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Redot Engine – Multi-platform 2D and 3D game engine
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core
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debugger
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debugger_marshalls.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-4
/
+4
*
Support threads in the script debugger
Juan Linietsky
2023-07-26
1
-4
/
+6
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
1
-183
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix DebuggerMarshalls errors while profiling
PouleyKetchoupp
2020-11-23
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Fix various typos
luz.paz
2020-03-11
1
-2
/
+2
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-0
/
+329