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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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core_constants.cpp
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Age
Files
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*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-1
/
+1
*
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
1
-4
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+4
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-15
/
+15
*
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
1
-0
/
+1
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*
Add static method support to core Variant types
reduz
2021-03-16
1
-0
/
+1
*
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Implement Navigation layers
Gilles Roudière
2021-03-10
1
-0
/
+2
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/
*
Bind ClockDirection enum
George Marques
2021-02-23
1
-0
/
+3
*
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-02-07
1
-0
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-4
/
+4
*
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-20
1
-0
/
+1
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\
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*
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
Andrii Doroshenko (Xrayez)
2020-11-09
1
-0
/
+1
*
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Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
1
-1
/
+1
*
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+1
*
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Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-2
/
+2
*
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Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
1
-37
/
+4
*
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
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/
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+690