
*
Fix missing directories when exporting from cmd
kobewi
2023-02-20
1
-0
/
+2
*
Expose and document ProjectSettings.get_global_class_list()
bitsawer
2023-02-04
1
-1
/
+7
*
Restore script class cache if removed
Juan Linietsky
2023-01-31
1
-0
/
+1
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-2
/
+0
*
Move global script class cache to separate file
kobewi
2023-01-16
1
-0
/
+2
*
Refactor ProjectSetting overrides
Juan Linietsky
2023-01-13
1
-5
/
+4
*
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
1
-1
/
+3
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*
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
1
-1
/
+3
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Added the possibility to define a default value in ProjectSettings.get_settin...
Marius Hanl
2022-12-21
1
-1
/
+1
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/
*
Fix inconsistent scene file name casing by moving existing Name_Casing code t...
ryburnj
2022-09-18
1
-1
/
+2
*
Only compile project features logic in editor builds
Aaron Franke
2022-08-27
1
-0
/
+4
*
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-3
/
+2
*
Add GLOBAL_DEF_INTERNAL to hide specific settings
kobewi
2022-06-07
1
-2
/
+6
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
ProjectSettings: use RBMap again instead of HashMap
Ricardo Buring
2022-05-17
1
-3
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-9
/
+9
*
Add a new HashMap implementation
reduz
2022-05-12
1
-3
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-25
1
-0
/
+1
*
Project feature warning system
Aaron Franke
2021-11-24
1
-1
/
+7
*
Ignore override.cfg when in editor
kobewi
2021-11-22
1
-2
/
+2
*
Restrict the project data directory configuration
ne0fhyk
2021-10-18
1
-0
/
+1
*
Make the project data directory customizable.
ne0fhyk
2021-10-11
1
-0
/
+2
*
Provide a getter for the project data directory.
ne0fhyk
2021-09-15
1
-1
/
+3
*
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-26
1
-2
/
+3
*
Added ability to override built-in actions for the editor
Eric M
2021-02-18
1
-0
/
+3
*
Reorganize Project Settings
reduz
2021-02-18
1
-1
/
+8
*
Detect external modification of project.godot
kobewi
2021-02-09
1
-1
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Removed references to 'registering_order', as it was unused.
Eric M
2020-11-26
1
-3
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+185