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Redot Engine – Multi-platform 2D and 3D game engine
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core
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debugger
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debugger_marshalls.h
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-0
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+4
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[Debugger] Move quit shortcut configuration to the SceneDebugger
Fabio Alessandrelli
2024-11-07
1
-0
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+4
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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/
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Support threads in the script debugger
Juan Linietsky
2023-07-26
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+3
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[Debugger] Move servers-related behaviours to ServersDebugger.
Fabio Alessandrelli
2022-02-06
1
-1
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+0
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[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
1
-86
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+0
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-8
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+8
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-1
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+1
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-23
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+8
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
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+2
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Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-0
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+175