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Redot Engine – Multi-platform 2D and 3D game engine
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core
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debugger
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engine_debugger.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-1
/
+1
*
Support threads in the script debugger
Juan Linietsky
2023-07-26
1
-1
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix editor re-focus on debugger break on Windows
Pedro J. Estébanez
2022-07-21
1
-1
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement toast notifications in the editor
Gilles Roudière
2021-10-14
1
-1
/
+1
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-6
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-3
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-6
/
+6
*
Add support for multiple RemoteDebuggerPeer(s).
Fabio Alessandrelli
2020-05-12
1
-0
/
+7
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-7
/
+7
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-0
/
+130