index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
core_constants.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Improve locale detection.
bruvzg
2022-01-18
1
-0
/
+1
*
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
Rémi Verschelde
2022-01-06
1
-9
/
+9
|
\
|
*
Rename Variant Packed*Array constants for consistency
Hugo Locurcio
2021-12-24
1
-9
/
+9
*
|
Document InputEventMIDI and add some missing 0xF MIDI messages
Aaron Franke
2022-01-04
1
-0
/
+11
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-21
/
+22
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-320
/
+331
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-10-01
1
-2
/
+2
*
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
Max Hilbrunner
2021-09-07
1
-0
/
+10
|
\
|
*
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
1
-0
/
+10
*
|
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-07
1
-0
/
+1
|
/
*
Implement NativeExtension pointer arguments
reduz
2021-08-23
1
-0
/
+1
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-0
/
+1
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-3
/
+0
*
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-10
1
-0
/
+34
|
\
|
*
Bind missing constants from PropertyHint and PropertyUsage
George Marques
2021-08-06
1
-0
/
+34
*
|
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-08
1
-0
/
+13
|
/
*
Add type variations to Theme
Yuri Sizov
2021-07-13
1
-0
/
+1
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-1
/
+0
*
Move many input enums to their own file
Aaron Franke
2021-06-20
1
-4
/
+0
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-1
/
+1
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-1
/
+1
*
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
1
-4
/
+4
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-15
/
+15
*
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
1
-0
/
+1
|
\
|
*
Add static method support to core Variant types
reduz
2021-03-16
1
-0
/
+1
*
|
Implement Navigation layers
Gilles Roudière
2021-03-10
1
-0
/
+2
|
/
*
Bind ClockDirection enum
George Marques
2021-02-23
1
-0
/
+3
*
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-02-07
1
-0
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-4
/
+4
*
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-20
1
-0
/
+1
|
\
|
*
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
Andrii Doroshenko (Xrayez)
2020-11-09
1
-0
/
+1
*
|
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
1
-1
/
+1
*
|
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+1
*
|
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-2
/
+2
*
|
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
1
-37
/
+4
*
|
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
|
/
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+690