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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-0/+4
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| * [Debugger] Move quit shortcut configuration to the SceneDebuggerFabio Alessandrelli2024-11-071-0/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Support threads in the script debuggerJuan Linietsky2023-07-261-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* [Debugger] Move servers-related behaviours to ServersDebugger.Fabio Alessandrelli2022-02-061-1/+0
* [Debugger] Move most profilers to ServersDebugger.Fabio Alessandrelli2022-02-061-86/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use doubles for time in many other placesAaron Franke2021-08-091-8/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut2020-11-231-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-23/+8
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-0/+175