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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-26
2
-3
/
+4
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Add ability to register singletons from engine API
reduz
2021-08-25
2
-5
/
+32
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Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-11
2
-4
/
+4
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
2
-16
/
+16
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
2
-3
/
+3
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
2
-13
/
+10
*
Misc cleanup of header includes
Rémi Verschelde
2021-07-15
1
-3
/
+1
*
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-12
1
-1
/
+2
*
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-0
/
+1
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
/
+1
*
Implement native extension system
reduz
2021-06-25
2
-3
/
+5
*
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-20
2
-0
/
+11
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Add `Engine.print_error_messages` property to disable printing errors
Hugo Locurcio
2021-05-01
2
-0
/
+11
*
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Save binary ProjectSettings key length properly
Haoyu Qiu
2021-06-16
1
-4
/
+2
*
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-3
/
+3
*
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Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
1
-2
/
+2
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Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-2
/
+2
*
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Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
1
-1
/
+1
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
1
-1
/
+1
*
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Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-06-04
1
-1
/
+1
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Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-03-24
1
-1
/
+1
*
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Implement shader caching
reduz
2021-05-31
2
-0
/
+13
*
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Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-24
1
-1
/
+2
*
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Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-07
1
-0
/
+2
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Set resource path earlier on ProjectSettings setup
George Marques
2021-04-08
1
-4
/
+3
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*
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
Fredia Huya-Kouadio
2021-03-16
1
-2
/
+0
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Allow to save override.cfg with ProjectSettings
kobewi
2021-03-07
1
-1
/
+1
*
Added ability to override built-in actions for the editor
Eric M
2021-02-18
2
-162
/
+28
*
Reorganize Project Settings
reduz
2021-02-18
2
-13
/
+30
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
/
+2
*
Detect external modification of project.godot
kobewi
2021-02-09
2
-2
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
4
-8
/
+8
*
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-5
/
+5
*
Fix .pck lookup for extensionless binary in macOS resources.
bruvzg
2020-12-02
1
-1
/
+1
*
Removed references to 'registering_order', as it was unused.
Eric M
2020-11-26
2
-7
/
+0
*
Make warning about Reference singletons more accurate
Pedro J. Estébanez
2020-11-23
1
-2
/
+3
*
Warn about singleton being a Reference
Pedro J. Estébanez
2020-11-19
2
-4
/
+11
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
5
-0
/
+1815